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Side by Side Diff: tools/gpu/gl/GLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1
1 /* 2 /*
2 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
3 * 4 *
4 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 6 * found in the LICENSE file.
6 */ 7 */
7 #include "gl/SkGLContext.h" 8 #include "GLContext.h"
8 #include "GrGLUtil.h" 9 #include "gl/GrGLUtil.h"
9 #include "SkGpuFenceSync.h" 10 #include "SkGpuFenceSync.h"
10 11
11 class SkGLContext::GLFenceSync : public SkGpuFenceSync { 12 namespace sk_gpu_test {
13 class GLContext::GLFenceSync : public SkGpuFenceSync {
12 public: 14 public:
13 static GLFenceSync* CreateIfSupported(const SkGLContext*); 15 static GLFenceSync* CreateIfSupported(const GLContext*);
14 16
15 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; 17 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
16 bool waitFence(SkPlatformGpuFence fence, bool flush) const override; 18 bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
17 void deleteFence(SkPlatformGpuFence fence) const override; 19 void deleteFence(SkPlatformGpuFence fence) const override;
18 20
19 private: 21 private:
20 GLFenceSync() {} 22 GLFenceSync() {}
21 23
22 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 24 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
23 static const GrGLenum GL_WAIT_FAILED = 0x911d; 25 static const GrGLenum GL_WAIT_FAILED = 0x911d;
24 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 26 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
25 27
26 typedef struct __GLsync *GLsync; 28 typedef struct __GLsync *GLsync;
27 29
28 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfiel d); 30 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfiel d);
29 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbi tfield, GrGLuint64); 31 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbi tfield, GrGLuint64);
30 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync); 32 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
31 33
32 GLFenceSyncProc fGLFenceSync; 34 GLFenceSyncProc fGLFenceSync;
33 GLClientWaitSyncProc fGLClientWaitSync; 35 GLClientWaitSyncProc fGLClientWaitSync;
34 GLDeleteSyncProc fGLDeleteSync; 36 GLDeleteSyncProc fGLDeleteSync;
35 37
36 typedef SkGpuFenceSync INHERITED; 38 typedef SkGpuFenceSync INHERITED;
37 }; 39 };
38 40
39 SkGLContext::SkGLContext() 41 GLContext::GLContext()
40 : fCurrentFenceIdx(0) { 42 : fCurrentFenceIdx(0) {
41 memset(fFrameFences, 0, sizeof(fFrameFences)); 43 memset(fFrameFences, 0, sizeof(fFrameFences));
42 } 44 }
43 45
44 SkGLContext::~SkGLContext() { 46 GLContext::~GLContext() {
45 // Subclass should call teardown. 47 // Subclass should call teardown.
46 #ifdef SK_DEBUG 48 #ifdef SK_DEBUG
47 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 49 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
48 SkASSERT(0 == fFrameFences[i]); 50 SkASSERT(0 == fFrameFences[i]);
49 } 51 }
50 #endif 52 #endif
51 SkASSERT(nullptr == fGL.get()); 53 SkASSERT(nullptr == fGL.get());
52 SkASSERT(nullptr == fFenceSync.get()); 54 SkASSERT(nullptr == fFenceSync.get());
53 } 55 }
54 56
55 void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) { 57 void GLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
56 SkASSERT(!fGL.get()); 58 SkASSERT(!fGL.get());
57 fGL.reset(gl); 59 fGL.reset(gl);
58 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this )); 60 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this ));
59 } 61 }
60 62
61 void SkGLContext::teardown() { 63 void GLContext::teardown() {
62 if (fFenceSync) { 64 if (fFenceSync) {
63 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 65 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
64 if (fFrameFences[i]) { 66 if (fFrameFences[i]) {
65 fFenceSync->deleteFence(fFrameFences[i]); 67 fFenceSync->deleteFence(fFrameFences[i]);
66 fFrameFences[i] = 0; 68 fFrameFences[i] = 0;
67 } 69 }
68 } 70 }
69 fFenceSync.reset(nullptr); 71 fFenceSync.reset(nullptr);
70 } 72 }
71 73
72 fGL.reset(nullptr); 74 fGL.reset(nullptr);
73 } 75 }
74 76
75 void SkGLContext::makeCurrent() const { 77 void GLContext::makeCurrent() const {
76 this->onPlatformMakeCurrent(); 78 this->onPlatformMakeCurrent();
77 } 79 }
78 80
79 void SkGLContext::swapBuffers() { 81 void GLContext::swapBuffers() {
80 this->onPlatformSwapBuffers(); 82 this->onPlatformSwapBuffers();
81 } 83 }
82 84
83 void SkGLContext::waitOnSyncOrSwap() { 85 void GLContext::waitOnSyncOrSwap() {
84 if (!fFenceSync) { 86 if (!fFenceSync) {
85 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. 87 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
86 this->swapBuffers(); 88 this->swapBuffers();
87 return; 89 return;
88 } 90 }
89 91
90 if (fFrameFences[fCurrentFenceIdx]) { 92 if (fFrameFences[fCurrentFenceIdx]) {
91 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { 93 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
92 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); 94 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
93 } 95 }
94 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); 96 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
95 } 97 }
96 98
97 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); 99 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
98 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); 100 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
99 } 101 }
100 102
101 void SkGLContext::testAbandon() { 103 void GLContext::testAbandon() {
102 if (fGL) { 104 if (fGL) {
103 fGL->abandon(); 105 fGL->abandon();
104 } 106 }
105 if (fFenceSync) { 107 if (fFenceSync) {
106 memset(fFrameFences, 0, sizeof(fFrameFences)); 108 memset(fFrameFences, 0, sizeof(fFrameFences));
107 } 109 }
108 } 110 }
109 111
110 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGL Context* ctx) { 112 GLContext::GLFenceSync* GLContext::GLFenceSync::CreateIfSupported(const GLContex t* ctx) {
111 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); 113 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
112 114
113 if (kGL_GrGLStandard == ctx->gl()->fStandard) { 115 if (kGL_GrGLStandard == ctx->gl()->fStandard) {
114 const GrGLubyte* versionStr; 116 const GrGLubyte* versionStr;
115 SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); 117 GR_GL_CALL_RET(ctx->gl(), versionStr, GetString(GR_GL_VERSION));
116 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr)); 118 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr));
117 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { 119 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
118 return nullptr; 120 return nullptr;
119 } 121 }
120 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 122 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
121 ctx->onPlatformGetProcAddress("glFenceSync")); 123 ctx->onPlatformGetProcAddress("glFenceSync"));
122 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 124 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
123 ctx->onPlatformGetProcAddress("glClientWaitSync")); 125 ctx->onPlatformGetProcAddress("glClientWaitSync"));
124 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 126 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
125 ctx->onPlatformGetProcAddress("glDeleteSync")); 127 ctx->onPlatformGetProcAddress("glDeleteSync"));
126 } else { 128 } else {
127 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { 129 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
128 return nullptr; 130 return nullptr;
129 } 131 }
130 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 132 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
131 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); 133 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
132 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 134 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
133 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); 135 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
134 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 136 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
135 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); 137 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
136 } 138 }
137 139
138 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { 140 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
139 return nullptr; 141 return nullptr;
140 } 142 }
141 143
142 return ret.release(); 144 return ret.release();
143 } 145 }
144 146
145 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { 147 SkPlatformGpuFence GLContext::GLFenceSync::insertFence() const {
146 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); 148 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
147 } 149 }
148 150
149 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) c onst { 151 bool GLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) con st {
150 GLsync glsync = static_cast<GLsync>(fence); 152 GLsync glsync = static_cast<GLsync>(fence);
151 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM MANDS_BIT : 0, -1); 153 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM MANDS_BIT : 0, -1);
152 } 154 }
153 155
154 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { 156 void GLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
155 GLsync glsync = static_cast<GLsync>(fence); 157 GLsync glsync = static_cast<GLsync>(fence);
156 fGLDeleteSync(glsync); 158 fGLDeleteSync(glsync);
157 } 159 }
158 160
159 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum inte rnalFormat, 161 GrGLint GLContext::createTextureRectangle(int width, int height, GrGLenum intern alFormat,
160 GrGLenum externalFormat, GrGLenum ex ternalType, 162 GrGLenum externalFormat, GrGLenum exte rnalType,
161 GrGLvoid* data) { 163 GrGLvoid* data) {
162 if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER (3, 1)) && 164 if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER (3, 1)) &&
163 !fGL->fExtensions.has("GL_ARB_texture_rectangle")) { 165 !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
164 return 0; 166 return 0;
165 } 167 }
166 168
167 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) { 169 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
168 return 0; 170 return 0;
169 } 171 }
170 172
171 GrGLuint id; 173 GrGLuint id;
172 GR_GL_CALL(fGL, GenTextures(1, &id)); 174 GR_GL_CALL(fGL, GenTextures(1, &id));
173 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); 175 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
174 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FIL TER, 176 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FIL TER,
175 GR_GL_NEAREST)); 177 GR_GL_NEAREST));
176 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL TER, 178 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL TER,
177 GR_GL_NEAREST)); 179 GR_GL_NEAREST));
178 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, 180 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
179 GR_GL_CLAMP_TO_EDGE)); 181 GR_GL_CLAMP_TO_EDGE));
180 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, 182 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
181 GR_GL_CLAMP_TO_EDGE)); 183 GR_GL_CLAMP_TO_EDGE));
182 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width , height, 0, 184 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width , height, 0,
183 externalFormat, externalType, data)); 185 externalFormat, externalType, data));
184 return id; 186 return id;
185 } 187 }
188 } // namespace sk_gpu_test
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