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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrTextureUnitObj_DEFINED | |
9 #define GrTextureUnitObj_DEFINED | |
10 | |
11 #include "GrFakeRefObj.h" | |
12 class GrTextureObj; | |
13 | |
14 //////////////////////////////////////////////////////////////////////////////// | |
15 // Although texture unit objects are allocated & deallocated like the other | |
16 // GL emulation objects they are derived from GrFakeRefObj to provide some | |
17 // uniformity in how the debug interface class manages resources | |
18 class GrTextureUnitObj : public GrFakeRefObj { | |
19 GR_DEFINE_CREATOR(GrTextureUnitObj); | |
20 | |
21 public: | |
22 GrTextureUnitObj() | |
23 : GrFakeRefObj() | |
24 , fNumber(0) | |
25 , fTexture(nullptr) { | |
26 } | |
27 | |
28 void setNumber(GrGLenum number) { | |
29 fNumber = number; | |
30 } | |
31 GrGLenum getNumber() const { return fNumber; } | |
32 | |
33 void setTexture(GrTextureObj *texture); | |
34 GrTextureObj *getTexture() { return fTexture; } | |
35 | |
36 protected: | |
37 private: | |
38 GrGLenum fNumber; | |
39 GrTextureObj *fTexture; | |
40 | |
41 typedef GrFakeRefObj INHERITED; | |
42 }; | |
43 | |
44 #endif // GrTextureUnitObj_DEFINED | |
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