| OLD | NEW | 
|    1 /* |    1 /* | 
|    2  * Copyright (C) 2013 Google Inc. All rights reserved. |    2  * Copyright (C) 2013 Google Inc. All rights reserved. | 
|    3  * |    3  * | 
|    4  * Redistribution and use in source and binary forms, with or without |    4  * Redistribution and use in source and binary forms, with or without | 
|    5  * modification, are permitted provided that the following conditions |    5  * modification, are permitted provided that the following conditions | 
|    6  * are met: |    6  * are met: | 
|    7  * |    7  * | 
|    8  * 1.  Redistributions of source code must retain the above copyright |    8  * 1.  Redistributions of source code must retain the above copyright | 
|    9  *     notice, this list of conditions and the following disclaimer. |    9  *     notice, this list of conditions and the following disclaimer. | 
|   10  * 2.  Redistributions in binary form must reproduce the above copyright |   10  * 2.  Redistributions in binary form must reproduce the above copyright | 
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|   74         if (n != 1) { |   74         if (n != 1) { | 
|   75             scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffe
     rsWEBGL", "must provide exactly one buffer"); |   75             scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffe
     rsWEBGL", "must provide exactly one buffer"); | 
|   76             return; |   76             return; | 
|   77         } |   77         } | 
|   78         if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) { |   78         if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) { | 
|   79             scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffe
     rsWEBGL", "BACK or NONE"); |   79             scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffe
     rsWEBGL", "BACK or NONE"); | 
|   80             return; |   80             return; | 
|   81         } |   81         } | 
|   82         // Because the backbuffer is simulated on all current WebKit ports, we n
     eed to change BACK to COLOR_ATTACHMENT0. |   82         // Because the backbuffer is simulated on all current WebKit ports, we n
     eed to change BACK to COLOR_ATTACHMENT0. | 
|   83         GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE; |   83         GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE; | 
|   84         scoped.context()->webContext()->drawBuffersEXT(1, &value); |   84         scoped.context()->contextGL()->DrawBuffersEXT(1, &value); | 
|   85         scoped.context()->setBackDrawBuffer(bufs[0]); |   85         scoped.context()->setBackDrawBuffer(bufs[0]); | 
|   86     } else { |   86     } else { | 
|   87         if (n > scoped.context()->maxDrawBuffers()) { |   87         if (n > scoped.context()->maxDrawBuffers()) { | 
|   88             scoped.context()->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWE
     BGL", "more than max draw buffers"); |   88             scoped.context()->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWE
     BGL", "more than max draw buffers"); | 
|   89             return; |   89             return; | 
|   90         } |   90         } | 
|   91         for (GLsizei i = 0; i < n; ++i) { |   91         for (GLsizei i = 0; i < n; ++i) { | 
|   92             if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_AT
     TACHMENT0_EXT + i)) { |   92             if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_AT
     TACHMENT0_EXT + i)) { | 
|   93                 scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawB
     uffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE"); |   93                 scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, "drawB
     uffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE"); | 
|   94                 return; |   94                 return; | 
| (...skipping 24 matching lines...) Expand all  Loading... | 
|  119     const unsigned char* buffer = 0; // Chromium doesn't allow init data for dep
     th/stencil tetxures. |  119     const unsigned char* buffer = 0; // Chromium doesn't allow init data for dep
     th/stencil tetxures. | 
|  120     bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_t
     exture") |  120     bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_t
     exture") | 
|  121         || extensionsUtil->supportsExtension("GL_OES_depth_texture") |  121         || extensionsUtil->supportsExtension("GL_OES_depth_texture") | 
|  122         || extensionsUtil->supportsExtension("GL_ARB_depth_texture")); |  122         || extensionsUtil->supportsExtension("GL_ARB_depth_texture")); | 
|  123     bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packe
     d_depth_stencil") |  123     bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packe
     d_depth_stencil") | 
|  124         || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); |  124         || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); | 
|  125     Platform3DObject depthStencil = 0; |  125     Platform3DObject depthStencil = 0; | 
|  126     if (supportsDepthStencil) { |  126     if (supportsDepthStencil) { | 
|  127         depthStencil = context->createTexture(); |  127         depthStencil = context->createTexture(); | 
|  128         gl->BindTexture(GL_TEXTURE_2D, depthStencil); |  128         gl->BindTexture(GL_TEXTURE_2D, depthStencil); | 
|  129         context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_
     DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); |  129         gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH
     _STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); | 
|  130     } |  130     } | 
|  131     Platform3DObject depth = 0; |  131     Platform3DObject depth = 0; | 
|  132     if (supportsDepth) { |  132     if (supportsDepth) { | 
|  133         depth = context->createTexture(); |  133         depth = context->createTexture(); | 
|  134         gl->BindTexture(GL_TEXTURE_2D, depth); |  134         gl->BindTexture(GL_TEXTURE_2D, depth); | 
|  135         context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DE
     PTH_COMPONENT, GL_UNSIGNED_INT, buffer); |  135         gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_C
     OMPONENT, GL_UNSIGNED_INT, buffer); | 
|  136     } |  136     } | 
|  137  |  137  | 
|  138     Vector<Platform3DObject> colors; |  138     Vector<Platform3DObject> colors; | 
|  139     bool ok = true; |  139     bool ok = true; | 
|  140     GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); |  140     GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); | 
|  141     for (GLint i = 0; i < maxAllowedBuffers; ++i) { |  141     for (GLint i = 0; i < maxAllowedBuffers; ++i) { | 
|  142         Platform3DObject color = context->createTexture(); |  142         Platform3DObject color = context->createTexture(); | 
|  143         colors.append(color); |  143         colors.append(color); | 
|  144         gl->BindTexture(GL_TEXTURE_2D, color); |  144         gl->BindTexture(GL_TEXTURE_2D, color); | 
|  145         context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSI
     GNED_BYTE, buffer); |  145         gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_
     BYTE, buffer); | 
|  146         gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TE
     XTURE_2D, color, 0); |  146         gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TE
     XTURE_2D, color, 0); | 
|  147         if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLET
     E) { |  147         if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLET
     E) { | 
|  148             ok = false; |  148             ok = false; | 
|  149             break; |  149             break; | 
|  150         } |  150         } | 
|  151         if (supportsDepth) { |  151         if (supportsDepth) { | 
|  152             gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX
     TURE_2D, depth, 0); |  152             gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX
     TURE_2D, depth, 0); | 
|  153             if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM
     PLETE) { |  153             if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM
     PLETE) { | 
|  154                 ok = false; |  154                 ok = false; | 
|  155                 break; |  155                 break; | 
| (...skipping 18 matching lines...) Expand all  Loading... | 
|  174     if (supportsDepth) |  174     if (supportsDepth) | 
|  175         context->deleteTexture(depth); |  175         context->deleteTexture(depth); | 
|  176     if (supportsDepthStencil) |  176     if (supportsDepthStencil) | 
|  177         context->deleteTexture(depthStencil); |  177         context->deleteTexture(depthStencil); | 
|  178     for (size_t i = 0; i < colors.size(); ++i) |  178     for (size_t i = 0; i < colors.size(); ++i) | 
|  179         context->deleteTexture(colors[i]); |  179         context->deleteTexture(colors[i]); | 
|  180     return ok; |  180     return ok; | 
|  181 } |  181 } | 
|  182  |  182  | 
|  183 } // namespace blink |  183 } // namespace blink | 
| OLD | NEW |