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Side by Side Diff: tools/gpu/gl/GLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: rebase, readd null interface to main lib Created 4 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gl/SkGLContext.h" 8 #include "GLContext.h"
9 #include "GrGLUtil.h" 9 #include "gl/GrGLUtil.h"
10 #include "SkGpuFenceSync.h" 10 #include "SkGpuFenceSync.h"
11 11
12 class SkGLContext::GLFenceSync : public SkGpuFenceSync { 12 namespace sk_gpu_test {
13 class GLContext::GLFenceSync : public SkGpuFenceSync {
13 public: 14 public:
14 static GLFenceSync* CreateIfSupported(const SkGLContext*); 15 static GLFenceSync* CreateIfSupported(const GLContext*);
15 16
16 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; 17 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
17 bool waitFence(SkPlatformGpuFence fence, bool flush) const override; 18 bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
18 void deleteFence(SkPlatformGpuFence fence) const override; 19 void deleteFence(SkPlatformGpuFence fence) const override;
19 20
20 private: 21 private:
21 GLFenceSync() {} 22 GLFenceSync() {}
22 23
23 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 24 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
24 static const GrGLenum GL_WAIT_FAILED = 0x911d; 25 static const GrGLenum GL_WAIT_FAILED = 0x911d;
25 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 26 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
26 27
27 typedef struct __GLsync *GLsync; 28 typedef struct __GLsync *GLsync;
28 29
29 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfiel d); 30 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfiel d);
30 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbi tfield, GrGLuint64); 31 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbi tfield, GrGLuint64);
31 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync); 32 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
32 33
33 GLFenceSyncProc fGLFenceSync; 34 GLFenceSyncProc fGLFenceSync;
34 GLClientWaitSyncProc fGLClientWaitSync; 35 GLClientWaitSyncProc fGLClientWaitSync;
35 GLDeleteSyncProc fGLDeleteSync; 36 GLDeleteSyncProc fGLDeleteSync;
36 37
37 typedef SkGpuFenceSync INHERITED; 38 typedef SkGpuFenceSync INHERITED;
38 }; 39 };
39 40
40 SkGLContext::SkGLContext() 41 GLContext::GLContext()
41 : fCurrentFenceIdx(0) { 42 : fCurrentFenceIdx(0) {
42 memset(fFrameFences, 0, sizeof(fFrameFences)); 43 memset(fFrameFences, 0, sizeof(fFrameFences));
43 } 44 }
44 45
45 SkGLContext::~SkGLContext() { 46 GLContext::~GLContext() {
46 // Subclass should call teardown. 47 // Subclass should call teardown.
47 #ifdef SK_DEBUG 48 #ifdef SK_DEBUG
48 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 49 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
49 SkASSERT(0 == fFrameFences[i]); 50 SkASSERT(0 == fFrameFences[i]);
50 } 51 }
51 #endif 52 #endif
52 SkASSERT(nullptr == fGL.get()); 53 SkASSERT(nullptr == fGL.get());
53 SkASSERT(nullptr == fFenceSync.get()); 54 SkASSERT(nullptr == fFenceSync.get());
54 } 55 }
55 56
56 void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) { 57 void GLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
57 SkASSERT(!fGL.get()); 58 SkASSERT(!fGL.get());
58 fGL.reset(gl); 59 fGL.reset(gl);
59 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this )); 60 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this ));
60 } 61 }
61 62
62 void SkGLContext::teardown() { 63 void GLContext::teardown() {
63 if (fFenceSync) { 64 if (fFenceSync) {
64 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 65 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
65 if (fFrameFences[i]) { 66 if (fFrameFences[i]) {
66 fFenceSync->deleteFence(fFrameFences[i]); 67 fFenceSync->deleteFence(fFrameFences[i]);
67 fFrameFences[i] = 0; 68 fFrameFences[i] = 0;
68 } 69 }
69 } 70 }
70 fFenceSync.reset(nullptr); 71 fFenceSync.reset(nullptr);
71 } 72 }
72 73
73 fGL.reset(nullptr); 74 fGL.reset(nullptr);
74 } 75 }
75 76
76 void SkGLContext::makeCurrent() const { 77 void GLContext::makeCurrent() const {
77 this->onPlatformMakeCurrent(); 78 this->onPlatformMakeCurrent();
78 } 79 }
79 80
80 void SkGLContext::swapBuffers() { 81 void GLContext::swapBuffers() {
81 this->onPlatformSwapBuffers(); 82 this->onPlatformSwapBuffers();
82 } 83 }
83 84
84 void SkGLContext::waitOnSyncOrSwap() { 85 void GLContext::waitOnSyncOrSwap() {
85 if (!fFenceSync) { 86 if (!fFenceSync) {
86 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. 87 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
87 this->swapBuffers(); 88 this->swapBuffers();
88 return; 89 return;
89 } 90 }
90 91
91 if (fFrameFences[fCurrentFenceIdx]) { 92 if (fFrameFences[fCurrentFenceIdx]) {
92 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { 93 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
93 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); 94 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
94 } 95 }
95 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); 96 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
96 } 97 }
97 98
98 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); 99 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
99 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); 100 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
100 } 101 }
101 102
102 void SkGLContext::testAbandon() { 103 void GLContext::testAbandon() {
103 if (fGL) { 104 if (fGL) {
104 fGL->abandon(); 105 fGL->abandon();
105 } 106 }
106 if (fFenceSync) { 107 if (fFenceSync) {
107 memset(fFrameFences, 0, sizeof(fFrameFences)); 108 memset(fFrameFences, 0, sizeof(fFrameFences));
108 } 109 }
109 } 110 }
110 111
111 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGL Context* ctx) { 112 GLContext::GLFenceSync* GLContext::GLFenceSync::CreateIfSupported(const GLContex t* ctx) {
112 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); 113 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
113 114
114 if (kGL_GrGLStandard == ctx->gl()->fStandard) { 115 if (kGL_GrGLStandard == ctx->gl()->fStandard) {
115 const GrGLubyte* versionStr; 116 const GrGLubyte* versionStr;
116 SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); 117 GR_GL_CALL_RET(ctx->gl(), versionStr, GetString(GR_GL_VERSION));
117 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr)); 118 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr));
118 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { 119 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
119 return nullptr; 120 return nullptr;
120 } 121 }
121 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 122 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
122 ctx->onPlatformGetProcAddress("glFenceSync")); 123 ctx->onPlatformGetProcAddress("glFenceSync"));
123 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 124 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
124 ctx->onPlatformGetProcAddress("glClientWaitSync")); 125 ctx->onPlatformGetProcAddress("glClientWaitSync"));
125 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 126 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
126 ctx->onPlatformGetProcAddress("glDeleteSync")); 127 ctx->onPlatformGetProcAddress("glDeleteSync"));
127 } else { 128 } else {
128 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { 129 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
129 return nullptr; 130 return nullptr;
130 } 131 }
131 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 132 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
132 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); 133 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
133 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 134 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
134 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); 135 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
135 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 136 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
136 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); 137 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
137 } 138 }
138 139
139 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { 140 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
140 return nullptr; 141 return nullptr;
141 } 142 }
142 143
143 return ret.release(); 144 return ret.release();
144 } 145 }
145 146
146 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { 147 SkPlatformGpuFence GLContext::GLFenceSync::insertFence() const {
147 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); 148 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
148 } 149 }
149 150
150 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) c onst { 151 bool GLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) con st {
151 GLsync glsync = static_cast<GLsync>(fence); 152 GLsync glsync = static_cast<GLsync>(fence);
152 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM MANDS_BIT : 0, -1); 153 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM MANDS_BIT : 0, -1);
153 } 154 }
154 155
155 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { 156 void GLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
156 GLsync glsync = static_cast<GLsync>(fence); 157 GLsync glsync = static_cast<GLsync>(fence);
157 fGLDeleteSync(glsync); 158 fGLDeleteSync(glsync);
158 } 159 }
159 160
160 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum inte rnalFormat, 161 GrGLint GLContext::createTextureRectangle(int width, int height, GrGLenum intern alFormat,
161 GrGLenum externalFormat, GrGLenum ex ternalType, 162 GrGLenum externalFormat, GrGLenum exte rnalType,
162 GrGLvoid* data) { 163 GrGLvoid* data) {
163 if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER (3, 1)) && 164 if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER (3, 1)) &&
164 !fGL->fExtensions.has("GL_ARB_texture_rectangle")) { 165 !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
165 return 0; 166 return 0;
166 } 167 }
167 168
168 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) { 169 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
169 return 0; 170 return 0;
170 } 171 }
171 172
172 GrGLuint id; 173 GrGLuint id;
173 GR_GL_CALL(fGL, GenTextures(1, &id)); 174 GR_GL_CALL(fGL, GenTextures(1, &id));
174 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); 175 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
175 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FIL TER, 176 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FIL TER,
176 GR_GL_NEAREST)); 177 GR_GL_NEAREST));
177 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL TER, 178 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL TER,
178 GR_GL_NEAREST)); 179 GR_GL_NEAREST));
179 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, 180 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
180 GR_GL_CLAMP_TO_EDGE)); 181 GR_GL_CLAMP_TO_EDGE));
181 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, 182 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
182 GR_GL_CLAMP_TO_EDGE)); 183 GR_GL_CLAMP_TO_EDGE));
183 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width , height, 0, 184 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width , height, 0,
184 externalFormat, externalType, data)); 185 externalFormat, externalType, data));
185 return id; 186 return id;
186 } 187 }
188 } // namespace sk_gpu_test
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