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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLProgram.h

Issue 1815803003: Move simple methods [T-Z] from WebGraphicsContext3D to GLES2Interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@simples-fplus
Patch Set: simples-tplus: fixed Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 */ 24 */
25 25
26 #ifndef WebGLProgram_h 26 #ifndef WebGLProgram_h
27 #define WebGLProgram_h 27 #define WebGLProgram_h
28 28
29 #include "modules/webgl/WebGLShader.h" 29 #include "modules/webgl/WebGLShader.h"
30 #include "modules/webgl/WebGLSharedPlatform3DObject.h" 30 #include "modules/webgl/WebGLSharedPlatform3DObject.h"
31 #include "wtf/PassRefPtr.h" 31 #include "wtf/PassRefPtr.h"
32 #include "wtf/Vector.h" 32 #include "wtf/Vector.h"
33 33
34 namespace gpu {
35 namespace gles2 {
36 class GLES2Interface;
37 }
38 }
39
40 namespace blink { 34 namespace blink {
41 35
42 class WebGLProgram final : public WebGLSharedPlatform3DObject { 36 class WebGLProgram final : public WebGLSharedPlatform3DObject {
43 DEFINE_WRAPPERTYPEINFO(); 37 DEFINE_WRAPPERTYPEINFO();
44 public: 38 public:
45 ~WebGLProgram() override; 39 ~WebGLProgram() override;
46 40
47 static WebGLProgram* create(WebGLRenderingContextBase*); 41 static WebGLProgram* create(WebGLRenderingContextBase*);
48 42
49 unsigned numActiveAttribLocations(); 43 unsigned numActiveAttribLocations();
(...skipping 17 matching lines...) Expand all
67 61
68 WebGLShader* getAttachedShader(GLenum); 62 WebGLShader* getAttachedShader(GLenum);
69 bool attachShader(WebGLShader*); 63 bool attachShader(WebGLShader*);
70 bool detachShader(WebGLShader*); 64 bool detachShader(WebGLShader*);
71 65
72 DECLARE_VIRTUAL_TRACE(); 66 DECLARE_VIRTUAL_TRACE();
73 67
74 protected: 68 protected:
75 explicit WebGLProgram(WebGLRenderingContextBase*); 69 explicit WebGLProgram(WebGLRenderingContextBase*);
76 70
77 void deleteObjectImpl(WebGraphicsContext3D*) override; 71 void deleteObjectImpl(WebGraphicsContext3D*, gpu::gles2::GLES2Interface*) ov erride;
78 72
79 private: 73 private:
80 bool isProgram() const override { return true; } 74 bool isProgram() const override { return true; }
81 75
82 void cacheActiveAttribLocations(WebGraphicsContext3D*, gpu::gles2::GLES2Inte rface*); 76 void cacheActiveAttribLocations(WebGraphicsContext3D*, gpu::gles2::GLES2Inte rface*);
83 void cacheInfoIfNeeded(); 77 void cacheInfoIfNeeded();
84 78
85 Vector<GLint> m_activeAttribLocations; 79 Vector<GLint> m_activeAttribLocations;
86 80
87 GLint m_linkStatus; 81 GLint m_linkStatus;
88 82
89 // This is used to track whether a WebGLUniformLocation belongs to this 83 // This is used to track whether a WebGLUniformLocation belongs to this
90 // program or not. 84 // program or not.
91 unsigned m_linkCount; 85 unsigned m_linkCount;
92 86
93 // This is used to track the program being used by active transform 87 // This is used to track the program being used by active transform
94 // feedback objects. 88 // feedback objects.
95 unsigned m_activeTransformFeedbackCount; 89 unsigned m_activeTransformFeedbackCount;
96 90
97 Member<WebGLShader> m_vertexShader; 91 Member<WebGLShader> m_vertexShader;
98 Member<WebGLShader> m_fragmentShader; 92 Member<WebGLShader> m_fragmentShader;
99 93
100 bool m_infoValid; 94 bool m_infoValid;
101 }; 95 };
102 96
103 } // namespace blink 97 } // namespace blink
104 98
105 #endif // WebGLProgram_h 99 #endif // WebGLProgram_h
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