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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gl/GrGLInterface.h" | |
9 #include "gl/GrGLAssembleInterface.h" | |
10 #include "../ports/SkOSLibrary.h" | |
11 | |
12 #include <EGL/egl.h> | |
13 | |
14 namespace { | |
15 struct Libs { | |
16 void* fGLLib; | |
17 void* fEGLLib; | |
18 }; | |
19 } | |
20 | |
21 static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) { | |
22 const Libs* libs = reinterpret_cast<const Libs*>(ctx); | |
23 GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name); | |
24 if (proc) { | |
25 return proc; | |
26 } | |
27 proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name); | |
28 if (proc) { | |
29 return proc; | |
30 } | |
31 return eglGetProcAddress(name); | |
32 } | |
33 | |
34 const GrGLInterface* GrGLCreateANGLEInterface() { | |
35 static Libs gLibs = { nullptr, nullptr }; | |
36 | |
37 if (nullptr == gLibs.fGLLib) { | |
38 // We load the ANGLE library and never let it go | |
39 #if defined _WIN32 | |
40 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll"); | |
41 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll"); | |
42 #elif defined SK_BUILD_FOR_MAC | |
43 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib"); | |
44 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib"); | |
45 #else | |
46 gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so"); | |
47 gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so"); | |
48 #endif | |
49 } | |
50 | |
51 if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) { | |
52 // We can't setup the interface correctly w/o the so | |
53 return nullptr; | |
54 } | |
55 | |
56 return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc); | |
57 } | |
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