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Side by Side Diff: src/gpu/gl/angle/SkANGLEGLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gl/angle/SkANGLEGLContext.h"
9
10 #include <EGL/egl.h>
11 #include <EGL/eglext.h>
12
13 #include "gl/GrGLDefines.h"
14 #include "gl/GrGLUtil.h"
15
16 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202
17 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
18 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
19 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
20 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
21
22 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
23 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
24 eglGetPlatformDisplayEXT =
25 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT");
26
27 if (!eglGetPlatformDisplayEXT) {
28 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
29 }
30
31 EGLDisplay display = EGL_NO_DISPLAY;
32 if (useGLBackend) {
33 // Try for an ANGLE D3D11 context, fall back to D3D9.
34 EGLint attribs[3] = {
35 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
36 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
37 EGL_NONE
38 };
39 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl ay, attribs);
40 } else {
41 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
42 EGLint attribs[3][3] = {
43 {
44 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
45 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
46 EGL_NONE
47 },
48 {
49 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
50 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
51 EGL_NONE
52 },
53 {
54 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
55 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
56 EGL_NONE
57 }
58 };
59 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
60 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi splay, attribs[i]);
61 }
62 }
63 return display;
64 }
65
66 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
67 : fContext(EGL_NO_CONTEXT)
68 , fDisplay(EGL_NO_DISPLAY)
69 , fSurface(EGL_NO_SURFACE) {
70
71 EGLint numConfigs;
72 static const EGLint configAttribs[] = {
73 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
74 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
75 EGL_RED_SIZE, 8,
76 EGL_GREEN_SIZE, 8,
77 EGL_BLUE_SIZE, 8,
78 EGL_ALPHA_SIZE, 8,
79 EGL_NONE
80 };
81
82 fIsGLBackend = useGLBackend;
83 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
84 if (EGL_NO_DISPLAY == fDisplay) {
85 SkDebugf("Could not create EGL display!");
86 return;
87 }
88
89 EGLint majorVersion;
90 EGLint minorVersion;
91 eglInitialize(fDisplay, &majorVersion, &minorVersion);
92
93 EGLConfig surfaceConfig;
94 eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
95
96 static const EGLint contextAttribs[] = {
97 EGL_CONTEXT_CLIENT_VERSION, 2,
98 EGL_NONE
99 };
100 fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs );
101
102
103 static const EGLint surfaceAttribs[] = {
104 EGL_WIDTH, 1,
105 EGL_HEIGHT, 1,
106 EGL_NONE
107 };
108
109 fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
110
111 eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
112
113 SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
114 if (nullptr == gl.get()) {
115 SkDebugf("Could not create ANGLE GL interface!\n");
116 this->destroyGLContext();
117 return;
118 }
119 if (!gl->validate()) {
120 SkDebugf("Could not validate ANGLE GL interface!\n");
121 this->destroyGLContext();
122 return;
123 }
124
125 this->init(gl.release());
126 }
127
128 SkANGLEGLContext::~SkANGLEGLContext() {
129 this->teardown();
130 this->destroyGLContext();
131 }
132
133 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
134 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
135 return GR_EGL_NO_IMAGE;
136 }
137 GrEGLImage img;
138 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
139 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
140 GR_EGL_NONE };
141 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin ter.
142 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64 _t)texID);
143 GR_GL_CALL_RET(this->gl(), img,
144 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer,
145 attribs));
146 return img;
147 }
148
149 void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
150 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
151 }
152
153 GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
154 GrGLClearErr(this->gl());
155 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
156 return 0;
157 }
158 typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
159
160 EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
161 (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2 DOES");
162 if (!glEGLImageTargetTexture2D) {
163 return 0;
164 }
165 GrGLuint texID;
166 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
167 if (!texID) {
168 return 0;
169 }
170 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
171 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
172 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
173 return 0;
174 }
175 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
176 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
177 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
178 return 0;
179 }
180 return texID;
181 }
182
183 SkGLContext* SkANGLEGLContext::createNew() const {
184 #ifdef SK_BUILD_FOR_WIN
185 SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
186 : SkANGLEGLContext::CreateDirectX();
187 #else
188 SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
189 #endif
190 if (ctx) {
191 ctx->makeCurrent();
192 }
193 return ctx;
194 }
195
196 void SkANGLEGLContext::destroyGLContext() {
197 if (fDisplay) {
198 eglMakeCurrent(fDisplay, 0, 0, 0);
199
200 if (fContext) {
201 eglDestroyContext(fDisplay, fContext);
202 fContext = EGL_NO_CONTEXT;
203 }
204
205 if (fSurface) {
206 eglDestroySurface(fDisplay, fSurface);
207 fSurface = EGL_NO_SURFACE;
208 }
209
210 //TODO should we close the display?
211 fDisplay = EGL_NO_DISPLAY;
212 }
213 }
214
215 void SkANGLEGLContext::onPlatformMakeCurrent() const {
216 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
217 SkDebugf("Could not set the context.\n");
218 }
219 }
220
221 void SkANGLEGLContext::onPlatformSwapBuffers() const {
222 if (!eglSwapBuffers(fDisplay, fSurface)) {
223 SkDebugf("Could not complete eglSwapBuffers.\n");
224 }
225 }
226
227 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
228 return eglGetProcAddress(name);
229 }
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