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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
6 #define WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
7 | |
8 | |
9 #include <windows.ui.core.h> | |
10 #include <windows.foundation.h> | |
11 #include <d3d11_1.h> | |
12 | |
13 #include "base/macros.h" | |
14 | |
15 namespace metro_driver { | |
16 | |
17 // We need to initalize a Direct3D device and swapchain so that the browser | |
18 // can Present to our HWND. This class takes care of creating and keeping the | |
19 // swapchain up to date. | |
20 class Direct3DHelper { | |
21 public: | |
22 Direct3DHelper(); | |
23 ~Direct3DHelper(); | |
24 | |
25 void Initialize(winui::Core::ICoreWindow* window); | |
26 | |
27 private: | |
28 void CreateDeviceResources(); | |
29 void CreateWindowSizeDependentResources(); | |
30 | |
31 winui::Core::ICoreWindow* window_; | |
32 | |
33 mswr::ComPtr<ID3D11Device1> d3d_device_; | |
34 mswr::ComPtr<ID3D11DeviceContext1> d3d_context_; | |
35 mswr::ComPtr<IDXGISwapChain1> swap_chain_; | |
36 D3D_FEATURE_LEVEL feature_level_; | |
37 | |
38 ABI::Windows::Foundation::Rect window_bounds_; | |
39 | |
40 DISALLOW_COPY_AND_ASSIGN(Direct3DHelper); | |
41 }; | |
42 | |
43 } // namespace metro_driver | |
44 | |
45 #endif // WIN8_METRO_DRIVER_DIRECT3D_HELPER_ | |
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