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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrProgramObj.h" | |
| 9 #include "GrShaderObj.h" | |
| 10 | |
| 11 void GrProgramObj::AttachShader(GrShaderObj *shader) { | |
| 12 shader->ref(); | |
| 13 fShaders.push_back(shader); | |
| 14 } | |
| 15 | |
| 16 void GrProgramObj::deleteAction() { | |
| 17 | |
| 18 // shaders are automatically detached from a deleted program. They will only
be | |
| 19 // deleted if they were marked for deletion by a prior call to glDeleteShade
r | |
| 20 for (int i = 0; i < fShaders.count(); ++i) { | |
| 21 fShaders[i]->unref(); | |
| 22 } | |
| 23 fShaders.reset(); | |
| 24 | |
| 25 this->INHERITED::deleteAction(); | |
| 26 } | |
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