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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 3 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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204 // beginLayer()/endLayer() behaves like save()/restore() for CTM and clip st
ates. | 204 // beginLayer()/endLayer() behaves like save()/restore() for CTM and clip st
ates. |
205 // Apply SkXfermode::Mode when the layer is composited on the backdrop (i.e.
endLayer()). | 205 // Apply SkXfermode::Mode when the layer is composited on the backdrop (i.e.
endLayer()). |
206 void beginLayer(float opacity = 1.0f, SkXfermode::Mode = SkXfermode::kSrcOve
r_Mode, | 206 void beginLayer(float opacity = 1.0f, SkXfermode::Mode = SkXfermode::kSrcOve
r_Mode, |
207 const FloatRect* = 0, ColorFilter = ColorFilterNone, SkImageFilter* = 0)
; | 207 const FloatRect* = 0, ColorFilter = ColorFilterNone, SkImageFilter* = 0)
; |
208 void endLayer(); | 208 void endLayer(); |
209 | 209 |
210 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() | 210 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() |
211 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding | 211 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding |
212 // rectangle for the content in the list. | 212 // rectangle for the content in the list. |
213 void beginRecording(const FloatRect&); | 213 void beginRecording(const FloatRect&); |
214 PassRefPtr<SkPicture> endRecording(); | 214 PassRefPtr<const SkPicture> endRecording(); |
215 | 215 |
216 void setShadow(const FloatSize& offset, float blur, const Color&, | 216 void setShadow(const FloatSize& offset, float blur, const Color&, |
217 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, | 217 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, |
218 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha, ShadowMode = DrawShadowAndForeground); | 218 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha, ShadowMode = DrawShadowAndForeground); |
219 | 219 |
220 // It is assumed that this draw looper is used only for shadows | 220 // It is assumed that this draw looper is used only for shadows |
221 // (i.e. a draw looper is set if and only if there is a shadow). | 221 // (i.e. a draw looper is set if and only if there is a shadow). |
222 // The builder passed into this method will be destroyed. | 222 // The builder passed into this method will be destroyed. |
223 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); | 223 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); |
224 void clearDrawLooper(); | 224 void clearDrawLooper(); |
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371 | 371 |
372 float m_deviceScaleFactor; | 372 float m_deviceScaleFactor; |
373 | 373 |
374 unsigned m_printing : 1; | 374 unsigned m_printing : 1; |
375 unsigned m_hasMetaData : 1; | 375 unsigned m_hasMetaData : 1; |
376 }; | 376 }; |
377 | 377 |
378 } // namespace blink | 378 } // namespace blink |
379 | 379 |
380 #endif // GraphicsContext_h | 380 #endif // GraphicsContext_h |
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