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| 1 |
| 1 /* | 2 /* |
| 2 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 3 * | 4 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 6 */ | 7 */ |
| 7 | 8 |
| 8 #include "GrProgramObj.h" | 9 #include "GrProgramObj.h" |
| 9 #include "GrShaderObj.h" | 10 #include "GrShaderObj.h" |
| 10 | 11 |
| 11 void GrProgramObj::AttachShader(GrShaderObj *shader) { | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { |
| 12 shader->ref(); | 13 shader->ref(); |
| 13 fShaders.push_back(shader); | 14 fShaders.push_back(shader); |
| 14 } | 15 } |
| 15 | 16 |
| 16 void GrProgramObj::deleteAction() { | 17 void GrProgramObj::deleteAction() { |
| 17 | 18 |
| 18 // shaders are automatically detached from a deleted program. They will only
be | 19 // shaders are automatically detached from a deleted program. They will only
be |
| 19 // deleted if they were marked for deletion by a prior call to glDeleteShade
r | 20 // deleted if they were marked for deletion by a prior call to glDeleteShade
r |
| 20 for (int i = 0; i < fShaders.count(); ++i) { | 21 for (int i = 0; i < fShaders.count(); ++i) { |
| 21 fShaders[i]->unref(); | 22 fShaders[i]->unref(); |
| 22 } | 23 } |
| 23 fShaders.reset(); | 24 fShaders.reset(); |
| 24 | 25 |
| 25 this->INHERITED::deleteAction(); | 26 this->INHERITED::deleteAction(); |
| 26 } | 27 } |
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