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Unified Diff: components/test_runner/test_plugin.cc

Issue 1815803003: Move simple methods [T-Z] from WebGraphicsContext3D to GLES2Interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@simples-fplus
Patch Set: simples-tplus: fixed Created 4 years, 9 months ago
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Index: components/test_runner/test_plugin.cc
diff --git a/components/test_runner/test_plugin.cc b/components/test_runner/test_plugin.cc
index 5e50304366448c6d0158df1ddffd27f82e8c6c73..dcd3beb33dd56744bed1247131e0904ed7d90228 100644
--- a/components/test_runner/test_plugin.cc
+++ b/components/test_runner/test_plugin.cc
@@ -241,22 +241,15 @@ void TestPlugin::updateGeometry(
if (rect_.isEmpty()) {
texture_mailbox_ = cc::TextureMailbox();
} else if (context_) {
- context_->viewport(0, 0, rect_.width, rect_.height);
+ gl_->Viewport(0, 0, rect_.width, rect_.height);
gl_->BindTexture(GL_TEXTURE_2D, color_texture_);
- context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- context_->texImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- rect_.width,
- rect_.height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- 0);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rect_.width, rect_.height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, color_texture_, 0);
@@ -375,7 +368,7 @@ bool TestPlugin::InitScene() {
color_texture_ = context_->createTexture();
framebuffer_ = context_->createFramebuffer();
- context_->viewport(0, 0, rect_.width, rect_.height);
+ gl_->Viewport(0, 0, rect_.width, rect_.height);
gl_->Disable(GL_DEPTH_TEST);
gl_->Disable(GL_SCISSOR_TEST);
@@ -389,7 +382,7 @@ bool TestPlugin::InitScene() {
}
void TestPlugin::DrawSceneGL() {
- context_->viewport(0, 0, rect_.width, rect_.height);
+ gl_->Viewport(0, 0, rect_.width, rect_.height);
gl_->Clear(GL_COLOR_BUFFER_BIT);
if (scene_.primitive != PrimitiveNone)
@@ -426,7 +419,7 @@ void TestPlugin::DrawSceneSoftware(void* memory) {
void TestPlugin::DestroyScene() {
if (scene_.program) {
- context_->deleteProgram(scene_.program);
+ gl_->DeleteProgram(scene_.program);
scene_.program = 0;
}
if (scene_.vbo) {
@@ -488,13 +481,12 @@ void TestPlugin::DrawPrimitive() {
DCHECK(scene_.vbo);
DCHECK(scene_.program);
- context_->useProgram(scene_.program);
+ gl_->UseProgram(scene_.program);
// Bind primitive color.
float color[4];
PremultiplyAlpha(scene_.primitive_color, scene_.opacity, color);
- context_->uniform4f(
- scene_.color_location, color[0], color[1], color[2], color[3]);
+ gl_->Uniform4f(scene_.color_location, color[0], color[1], color[2], color[3]);
// Bind primitive vertices.
gl_->BindBuffer(GL_ARRAY_BUFFER, scene_.vbo);
@@ -505,7 +497,7 @@ void TestPlugin::DrawPrimitive() {
}
unsigned TestPlugin::LoadShader(unsigned type, const std::string& source) {
- unsigned shader = context_->createShader(type);
+ unsigned shader = gl_->CreateShader(type);
if (shader) {
context_->shaderSource(shader, source.data());
gl_->CompileShader(shader);
@@ -513,7 +505,7 @@ unsigned TestPlugin::LoadShader(unsigned type, const std::string& source) {
int compiled = 0;
gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
- context_->deleteShader(shader);
+ gl_->DeleteShader(shader);
shader = 0;
}
}
@@ -524,7 +516,7 @@ unsigned TestPlugin::LoadProgram(const std::string& vertex_source,
const std::string& fragment_source) {
unsigned vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
unsigned fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
- unsigned program = context_->createProgram();
+ unsigned program = gl_->CreateProgram();
if (vertex_shader && fragment_shader && program) {
gl_->AttachShader(program, vertex_shader);
gl_->AttachShader(program, fragment_shader);
@@ -533,14 +525,14 @@ unsigned TestPlugin::LoadProgram(const std::string& vertex_source,
int linked = 0;
gl_->GetProgramiv(program, GL_LINK_STATUS, &linked);
if (!linked) {
- context_->deleteProgram(program);
+ gl_->DeleteProgram(program);
program = 0;
}
}
if (vertex_shader)
- context_->deleteShader(vertex_shader);
+ gl_->DeleteShader(vertex_shader);
if (fragment_shader)
- context_->deleteShader(fragment_shader);
+ gl_->DeleteShader(fragment_shader);
return program;
}
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