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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
| 10 #include "content/common/gpu/media/avda_return_on_failure.h" | 10 #include "content/common/gpu/media/avda_return_on_failure.h" |
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| 105 media_codec_->ReleaseOutputBuffer(codec_buf_index, true); | 105 media_codec_->ReleaseOutputBuffer(codec_buf_index, true); |
| 106 } | 106 } |
| 107 | 107 |
| 108 { | 108 { |
| 109 TRACE_EVENT0("media", "AVDA::UpdateTexImage"); | 109 TRACE_EVENT0("media", "AVDA::UpdateTexImage"); |
| 110 surface_texture_->UpdateTexImage(); | 110 surface_texture_->UpdateTexImage(); |
| 111 } | 111 } |
| 112 | 112 |
| 113 float transform_matrix[16]; | 113 float transform_matrix[16]; |
| 114 surface_texture_->GetTransformMatrix(transform_matrix); | 114 surface_texture_->GetTransformMatrix(transform_matrix); |
| 115 // add y-flip to correct UV coordinate systems. | |
| 116 transform_matrix[13] += transform_matrix[5]; | |
| 117 transform_matrix[5] = -transform_matrix[5]; | |
| 118 | 115 |
| 119 uint32_t picture_buffer_texture_id = picture_buffer.texture_id(); | 116 uint32_t picture_buffer_texture_id = picture_buffer.texture_id(); |
| 120 | 117 |
| 121 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is | 118 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
| 122 // needed because it takes 10s of milliseconds to initialize. | 119 // needed because it takes 10s of milliseconds to initialize. |
| 123 if (!copier_) { | 120 if (!copier_) { |
| 124 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); | 121 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
| 125 copier_->Initialize(state_provider_->GetGlDecoder().get(), | 122 copier_->Initialize(state_provider_->GetGlDecoder().get(), |
| 126 state_provider_->GetGlDecoder()->GetContextGroup()-> | 123 state_provider_->GetGlDecoder()->GetContextGroup()-> |
| 127 feature_info()->feature_flags()); | 124 feature_info()->feature_flags()); |
| 128 } | 125 } |
| 129 | 126 |
| 130 // Here, we copy |surface_texture_id_| to the picture buffer instead of | 127 // Here, we copy |surface_texture_id_| to the picture buffer instead of |
| 131 // setting new texture to |surface_texture_| by calling attachToGLContext() | 128 // setting new texture to |surface_texture_| by calling attachToGLContext() |
| 132 // because: | 129 // because: |
| 133 // 1. Once we call detachFrameGLContext(), it deletes the texture previously | 130 // 1. Once we call detachFrameGLContext(), it deletes the texture previously |
| 134 // attached. | 131 // attached. |
| 135 // 2. SurfaceTexture requires us to apply a transform matrix when we show | 132 // 2. SurfaceTexture requires us to apply a transform matrix when we show |
| 136 // the texture. | 133 // the texture. |
| 137 copier_->DoCopyTextureWithTransform( | 134 copier_->DoCopyTextureWithTransform( |
| 138 state_provider_->GetGlDecoder().get(), GL_TEXTURE_EXTERNAL_OES, | 135 state_provider_->GetGlDecoder().get(), GL_TEXTURE_EXTERNAL_OES, |
| 139 surface_texture_id_, GL_TEXTURE_2D, picture_buffer_texture_id, | 136 surface_texture_id_, GL_TEXTURE_2D, picture_buffer_texture_id, |
| 140 state_provider_->GetSize().width(), state_provider_->GetSize().height(), | 137 state_provider_->GetSize().width(), state_provider_->GetSize().height(), |
| 141 false, false, false, transform_matrix); | 138 true, false, false, transform_matrix); |
| 142 } | 139 } |
| 143 | 140 |
| 144 void AndroidCopyingBackingStrategy::CodecChanged( | 141 void AndroidCopyingBackingStrategy::CodecChanged( |
| 145 media::VideoCodecBridge* codec, | 142 media::VideoCodecBridge* codec, |
| 146 const AndroidVideoDecodeAccelerator::OutputBufferMap&) { | 143 const AndroidVideoDecodeAccelerator::OutputBufferMap&) { |
| 147 media_codec_ = codec; | 144 media_codec_ = codec; |
| 148 } | 145 } |
| 149 | 146 |
| 150 void AndroidCopyingBackingStrategy::OnFrameAvailable() { | 147 void AndroidCopyingBackingStrategy::OnFrameAvailable() { |
| 151 // TODO(liberato): crbug.com/574948 . The OnFrameAvailable logic can be | 148 // TODO(liberato): crbug.com/574948 . The OnFrameAvailable logic can be |
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| 180 RETURN_IF_NULL(texture_ref); | 177 RETURN_IF_NULL(texture_ref); |
| 181 gpu::gles2::TextureManager* texture_manager = | 178 gpu::gles2::TextureManager* texture_manager = |
| 182 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 179 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 183 RETURN_IF_NULL(texture_manager); | 180 RETURN_IF_NULL(texture_manager); |
| 184 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, | 181 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
| 185 new_size.width(), new_size.height(), 1, 0, | 182 new_size.width(), new_size.height(), 1, 0, |
| 186 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); | 183 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); |
| 187 } | 184 } |
| 188 | 185 |
| 189 } // namespace content | 186 } // namespace content |
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