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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 37 } | 37 } |
| 38 | 38 |
| 39 RenderObject* renderer() const { return m_renderer; } | 39 RenderObject* renderer() const { return m_renderer; } |
| 40 | 40 |
| 41 #if ENABLE(SVG_FONTS) | 41 #if ENABLE(SVG_FONTS) |
| 42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR
esource; } | 42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR
esource; } |
| 43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting
Resource = object; } | 43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting
Resource = object; } |
| 44 | 44 |
| 45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt
erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance
Length) OVERRIDE; | 45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt
erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance
Length) OVERRIDE; |
| 46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon
tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE; | 46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon
tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE; |
| 47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars
Consumed, String& glyphName) const OVERRIDE; | 47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars
Consumed, Glyph& glyphId) const OVERRIDE; |
| 48 #endif | 48 #endif |
| 49 | 49 |
| 50 private: | 50 private: |
| 51 SVGTextRunRenderingContext(RenderObject* renderer) | 51 SVGTextRunRenderingContext(RenderObject* renderer) |
| 52 : m_renderer(renderer) | 52 : m_renderer(renderer) |
| 53 #if ENABLE(SVG_FONTS) | 53 #if ENABLE(SVG_FONTS) |
| 54 , m_activePaintingResource(0) | 54 , m_activePaintingResource(0) |
| 55 #endif | 55 #endif |
| 56 { | 56 { |
| 57 } | 57 } |
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| 69 { | 69 { |
| 70 // Only save the extra data if SVG Fonts are used, which depend on them. | 70 // Only save the extra data if SVG Fonts are used, which depend on them. |
| 71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f
ixed, we need to check for them as well below. | 71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f
ixed, we need to check for them as well below. |
| 72 ASSERT(font.primaryFont()); | 72 ASSERT(font.primaryFont()); |
| 73 return font.primaryFont()->isSVGFont(); | 73 return font.primaryFont()->isSVGFont(); |
| 74 } | 74 } |
| 75 | 75 |
| 76 } // namespace WebCore | 76 } // namespace WebCore |
| 77 | 77 |
| 78 #endif // SVGTextRunRenderingContext_h | 78 #endif // SVGTextRunRenderingContext_h |
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