Index: third_party/WebKit/Source/platform/graphics/Image.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/Image.cpp b/third_party/WebKit/Source/platform/graphics/Image.cpp |
index 7d4ae14f3a8b6cb1e3bb06b3958e2ee29a0e8141..36e0b9dced3cb5361d473b31a0b6fb066daf9bed 100644 |
--- a/third_party/WebKit/Source/platform/graphics/Image.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/Image.cpp |
@@ -185,11 +185,11 @@ |
namespace { |
-sk_sp<SkShader> createPatternShader(const SkImage* image, const SkMatrix& shaderMatrix, |
+PassRefPtr<SkShader> createPatternShader(const SkImage* image, const SkMatrix& shaderMatrix, |
const SkPaint& paint, const FloatSize& spacing) |
{ |
if (spacing.isZero()) |
- return image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix); |
+ return adoptRef(image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix)); |
// Arbitrary tiling is currently only supported for SkPictureShader - so we use it instead |
// of a plain bitmap shader to implement spacing. |
@@ -200,10 +200,10 @@ |
SkPictureRecorder recorder; |
SkCanvas* canvas = recorder.beginRecording(tileRect); |
canvas->drawImage(image, 0, 0, &paint); |
- sk_sp<SkPicture> picture(recorder.endRecordingAsPicture()); |
- |
- return SkShader::MakePictureShader( |
- std::move(picture), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix, nullptr); |
+ RefPtr<const SkPicture> picture = adoptRef(recorder.endRecordingAsPicture()); |
+ |
+ return adoptRef(SkShader::CreatePictureShader( |
+ picture.get(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix, nullptr)); |
} |
} // anonymous namespace |
@@ -249,8 +249,9 @@ |
paint.setXfermodeMode(compositeOp); |
paint.setFilterQuality(context.computeFilterQuality(this, destRect, normSrcRect)); |
paint.setAntiAlias(context.shouldAntialias()); |
- paint.setShader(createPatternShader(image.get(), localMatrix, paint, |
- FloatSize(repeatSpacing.width() / scale.width(), repeatSpacing.height() / scale.height()))); |
+ RefPtr<SkShader> shader = createPatternShader(image.get(), localMatrix, paint, |
+ FloatSize(repeatSpacing.width() / scale.width(), repeatSpacing.height() / scale.height())); |
+ paint.setShader(shader.get()); |
context.drawRect(destRect, paint); |
} |