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Side by Side Diff: src/gpu/gl/angle/SkANGLEGLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: rebase, readd null interface to main lib Created 4 years, 8 months ago
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1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "gl/angle/SkANGLEGLContext.h"
10
11 #include <EGL/egl.h>
12 #include <EGL/eglext.h>
13
14 #include "gl/GrGLDefines.h"
15 #include "gl/GrGLUtil.h"
16
17 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202
18 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
19 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
20 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
21 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
22
23 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
24 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
25 eglGetPlatformDisplayEXT =
26 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT");
27
28 if (!eglGetPlatformDisplayEXT) {
29 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
30 }
31
32 EGLDisplay display = EGL_NO_DISPLAY;
33 if (useGLBackend) {
34 // Try for an ANGLE D3D11 context, fall back to D3D9.
35 EGLint attribs[3] = {
36 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
37 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
38 EGL_NONE
39 };
40 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl ay, attribs);
41 } else {
42 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
43 EGLint attribs[3][3] = {
44 {
45 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
46 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
47 EGL_NONE
48 },
49 {
50 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
51 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
52 EGL_NONE
53 },
54 {
55 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
56 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
57 EGL_NONE
58 }
59 };
60 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
61 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi splay, attribs[i]);
62 }
63 }
64 return display;
65 }
66
67 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
68 : fContext(EGL_NO_CONTEXT)
69 , fDisplay(EGL_NO_DISPLAY)
70 , fSurface(EGL_NO_SURFACE) {
71
72 EGLint numConfigs;
73 static const EGLint configAttribs[] = {
74 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
75 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
76 EGL_RED_SIZE, 8,
77 EGL_GREEN_SIZE, 8,
78 EGL_BLUE_SIZE, 8,
79 EGL_ALPHA_SIZE, 8,
80 EGL_NONE
81 };
82
83 fIsGLBackend = useGLBackend;
84 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
85 if (EGL_NO_DISPLAY == fDisplay) {
86 SkDebugf("Could not create EGL display!");
87 return;
88 }
89
90 EGLint majorVersion;
91 EGLint minorVersion;
92 eglInitialize(fDisplay, &majorVersion, &minorVersion);
93
94 EGLConfig surfaceConfig;
95 eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
96
97 static const EGLint contextAttribs[] = {
98 EGL_CONTEXT_CLIENT_VERSION, 2,
99 EGL_NONE
100 };
101 fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs );
102
103
104 static const EGLint surfaceAttribs[] = {
105 EGL_WIDTH, 1,
106 EGL_HEIGHT, 1,
107 EGL_NONE
108 };
109
110 fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
111
112 eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
113
114 SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
115 if (nullptr == gl.get()) {
116 SkDebugf("Could not create ANGLE GL interface!\n");
117 this->destroyGLContext();
118 return;
119 }
120 if (!gl->validate()) {
121 SkDebugf("Could not validate ANGLE GL interface!\n");
122 this->destroyGLContext();
123 return;
124 }
125
126 this->init(gl.release());
127 }
128
129 SkANGLEGLContext::~SkANGLEGLContext() {
130 this->teardown();
131 this->destroyGLContext();
132 }
133
134 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
135 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
136 return GR_EGL_NO_IMAGE;
137 }
138 GrEGLImage img;
139 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
140 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
141 GR_EGL_NONE };
142 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin ter.
143 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64 _t)texID);
144 GR_GL_CALL_RET(this->gl(), img,
145 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer,
146 attribs));
147 return img;
148 }
149
150 void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
151 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
152 }
153
154 GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
155 GrGLClearErr(this->gl());
156 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
157 return 0;
158 }
159 typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
160
161 EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
162 (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2 DOES");
163 if (!glEGLImageTargetTexture2D) {
164 return 0;
165 }
166 GrGLuint texID;
167 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
168 if (!texID) {
169 return 0;
170 }
171 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
172 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
173 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
174 return 0;
175 }
176 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
177 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
178 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
179 return 0;
180 }
181 return texID;
182 }
183
184 SkGLContext* SkANGLEGLContext::createNew() const {
185 #ifdef SK_BUILD_FOR_WIN
186 SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
187 : SkANGLEGLContext::CreateDirectX();
188 #else
189 SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
190 #endif
191 if (ctx) {
192 ctx->makeCurrent();
193 }
194 return ctx;
195 }
196
197 void SkANGLEGLContext::destroyGLContext() {
198 if (fDisplay) {
199 eglMakeCurrent(fDisplay, 0, 0, 0);
200
201 if (fContext) {
202 eglDestroyContext(fDisplay, fContext);
203 fContext = EGL_NO_CONTEXT;
204 }
205
206 if (fSurface) {
207 eglDestroySurface(fDisplay, fSurface);
208 fSurface = EGL_NO_SURFACE;
209 }
210
211 //TODO should we close the display?
212 fDisplay = EGL_NO_DISPLAY;
213 }
214 }
215
216 void SkANGLEGLContext::onPlatformMakeCurrent() const {
217 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
218 SkDebugf("Could not set the context.\n");
219 }
220 }
221
222 void SkANGLEGLContext::onPlatformSwapBuffers() const {
223 if (!eglSwapBuffers(fDisplay, fSurface)) {
224 SkDebugf("Could not complete eglSwapBuffers.\n");
225 }
226 }
227
228 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
229 return eglGetProcAddress(name);
230 }
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