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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/ImagePattern.h" | 5 #include "platform/graphics/ImagePattern.h" |
6 | 6 |
7 #include "platform/graphics/Image.h" | 7 #include "platform/graphics/Image.h" |
8 #include "platform/graphics/skia/SkiaUtils.h" | 8 #include "platform/graphics/skia/SkiaUtils.h" |
9 #include "third_party/skia/include/core/SkCanvas.h" | 9 #include "third_party/skia/include/core/SkCanvas.h" |
10 #include "third_party/skia/include/core/SkImage.h" | 10 #include "third_party/skia/include/core/SkImage.h" |
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26 // TODO(fmalita): mechanism to extract the actual SkImageInfo from an Sk
Image? | 26 // TODO(fmalita): mechanism to extract the actual SkImageInfo from an Sk
Image? |
27 const SkImageInfo info = | 27 const SkImageInfo info = |
28 SkImageInfo::MakeN32Premul(m_tileImage->width(), m_tileImage->height
()); | 28 SkImageInfo::MakeN32Premul(m_tileImage->width(), m_tileImage->height
()); |
29 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); | 29 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); |
30 } | 30 } |
31 } | 31 } |
32 | 32 |
33 PassRefPtr<SkShader> ImagePattern::createShader() | 33 PassRefPtr<SkShader> ImagePattern::createShader() |
34 { | 34 { |
35 if (!m_tileImage) | 35 if (!m_tileImage) |
36 return adoptRef(SkShader::MakeColorShader(SK_ColorTRANSPARENT)); | 36 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); |
37 | 37 |
38 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); | 38 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); |
39 | 39 |
40 if (isRepeatXY()) { | 40 if (isRepeatXY()) { |
41 // Fast path: for repeatXY we just return a shader from the original ima
ge. | 41 // Fast path: for repeatXY we just return a shader from the original ima
ge. |
42 return adoptRef(m_tileImage->makeShader(SkShader::kRepeat_TileMode, | 42 return adoptRef(m_tileImage->newShader(SkShader::kRepeat_TileMode, |
43 SkShader::kRepeat_TileMode, &localMatrix)); | 43 SkShader::kRepeat_TileMode, &localMatrix)); |
44 } | 44 } |
45 | 45 |
46 // Skia does not have a "draw the tile only once" option. Clamp_TileMode | 46 // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
47 // repeats the last line of the image after drawing one tile. To avoid | 47 // repeats the last line of the image after drawing one tile. To avoid |
48 // filling the space with arbitrary pixels, this workaround forces the | 48 // filling the space with arbitrary pixels, this workaround forces the |
49 // image to have a line of transparent pixels on the "repeated" edge(s), | 49 // image to have a line of transparent pixels on the "repeated" edge(s), |
50 // thus causing extra space to be transparent filled. | 50 // thus causing extra space to be transparent filled. |
51 SkShader::TileMode tileModeX = isRepeatX() | 51 SkShader::TileMode tileModeX = isRepeatX() |
52 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; | 52 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
53 SkShader::TileMode tileModeY = isRepeatY() | 53 SkShader::TileMode tileModeY = isRepeatY() |
54 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; | 54 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
55 int expandW = isRepeatX() ? 0 : 1; | 55 int expandW = isRepeatX() ? 0 : 1; |
56 int expandH = isRepeatY() ? 0 : 1; | 56 int expandH = isRepeatY() ? 0 : 1; |
57 | 57 |
58 // Create a transparent image 1 pixel wider and/or taller than the | 58 // Create a transparent image 1 pixel wider and/or taller than the |
59 // original, then copy the orignal into it. | 59 // original, then copy the orignal into it. |
60 // FIXME: Is there a better way to pad (not scale) an image in skia? | 60 // FIXME: Is there a better way to pad (not scale) an image in skia? |
61 RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul( | 61 RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul( |
62 m_tileImage->width() + expandW, m_tileImage->height() + expandH)); | 62 m_tileImage->width() + expandW, m_tileImage->height() + expandH)); |
63 if (!surface) | 63 if (!surface) |
64 return adoptRef(SkShader::MakeColorShader(SK_ColorTRANSPARENT)); | 64 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT)); |
65 | 65 |
66 surface->getCanvas()->clear(SK_ColorTRANSPARENT); | 66 surface->getCanvas()->clear(SK_ColorTRANSPARENT); |
67 SkPaint paint; | 67 SkPaint paint; |
68 paint.setXfermodeMode(SkXfermode::kSrc_Mode); | 68 paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
69 surface->getCanvas()->drawImage(m_tileImage.get(), 0, 0, &paint); | 69 surface->getCanvas()->drawImage(m_tileImage.get(), 0, 0, &paint); |
70 RefPtr<SkImage> expandedImage = adoptRef(surface->newImageSnapshot()); | 70 RefPtr<SkImage> expandedImage = adoptRef(surface->newImageSnapshot()); |
71 | 71 |
72 return adoptRef(expandedImage->makeShader(tileModeX, tileModeY, &localMatrix
)); | 72 return adoptRef(expandedImage->newShader(tileModeX, tileModeY, &localMatrix)
); |
73 } | 73 } |
74 | 74 |
75 bool ImagePattern::isTextureBacked() const | 75 bool ImagePattern::isTextureBacked() const |
76 { | 76 { |
77 return m_tileImage && m_tileImage->isTextureBacked(); | 77 return m_tileImage && m_tileImage->isTextureBacked(); |
78 } | 78 } |
79 | 79 |
80 } // namespace blink | 80 } // namespace blink |
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