| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
| 10 | 10 |
| 11 #if SK_ANGLE | 11 #if SK_ANGLE |
| 12 #include "gl/angle/SkANGLEGLContext.h" | 12 #include "gl/angle/GLContext_angle.h" |
| 13 #endif | 13 #endif |
| 14 #if SK_COMMAND_BUFFER | 14 #if SK_COMMAND_BUFFER |
| 15 #include "gl/command_buffer/SkCommandBufferGLContext.h" | 15 #include "gl/command_buffer/GLContext_command_buffer.h" |
| 16 #endif | 16 #endif |
| 17 #include "gl/debug/SkDebugGLContext.h" | 17 #include "gl/debug/DebugGLContext.h" |
| 18 #if SK_MESA | 18 #if SK_MESA |
| 19 #include "gl/mesa/SkMesaGLContext.h" | 19 #include "gl/mesa/GLContext_mesa.h" |
| 20 #endif | 20 #endif |
| 21 #if SK_VULKAN | 21 #if SK_VULKAN |
| 22 #include "vk/GrVkBackendContext.h" | 22 #include "vk/GrVkBackendContext.h" |
| 23 #endif | 23 #endif |
| 24 #include "gl/SkGLContext.h" | 24 #include "gl/GLContext.h" |
| 25 #include "gl/SkNullGLContext.h" | 25 #include "gl/null/NullGLContext.h" |
| 26 #include "gl/GrGLGpu.h" | 26 #include "gl/GrGLGpu.h" |
| 27 #include "GrCaps.h" | 27 #include "GrCaps.h" |
| 28 | 28 |
| 29 GrContextFactory::GrContextFactory() { } | 29 namespace sk_gpu_test { |
| 30 GrContextFactory::GrContextFactory() {} |
| 30 | 31 |
| 31 GrContextFactory::GrContextFactory(const GrContextOptions& opts) | 32 GrContextFactory::GrContextFactory(const GrContextOptions& opts) |
| 32 : fGlobalOptions(opts) { | 33 : fGlobalOptions(opts) { |
| 33 } | 34 } |
| 34 | 35 |
| 35 GrContextFactory::~GrContextFactory() { | 36 GrContextFactory::~GrContextFactory() { |
| 36 this->destroyContexts(); | 37 this->destroyContexts(); |
| 37 } | 38 } |
| 38 | 39 |
| 39 void GrContextFactory::destroyContexts() { | 40 void GrContextFactory::destroyContexts() { |
| (...skipping 28 matching lines...) Expand all Loading... |
| 68 Context& context = fContexts[i]; | 69 Context& context = fContexts[i]; |
| 69 if (!context.fGLContext) { | 70 if (!context.fGLContext) { |
| 70 continue; | 71 continue; |
| 71 } | 72 } |
| 72 if (context.fType == type && | 73 if (context.fType == type && |
| 73 context.fOptions == options) { | 74 context.fOptions == options) { |
| 74 context.fGLContext->makeCurrent(); | 75 context.fGLContext->makeCurrent(); |
| 75 return ContextInfo(context.fGrContext, context.fGLContext); | 76 return ContextInfo(context.fGrContext, context.fGLContext); |
| 76 } | 77 } |
| 77 } | 78 } |
| 78 SkAutoTDelete<SkGLContext> glCtx; | 79 SkAutoTDelete<GLContext> glCtx; |
| 79 SkAutoTUnref<GrContext> grCtx; | 80 SkAutoTUnref<GrContext> grCtx; |
| 80 switch (type) { | 81 switch (type) { |
| 81 case kNative_GLContextType: | 82 case kNative_GLContextType: |
| 82 glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); | 83 glCtx.reset(CreatePlatformGLContext(kNone_GrGLStandard)); |
| 83 break; | 84 break; |
| 84 case kGL_GLContextType: | 85 case kGL_GLContextType: |
| 85 glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); | 86 glCtx.reset(CreatePlatformGLContext(kGL_GrGLStandard)); |
| 86 break; | 87 break; |
| 87 case kGLES_GLContextType: | 88 case kGLES_GLContextType: |
| 88 glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); | 89 glCtx.reset(CreatePlatformGLContext(kGLES_GrGLStandard)); |
| 89 break; | 90 break; |
| 90 #if SK_ANGLE | 91 #if SK_ANGLE |
| 91 #ifdef SK_BUILD_FOR_WIN | 92 #ifdef SK_BUILD_FOR_WIN |
| 92 case kANGLE_GLContextType: | 93 case kANGLE_GLContextType: |
| 93 glCtx.reset(SkANGLEGLContext::CreateDirectX()); | 94 glCtx.reset(CreateANGLEDirect3DGLContext()); |
| 94 break; | 95 break; |
| 95 #endif | 96 #endif |
| 96 case kANGLE_GL_GLContextType: | 97 case kANGLE_GL_GLContextType: |
| 97 glCtx.reset(SkANGLEGLContext::CreateOpenGL()); | 98 glCtx.reset(CreateANGLEOpenGLGLContext()); |
| 98 break; | 99 break; |
| 99 #endif | 100 #endif |
| 100 #if SK_COMMAND_BUFFER | 101 #if SK_COMMAND_BUFFER |
| 101 case kCommandBuffer_GLContextType: | 102 case kCommandBuffer_GLContextType: |
| 102 glCtx.reset(SkCommandBufferGLContext::Create()); | 103 glCtx.reset(CommandBufferGLContext::Create()); |
| 103 break; | 104 break; |
| 104 #endif | 105 #endif |
| 105 #if SK_MESA | 106 #if SK_MESA |
| 106 case kMESA_GLContextType: | 107 case kMESA_GLContextType: |
| 107 glCtx.reset(SkMesaGLContext::Create()); | 108 glCtx.reset(CreateMesaGLContext()); |
| 108 break; | 109 break; |
| 109 #endif | 110 #endif |
| 110 case kNull_GLContextType: | 111 case kNull_GLContextType: |
| 111 glCtx.reset(SkNullGLContext::Create()); | 112 glCtx.reset(CreateNullGLContext()); |
| 112 break; | 113 break; |
| 113 case kDebug_GLContextType: | 114 case kDebug_GLContextType: |
| 114 glCtx.reset(SkDebugGLContext::Create()); | 115 glCtx.reset(CreateDebugGLContext()); |
| 115 break; | 116 break; |
| 116 } | 117 } |
| 117 if (nullptr == glCtx.get()) { | 118 if (nullptr == glCtx.get()) { |
| 118 return ContextInfo(); | 119 return ContextInfo(); |
| 119 } | 120 } |
| 120 | 121 |
| 121 SkASSERT(glCtx->isValid()); | 122 SkASSERT(glCtx->isValid()); |
| 122 | 123 |
| 123 // Block NVPR from non-NVPR types. | 124 // Block NVPR from non-NVPR types. |
| 124 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | 125 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); |
| (...skipping 25 matching lines...) Expand all Loading... |
| 150 } | 151 } |
| 151 } | 152 } |
| 152 | 153 |
| 153 Context& context = fContexts.push_back(); | 154 Context& context = fContexts.push_back(); |
| 154 context.fGLContext = glCtx.release(); | 155 context.fGLContext = glCtx.release(); |
| 155 context.fGrContext = SkRef(grCtx.get()); | 156 context.fGrContext = SkRef(grCtx.get()); |
| 156 context.fType = type; | 157 context.fType = type; |
| 157 context.fOptions = options; | 158 context.fOptions = options; |
| 158 return ContextInfo(context.fGrContext, context.fGLContext); | 159 return ContextInfo(context.fGrContext, context.fGLContext); |
| 159 } | 160 } |
| 161 } // namespace sk_gpu_test |
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