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Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <ctype.h> 8 #include <ctype.h>
9 9
10 #include "nanobench.h" 10 #include "nanobench.h"
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49 #endif 49 #endif
50 50
51 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK 51 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
52 #include "nanobenchAndroid.h" 52 #include "nanobenchAndroid.h"
53 #endif 53 #endif
54 54
55 #if SK_SUPPORT_GPU 55 #if SK_SUPPORT_GPU
56 #include "gl/GrGLDefines.h" 56 #include "gl/GrGLDefines.h"
57 #include "GrCaps.h" 57 #include "GrCaps.h"
58 #include "GrContextFactory.h" 58 #include "GrContextFactory.h"
59 #include "gl/GrGLUtil.h"
60 using sk_gpu_test::GrContextFactory;
61 using sk_gpu_test::GLContext;
59 SkAutoTDelete<GrContextFactory> gGrFactory; 62 SkAutoTDelete<GrContextFactory> gGrFactory;
60 #endif 63 #endif
61 64
62 struct GrContextOptions; 65 struct GrContextOptions;
63 66
64 __SK_FORCE_IMAGE_DECODER_LINKING; 67 __SK_FORCE_IMAGE_DECODER_LINKING;
65 68
66 static const int kAutoTuneLoops = 0; 69 static const int kAutoTuneLoops = 0;
67 70
68 static const int kDefaultLoops = 71 static const int kDefaultLoops =
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148 if (!canvas->readPixels(bmp, 0, 0)) { 151 if (!canvas->readPixels(bmp, 0, 0)) {
149 SkDebugf("Can't read canvas pixels.\n"); 152 SkDebugf("Can't read canvas pixels.\n");
150 return false; 153 return false;
151 } 154 }
152 return true; 155 return true;
153 } 156 }
154 157
155 #if SK_SUPPORT_GPU 158 #if SK_SUPPORT_GPU
156 struct GPUTarget : public Target { 159 struct GPUTarget : public Target {
157 explicit GPUTarget(const Config& c) : Target(c), gl(nullptr) { } 160 explicit GPUTarget(const Config& c) : Target(c), gl(nullptr) { }
158 SkGLContext* gl; 161 GLContext* gl;
159 162
160 void setup() override { 163 void setup() override {
161 this->gl->makeCurrent(); 164 this->gl->makeCurrent();
162 // Make sure we're done with whatever came before. 165 // Make sure we're done with whatever came before.
163 SK_GL(*this->gl, Finish()); 166 GR_GL_CALL(this->gl->gl(), Finish());
164 } 167 }
165 void endTiming() override { 168 void endTiming() override {
166 if (this->gl) { 169 if (this->gl) {
167 SK_GL(*this->gl, Flush()); 170 GR_GL_CALL(this->gl->gl(), Flush());
168 this->gl->waitOnSyncOrSwap(); 171 this->gl->waitOnSyncOrSwap();
169 } 172 }
170 } 173 }
171 void fence() override { 174 void fence() override {
172 SK_GL(*this->gl, Finish()); 175 GR_GL_CALL(this->gl->gl(), Finish());
173 } 176 }
174 177
175 bool needsFrameTiming(int* maxFrameLag) const override { 178 bool needsFrameTiming(int* maxFrameLag) const override {
176 if (!this->gl->getMaxGpuFrameLag(maxFrameLag)) { 179 if (!this->gl->getMaxGpuFrameLag(maxFrameLag)) {
177 // Frame lag is unknown. 180 // Frame lag is unknown.
178 *maxFrameLag = FLAGS_gpuFrameLag; 181 *maxFrameLag = FLAGS_gpuFrameLag;
179 } 182 }
180 return true; 183 return true;
181 } 184 }
182 bool init(SkImageInfo info, Benchmark* bench) override { 185 bool init(SkImageInfo info, Benchmark* bench) override {
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193 return false; 196 return false;
194 } 197 }
195 if (!this->gl->fenceSyncSupport()) { 198 if (!this->gl->fenceSyncSupport()) {
196 SkDebugf("WARNING: GL context for config \"%s\" does not support fen ce sync. " 199 SkDebugf("WARNING: GL context for config \"%s\" does not support fen ce sync. "
197 "Timings might not be accurate.\n", this->config.name.c_str ()); 200 "Timings might not be accurate.\n", this->config.name.c_str ());
198 } 201 }
199 return true; 202 return true;
200 } 203 }
201 void fillOptions(ResultsWriter* log) override { 204 void fillOptions(ResultsWriter* log) override {
202 const GrGLubyte* version; 205 const GrGLubyte* version;
203 SK_GL_RET(*this->gl, version, GetString(GR_GL_VERSION)); 206 GR_GL_CALL_RET(this->gl->gl(), version, GetString(GR_GL_VERSION));
204 log->configOption("GL_VERSION", (const char*)(version)); 207 log->configOption("GL_VERSION", (const char*)(version));
205 208
206 SK_GL_RET(*this->gl, version, GetString(GR_GL_RENDERER)); 209 GR_GL_CALL_RET(this->gl->gl(), version, GetString(GR_GL_RENDERER));
207 log->configOption("GL_RENDERER", (const char*) version); 210 log->configOption("GL_RENDERER", (const char*) version);
208 211
209 SK_GL_RET(*this->gl, version, GetString(GR_GL_VENDOR)); 212 GR_GL_CALL_RET(this->gl->gl(), version, GetString(GR_GL_VENDOR));
210 log->configOption("GL_VENDOR", (const char*) version); 213 log->configOption("GL_VENDOR", (const char*) version);
211 214
212 SK_GL_RET(*this->gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)) ; 215 GR_GL_CALL_RET(this->gl->gl(), version, GetString(GR_GL_SHADING_LANGUAGE _VERSION));
213 log->configOption("GL_SHADING_LANGUAGE_VERSION", (const char*) version); 216 log->configOption("GL_SHADING_LANGUAGE_VERSION", (const char*) version);
214 } 217 }
215 }; 218 };
216 219
217 #endif 220 #endif
218 221
219 static double time(int loops, Benchmark* bench, Target* target) { 222 static double time(int loops, Benchmark* bench, Target* target) {
220 SkCanvas* canvas = target->getCanvas(); 223 SkCanvas* canvas = target->getCanvas();
221 if (canvas) { 224 if (canvas) {
222 canvas->clear(SK_ColorWHITE); 225 canvas->clear(SK_ColorWHITE);
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1280 1283
1281 return 0; 1284 return 0;
1282 } 1285 }
1283 1286
1284 #if !defined SK_BUILD_FOR_IOS 1287 #if !defined SK_BUILD_FOR_IOS
1285 int main(int argc, char** argv) { 1288 int main(int argc, char** argv) {
1286 SkCommandLineFlags::Parse(argc, argv); 1289 SkCommandLineFlags::Parse(argc, argv);
1287 return nanobench_main(); 1290 return nanobench_main();
1288 } 1291 }
1289 #endif 1292 #endif
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