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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
| 6 #define WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
| 7 | |
| 8 | |
| 9 #include <windows.ui.core.h> | |
| 10 #include <windows.foundation.h> | |
| 11 #include <d3d11_1.h> | |
| 12 | |
| 13 #include "base/macros.h" | |
| 14 | |
| 15 namespace metro_driver { | |
| 16 | |
| 17 // We need to initalize a Direct3D device and swapchain so that the browser | |
| 18 // can Present to our HWND. This class takes care of creating and keeping the | |
| 19 // swapchain up to date. | |
| 20 class Direct3DHelper { | |
| 21 public: | |
| 22 Direct3DHelper(); | |
| 23 ~Direct3DHelper(); | |
| 24 | |
| 25 void Initialize(winui::Core::ICoreWindow* window); | |
| 26 | |
| 27 private: | |
| 28 void CreateDeviceResources(); | |
| 29 void CreateWindowSizeDependentResources(); | |
| 30 | |
| 31 winui::Core::ICoreWindow* window_; | |
| 32 | |
| 33 mswr::ComPtr<ID3D11Device1> d3d_device_; | |
| 34 mswr::ComPtr<ID3D11DeviceContext1> d3d_context_; | |
| 35 mswr::ComPtr<IDXGISwapChain1> swap_chain_; | |
| 36 D3D_FEATURE_LEVEL feature_level_; | |
| 37 | |
| 38 ABI::Windows::Foundation::Rect window_bounds_; | |
| 39 | |
| 40 DISALLOW_COPY_AND_ASSIGN(Direct3DHelper); | |
| 41 }; | |
| 42 | |
| 43 } // namespace metro_driver | |
| 44 | |
| 45 #endif // WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
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