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Side by Side Diff: Source/core/rendering/svg/SVGTextRunRenderingContext.h

Issue 181443002: Use glyph-ids for lookups of SVG font kerning-pairs (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Vector<...>::append -> Vector<...>::appendVector. Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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37 } 37 }
38 38
39 RenderObject* renderer() const { return m_renderer; } 39 RenderObject* renderer() const { return m_renderer; }
40 40
41 #if ENABLE(SVG_FONTS) 41 #if ENABLE(SVG_FONTS)
42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR esource; } 42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR esource; }
43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting Resource = object; } 43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting Resource = object; }
44 44
45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance Length) OVERRIDE; 45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance Length) OVERRIDE;
46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE; 46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE;
47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars Consumed, String& glyphName) const OVERRIDE; 47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars Consumed, Glyph& glyphId) const OVERRIDE;
48 #endif 48 #endif
49 49
50 private: 50 private:
51 SVGTextRunRenderingContext(RenderObject* renderer) 51 SVGTextRunRenderingContext(RenderObject* renderer)
52 : m_renderer(renderer) 52 : m_renderer(renderer)
53 #if ENABLE(SVG_FONTS) 53 #if ENABLE(SVG_FONTS)
54 , m_activePaintingResource(0) 54 , m_activePaintingResource(0)
55 #endif 55 #endif
56 { 56 {
57 } 57 }
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69 { 69 {
70 // Only save the extra data if SVG Fonts are used, which depend on them. 70 // Only save the extra data if SVG Fonts are used, which depend on them.
71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f ixed, we need to check for them as well below. 71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f ixed, we need to check for them as well below.
72 ASSERT(font.primaryFont()); 72 ASSERT(font.primaryFont());
73 return font.primaryFont()->isSVGFont(); 73 return font.primaryFont()->isSVGFont();
74 } 74 }
75 75
76 } // namespace WebCore 76 } // namespace WebCore
77 77
78 #endif // SVGTextRunRenderingContext_h 78 #endif // SVGTextRunRenderingContext_h
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