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Side by Side Diff: tools/gpu/GrContextFactory.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1
1 /* 2 /*
2 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
3 * 4 *
4 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 6 * found in the LICENSE file.
6 */ 7 */
7 8
8 #include "GrContextFactory.h" 9 #include "GrContextFactory.h"
10 #include "gl/GLContext.h"
9 11
10 #if SK_ANGLE 12 #if SK_ANGLE
11 #include "gl/angle/SkANGLEGLContext.h" 13 #include "gl/angle/GLContext_angle.h"
12 #endif 14 #endif
13 #if SK_COMMAND_BUFFER 15 #if SK_COMMAND_BUFFER
14 #include "gl/command_buffer/SkCommandBufferGLContext.h" 16 #include "gl/command_buffer/GLContext_command_buffer.h"
15 #endif 17 #endif
16 #include "gl/debug/SkDebugGLContext.h" 18 #include "gl/debug/DebugGLContext.h"
17 #if SK_MESA 19 #if SK_MESA
18 #include "gl/mesa/SkMesaGLContext.h" 20 #include "gl/mesa/GLContext_mesa.h"
19 #endif 21 #endif
20 #if SK_VULKAN 22 #include "gl/null/NullGLContext.h"
21 #include "vk/GrVkBackendContext.h"
22 #endif
23 #include "gl/SkGLContext.h"
24 #include "gl/SkNullGLContext.h"
25 #include "gl/GrGLGpu.h" 23 #include "gl/GrGLGpu.h"
26 #include "GrCaps.h" 24 #include "GrCaps.h"
27 25
26 namespace sk_gpu_test {
28 GrContextFactory::GrContextFactory() { } 27 GrContextFactory::GrContextFactory() { }
29 28
30 GrContextFactory::GrContextFactory(const GrContextOptions& opts) 29 GrContextFactory::GrContextFactory(const GrContextOptions& opts)
31 : fGlobalOptions(opts) { 30 : fGlobalOptions(opts) {
32 } 31 }
33 32
34 GrContextFactory::~GrContextFactory() { 33 GrContextFactory::~GrContextFactory() {
35 this->destroyContexts(); 34 this->destroyContexts();
36 } 35 }
37 36
(...skipping 29 matching lines...) Expand all
67 Context& context = fContexts[i]; 66 Context& context = fContexts[i];
68 if (!context.fGLContext) { 67 if (!context.fGLContext) {
69 continue; 68 continue;
70 } 69 }
71 if (context.fType == type && 70 if (context.fType == type &&
72 context.fOptions == options) { 71 context.fOptions == options) {
73 context.fGLContext->makeCurrent(); 72 context.fGLContext->makeCurrent();
74 return ContextInfo(context.fGrContext, context.fGLContext); 73 return ContextInfo(context.fGrContext, context.fGLContext);
75 } 74 }
76 } 75 }
77 SkAutoTDelete<SkGLContext> glCtx; 76 SkAutoTDelete<GLContext> glCtx;
78 SkAutoTUnref<GrContext> grCtx; 77 SkAutoTUnref<GrContext> grCtx;
79 switch (type) { 78 switch (type) {
80 case kNative_GLContextType: 79 case kNative_GLContextType:
81 glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); 80 glCtx.reset(CreatePlatformGLContext(kNone_GrGLStandard));
82 break; 81 break;
83 case kGL_GLContextType: 82 case kGL_GLContextType:
84 glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); 83 glCtx.reset(CreatePlatformGLContext(kGL_GrGLStandard));
85 break; 84 break;
86 case kGLES_GLContextType: 85 case kGLES_GLContextType:
87 glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); 86 glCtx.reset(CreatePlatformGLContext(kGLES_GrGLStandard));
88 break; 87 break;
89 #if SK_ANGLE 88 #if SK_ANGLE
90 #ifdef SK_BUILD_FOR_WIN 89 #ifdef SK_BUILD_FOR_WIN
91 case kANGLE_GLContextType: 90 case kANGLE_GLContextType:
92 glCtx.reset(SkANGLEGLContext::CreateDirectX()); 91 glCtx.reset(CreateANGLEDirect3DGLContext());
93 break; 92 break;
94 #endif 93 #endif
95 case kANGLE_GL_GLContextType: 94 case kANGLE_GL_GLContextType:
96 glCtx.reset(SkANGLEGLContext::CreateOpenGL()); 95 glCtx.reset(CreateANGLEOpenGLGLContext());
97 break; 96 break;
98 #endif 97 #endif
99 #if SK_COMMAND_BUFFER 98 #if SK_COMMAND_BUFFER
100 case kCommandBuffer_GLContextType: 99 case kCommandBuffer_GLContextType:
101 glCtx.reset(SkCommandBufferGLContext::Create()); 100 glCtx.reset(CommandBufferGLContext::Create());
102 break; 101 break;
103 #endif 102 #endif
104 #if SK_MESA 103 #if SK_MESA
105 case kMESA_GLContextType: 104 case kMESA_GLContextType:
106 glCtx.reset(SkMesaGLContext::Create()); 105 glCtx.reset(CreateMesaGLContext());
107 break; 106 break;
108 #endif 107 #endif
109 case kNull_GLContextType: 108 case kNull_GLContextType:
110 glCtx.reset(SkNullGLContext::Create()); 109 glCtx.reset(CreateNullGLContext());
111 break; 110 break;
112 case kDebug_GLContextType: 111 case kDebug_GLContextType:
113 glCtx.reset(SkDebugGLContext::Create()); 112 glCtx.reset(CreateDebugGLContext());
114 break; 113 break;
115 } 114 }
116 if (nullptr == glCtx.get()) { 115 if (nullptr == glCtx.get()) {
117 return ContextInfo(); 116 return ContextInfo();
118 } 117 }
119 118
120 SkASSERT(glCtx->isValid()); 119 SkASSERT(glCtx->isValid());
121 120
122 // Block NVPR from non-NVPR types. 121 // Block NVPR from non-NVPR types.
123 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); 122 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
124 if (!(kEnableNVPR_GLContextOptions & options)) { 123 if (!(kEnableNVPR_GLContextOptions & options)) {
125 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); 124 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
126 if (!glInterface) { 125 if (!glInterface) {
127 return ContextInfo(); 126 return ContextInfo();
128 } 127 }
129 } 128 }
130 129
131 glCtx->makeCurrent(); 130 glCtx->makeCurrent();
131 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ());
132 #ifdef SK_VULKAN 132 #ifdef SK_VULKAN
133 if (kEnableNVPR_GLContextOptions & options) { 133 if (kEnableNVPR_GLContextOptions & options) {
134 return ContextInfo(); 134 return ContextInfo();
135 } else { 135 } else {
136 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(GrVkBackend Context::Create());
137 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions) ); 136 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions) );
138 } 137 }
139 #else 138 #else
140 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ());
141 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); 139 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
142 #endif 140 #endif
143 if (!grCtx.get()) { 141 if (!grCtx.get()) {
144 return ContextInfo(); 142 return ContextInfo();
145 } 143 }
146 if (kEnableNVPR_GLContextOptions & options) { 144 if (kEnableNVPR_GLContextOptions & options) {
147 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { 145 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
148 return ContextInfo(); 146 return ContextInfo();
149 } 147 }
150 } 148 }
151 if (kRequireSRGBSupport_GLContextOptions & options) { 149 if (kRequireSRGBSupport_GLContextOptions & options) {
152 if (!grCtx->caps()->srgbSupport()) { 150 if (!grCtx->caps()->srgbSupport()) {
153 return ContextInfo(); 151 return ContextInfo();
154 } 152 }
155 } 153 }
156 154
157 Context& context = fContexts.push_back(); 155 Context& context = fContexts.push_back();
158 context.fGLContext = glCtx.release(); 156 context.fGLContext = glCtx.release();
159 context.fGrContext = SkRef(grCtx.get()); 157 context.fGrContext = SkRef(grCtx.get());
160 context.fType = type; 158 context.fType = type;
161 context.fOptions = options; 159 context.fOptions = options;
162 return ContextInfo(context.fGrContext, context.fGLContext); 160 return ContextInfo(context.fGrContext, context.fGLContext);
163 } 161 }
162 } // namespace sk_gpu_test
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