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Issue 18148: Use unspilled frames in unary operations. (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: '' Created 11 years, 11 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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243 void VirtualFrame::SpillAll() { 243 void VirtualFrame::SpillAll() {
244 for (int i = 0; i < elements_.length(); i++) { 244 for (int i = 0; i < elements_.length(); i++) {
245 SpillElementAt(i); 245 SpillElementAt(i);
246 } 246 }
247 } 247 }
248 248
249 249
250 void VirtualFrame::PrepareForCall(int frame_arg_count) { 250 void VirtualFrame::PrepareForCall(int frame_arg_count) {
251 ASSERT(height() >= frame_arg_count); 251 ASSERT(height() >= frame_arg_count);
252 252
253 // Below the stack pointer, spill all registers and make sure that 253 // Below the arguments to the function being called, spill all registers and
254 // locals have the right values by sync'ing them. The sync'ing is 254 // make sure that locals have the right values by synching them. The synching
255 // necessary to give the debugger a consistent view of the values of 255 // is necessary to give the debugger a consistent view of the values of
256 // locals in the frame. 256 // locals in the frame. Spill the arguments to the function being called.
257 for (int i = 0; i <= stack_pointer_; i++) { 257 int arg_base_index = elements_.length() - frame_arg_count;
258 for (int i = 0; i < arg_base_index; i++) {
258 FrameElement element = elements_[i]; 259 FrameElement element = elements_[i];
259 if (element.is_register()) { 260 if (element.is_register()) {
260 SpillElementAt(i); 261 SpillElementAt(i);
261 } else if (element.is_valid() && i < expression_base_index()) { 262 } else if (element.is_valid()) {
262 SyncElementAt(i); 263 SyncElementAt(i);
263 } 264 }
264 } 265 }
265 266 // The arguments are spilled.
266 // Above the stack pointer, spill registers and sync everything else (ie, 267 for (int i = arg_base_index; i < elements_.length(); i++) {
267 // constants). 268 SpillElementAt(i);
268 for (int i = stack_pointer_ + 1; i < elements_.length(); i++) {
269 if (elements_[i].is_register()) {
270 SpillElementAt(i);
271 } else {
272 SyncElementAt(i);
273 }
274 } 269 }
275 270
276 // Forget the frame elements that will be popped by the call. 271 // Forget the frame elements that will be popped by the call.
277 Forget(frame_arg_count); 272 Forget(frame_arg_count);
278 } 273 }
279 274
280 275
281 bool VirtualFrame::RequiresMergeCode() { 276 bool VirtualFrame::RequiresMergeCode() {
282 // A frame requires code to be generated to make the frame mergable if 277 // A frame requires code to be generated to make the frame mergable if
283 // there are duplicated non-synched registers or else valid elements not 278 // there are duplicated non-synched registers or else valid elements not
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891 int frame_arg_count) { 886 int frame_arg_count) {
892 ASSERT(cgen_->HasValidEntryRegisters()); 887 ASSERT(cgen_->HasValidEntryRegisters());
893 PrepareForCall(frame_arg_count); 888 PrepareForCall(frame_arg_count);
894 __ CallRuntime(id, frame_arg_count); 889 __ CallRuntime(id, frame_arg_count);
895 Result result = cgen_->allocator()->Allocate(eax); 890 Result result = cgen_->allocator()->Allocate(eax);
896 ASSERT(result.is_valid()); 891 ASSERT(result.is_valid());
897 return result; 892 return result;
898 } 893 }
899 894
900 895
901 void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id, 896 Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
902 InvokeFlag flag, 897 InvokeFlag flag,
903 int frame_arg_count) { 898 int frame_arg_count) {
904 ASSERT(cgen_->HasValidEntryRegisters()); 899 ASSERT(cgen_->HasValidEntryRegisters());
905 PrepareForCall(frame_arg_count); 900 PrepareForCall(frame_arg_count);
906 __ InvokeBuiltin(id, flag); 901 __ InvokeBuiltin(id, flag);
902 Result result = cgen_->allocator()->Allocate(eax);
903 ASSERT(result.is_valid());
904 return result;
907 } 905 }
908 906
909 907
910 Result VirtualFrame::CallCodeObject(Handle<Code> code, 908 Result VirtualFrame::CallCodeObject(Handle<Code> code,
911 RelocInfo::Mode rmode, 909 RelocInfo::Mode rmode,
912 int frame_arg_count) { 910 int frame_arg_count) {
913 ASSERT(cgen_->HasValidEntryRegisters()); 911 ASSERT(cgen_->HasValidEntryRegisters());
914 PrepareForCall(frame_arg_count); 912 PrepareForCall(frame_arg_count);
915 __ call(code, rmode); 913 __ call(code, rmode);
916 Result result = cgen_->allocator()->Allocate(eax); 914 Result result = cgen_->allocator()->Allocate(eax);
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1051 return false; 1049 return false;
1052 } 1050 }
1053 } 1051 }
1054 return true; 1052 return true;
1055 } 1053 }
1056 #endif 1054 #endif
1057 1055
1058 #undef __ 1056 #undef __
1059 1057
1060 } } // namespace v8::internal 1058 } } // namespace v8::internal
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