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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
10 | 10 |
11 #if SK_ANGLE | 11 #if SK_ANGLE |
12 #include "gl/angle/SkANGLEGLContext.h" | 12 #include "gl/angle/GLContext_angle.h" |
13 #endif | 13 #endif |
14 #if SK_COMMAND_BUFFER | 14 #if SK_COMMAND_BUFFER |
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" | 15 #include "gl/command_buffer/GLContext_command_buffer.h" |
16 #endif | 16 #endif |
17 #include "gl/debug/SkDebugGLContext.h" | 17 #include "gl/debug/DebugGLContext.h" |
18 #if SK_MESA | 18 #if SK_MESA |
19 #include "gl/mesa/SkMesaGLContext.h" | 19 #include "gl/mesa/GLContext_mesa.h" |
20 #endif | 20 #endif |
21 #if SK_VULKAN | 21 #if SK_VULKAN |
22 #include "vk/GrVkBackendContext.h" | 22 #include "vk/GrVkBackendContext.h" |
23 #endif | 23 #endif |
24 #include "gl/SkGLContext.h" | 24 #include "gl/GLContext.h" |
25 #include "gl/SkNullGLContext.h" | 25 #include "gl/null/NullGLContext.h" |
26 #include "gl/GrGLGpu.h" | 26 #include "gl/GrGLGpu.h" |
27 #include "GrCaps.h" | 27 #include "GrCaps.h" |
28 | 28 |
29 GrContextFactory::GrContextFactory() { } | 29 namespace sk_gpu_test { |
| 30 GrContextFactory::GrContextFactory() {} |
30 | 31 |
31 GrContextFactory::GrContextFactory(const GrContextOptions& opts) | 32 GrContextFactory::GrContextFactory(const GrContextOptions& opts) |
32 : fGlobalOptions(opts) { | 33 : fGlobalOptions(opts) { |
33 } | 34 } |
34 | 35 |
35 GrContextFactory::~GrContextFactory() { | 36 GrContextFactory::~GrContextFactory() { |
36 this->destroyContexts(); | 37 this->destroyContexts(); |
37 } | 38 } |
38 | 39 |
39 void GrContextFactory::destroyContexts() { | 40 void GrContextFactory::destroyContexts() { |
(...skipping 28 matching lines...) Expand all Loading... |
68 Context& context = fContexts[i]; | 69 Context& context = fContexts[i]; |
69 if (!context.fGLContext) { | 70 if (!context.fGLContext) { |
70 continue; | 71 continue; |
71 } | 72 } |
72 if (context.fType == type && | 73 if (context.fType == type && |
73 context.fOptions == options) { | 74 context.fOptions == options) { |
74 context.fGLContext->makeCurrent(); | 75 context.fGLContext->makeCurrent(); |
75 return ContextInfo(context.fGrContext, context.fGLContext); | 76 return ContextInfo(context.fGrContext, context.fGLContext); |
76 } | 77 } |
77 } | 78 } |
78 SkAutoTDelete<SkGLContext> glCtx; | 79 SkAutoTDelete<GLContext> glCtx; |
79 SkAutoTUnref<GrContext> grCtx; | 80 SkAutoTUnref<GrContext> grCtx; |
80 switch (type) { | 81 switch (type) { |
81 case kNative_GLContextType: | 82 case kNative_GLContextType: |
82 glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); | 83 glCtx.reset(CreatePlatformGLContext(kNone_GrGLStandard)); |
83 break; | 84 break; |
84 case kGL_GLContextType: | 85 case kGL_GLContextType: |
85 glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); | 86 glCtx.reset(CreatePlatformGLContext(kGL_GrGLStandard)); |
86 break; | 87 break; |
87 case kGLES_GLContextType: | 88 case kGLES_GLContextType: |
88 glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); | 89 glCtx.reset(CreatePlatformGLContext(kGLES_GrGLStandard)); |
89 break; | 90 break; |
90 #if SK_ANGLE | 91 #if SK_ANGLE |
91 #ifdef SK_BUILD_FOR_WIN | 92 #ifdef SK_BUILD_FOR_WIN |
92 case kANGLE_GLContextType: | 93 case kANGLE_GLContextType: |
93 glCtx.reset(SkANGLEGLContext::CreateDirectX()); | 94 glCtx.reset(CreateANGLEDirect3DGLContext()); |
94 break; | 95 break; |
95 #endif | 96 #endif |
96 case kANGLE_GL_GLContextType: | 97 case kANGLE_GL_GLContextType: |
97 glCtx.reset(SkANGLEGLContext::CreateOpenGL()); | 98 glCtx.reset(CreateANGLEOpenGLGLContext()); |
98 break; | 99 break; |
99 #endif | 100 #endif |
100 #if SK_COMMAND_BUFFER | 101 #if SK_COMMAND_BUFFER |
101 case kCommandBuffer_GLContextType: | 102 case kCommandBuffer_GLContextType: |
102 glCtx.reset(SkCommandBufferGLContext::Create()); | 103 glCtx.reset(CommandBufferGLContext::Create()); |
103 break; | 104 break; |
104 #endif | 105 #endif |
105 #if SK_MESA | 106 #if SK_MESA |
106 case kMESA_GLContextType: | 107 case kMESA_GLContextType: |
107 glCtx.reset(SkMesaGLContext::Create()); | 108 glCtx.reset(CreateMesaGLContext()); |
108 break; | 109 break; |
109 #endif | 110 #endif |
110 case kNull_GLContextType: | 111 case kNull_GLContextType: |
111 glCtx.reset(SkNullGLContext::Create()); | 112 glCtx.reset(CreateNullGLContext()); |
112 break; | 113 break; |
113 case kDebug_GLContextType: | 114 case kDebug_GLContextType: |
114 glCtx.reset(SkDebugGLContext::Create()); | 115 glCtx.reset(CreateDebugGLContext()); |
115 break; | 116 break; |
116 } | 117 } |
117 if (nullptr == glCtx.get()) { | 118 if (nullptr == glCtx.get()) { |
118 return ContextInfo(); | 119 return ContextInfo(); |
119 } | 120 } |
120 | 121 |
121 SkASSERT(glCtx->isValid()); | 122 SkASSERT(glCtx->isValid()); |
122 | 123 |
123 // Block NVPR from non-NVPR types. | 124 // Block NVPR from non-NVPR types. |
124 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | 125 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); |
(...skipping 25 matching lines...) Expand all Loading... |
150 } | 151 } |
151 } | 152 } |
152 | 153 |
153 Context& context = fContexts.push_back(); | 154 Context& context = fContexts.push_back(); |
154 context.fGLContext = glCtx.release(); | 155 context.fGLContext = glCtx.release(); |
155 context.fGrContext = SkRef(grCtx.get()); | 156 context.fGrContext = SkRef(grCtx.get()); |
156 context.fType = type; | 157 context.fType = type; |
157 context.fOptions = options; | 158 context.fOptions = options; |
158 return ContextInfo(context.fGrContext, context.fGLContext); | 159 return ContextInfo(context.fGrContext, context.fGLContext); |
159 } | 160 } |
| 161 } // namespace sk_gpu_test |
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