OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
(...skipping 26 matching lines...) Expand all Loading... |
37 } | 37 } |
38 | 38 |
39 RenderObject* renderer() const { return m_renderer; } | 39 RenderObject* renderer() const { return m_renderer; } |
40 | 40 |
41 #if ENABLE(SVG_FONTS) | 41 #if ENABLE(SVG_FONTS) |
42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR
esource; } | 42 RenderSVGResource* activePaintingResource() const { return m_activePaintingR
esource; } |
43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting
Resource = object; } | 43 void setActivePaintingResource(RenderSVGResource* object) { m_activePainting
Resource = object; } |
44 | 44 |
45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt
erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance
Length) OVERRIDE; | 45 virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIt
erator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advance
Length) OVERRIDE; |
46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon
tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE; | 46 virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFon
tData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE; |
47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars
Consumed, String& glyphName) const OVERRIDE; | 47 virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& chars
Consumed, Glyph& glyphId) const OVERRIDE; |
48 #endif | 48 #endif |
49 | 49 |
50 private: | 50 private: |
51 SVGTextRunRenderingContext(RenderObject* renderer) | 51 SVGTextRunRenderingContext(RenderObject* renderer) |
52 : m_renderer(renderer) | 52 : m_renderer(renderer) |
53 #if ENABLE(SVG_FONTS) | 53 #if ENABLE(SVG_FONTS) |
54 , m_activePaintingResource(0) | 54 , m_activePaintingResource(0) |
55 #endif | 55 #endif |
56 { | 56 { |
57 } | 57 } |
(...skipping 11 matching lines...) Expand all Loading... |
69 { | 69 { |
70 // Only save the extra data if SVG Fonts are used, which depend on them. | 70 // Only save the extra data if SVG Fonts are used, which depend on them. |
71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f
ixed, we need to check for them as well below. | 71 // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's f
ixed, we need to check for them as well below. |
72 ASSERT(font.primaryFont()); | 72 ASSERT(font.primaryFont()); |
73 return font.primaryFont()->isSVGFont(); | 73 return font.primaryFont()->isSVGFont(); |
74 } | 74 } |
75 | 75 |
76 } // namespace WebCore | 76 } // namespace WebCore |
77 | 77 |
78 #endif // SVGTextRunRenderingContext_h | 78 #endif // SVGTextRunRenderingContext_h |
OLD | NEW |