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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
| 6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
| 9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| (...skipping 22 matching lines...) Expand all Loading... |
| 33 WebGLBuffer* getArrayBufferForAttrib(size_t); | 33 WebGLBuffer* getArrayBufferForAttrib(size_t); |
| 34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); | 34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); |
| 35 void unbindBuffer(WebGLBuffer*); | 35 void unbindBuffer(WebGLBuffer*); |
| 36 | 36 |
| 37 DECLARE_VIRTUAL_TRACE(); | 37 DECLARE_VIRTUAL_TRACE(); |
| 38 | 38 |
| 39 protected: | 39 protected: |
| 40 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 40 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
| 41 | 41 |
| 42 private: | 42 private: |
| 43 void dispatchDetached(WebGraphicsContext3D*); | 43 void dispatchDetached(WebGraphicsContext3D*, gpu::gles2::GLES2Interface*); |
| 44 bool hasObject() const override { return m_object != 0; } | 44 bool hasObject() const override { return m_object != 0; } |
| 45 void deleteObjectImpl(WebGraphicsContext3D*) override; | 45 void deleteObjectImpl(WebGraphicsContext3D*, gpu::gles2::GLES2Interface*) ov
erride; |
| 46 | 46 |
| 47 Platform3DObject m_object; | 47 Platform3DObject m_object; |
| 48 | 48 |
| 49 VaoType m_type; | 49 VaoType m_type; |
| 50 bool m_hasEverBeenBound; | 50 bool m_hasEverBeenBound; |
| 51 bool m_destructionInProgress; | 51 bool m_destructionInProgress; |
| 52 Member<WebGLBuffer> m_boundElementArrayBuffer; | 52 Member<WebGLBuffer> m_boundElementArrayBuffer; |
| 53 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; | 53 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 } // namespace blink | 56 } // namespace blink |
| 57 | 57 |
| 58 #endif // WebGLVertexArrayObjectBase_h | 58 #endif // WebGLVertexArrayObjectBase_h |
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