| Index: third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h b/third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h
|
| index 66f8aec5fc25d981599e19e60c8662da08381ffc..73ef50eb99b88966cce2cca732a6e64489b900f7 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h
|
| +++ b/third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h
|
| @@ -55,45 +55,6 @@ public:
|
|
|
| virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
|
|
|
| - virtual void genBuffers(WGC3Dsizei count, WebGLId* ids)
|
| - {
|
| - for (int i = 0; i < count; ++i)
|
| - ids[i] = 1;
|
| - }
|
| - virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids)
|
| - {
|
| - for (int i = 0; i < count; ++i)
|
| - ids[i] = 1;
|
| - }
|
| - virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids)
|
| - {
|
| - for (int i = 0; i < count; ++i)
|
| - ids[i] = 1;
|
| - }
|
| - virtual void genTextures(WGC3Dsizei count, WebGLId* ids)
|
| - {
|
| - for (int i = 0; i < count; ++i)
|
| - ids[i] = m_nextTextureId++;
|
| - }
|
| -
|
| - virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { }
|
| - virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { }
|
| - virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { }
|
| - virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { }
|
| -
|
| - virtual WebGLId createBuffer() { return 1; }
|
| - virtual WebGLId createFramebuffer() { return 1; }
|
| - virtual WebGLId createRenderbuffer() { return 1; }
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| - virtual WebGLId createTexture() { return m_nextTextureId++; }
|
| -
|
| - virtual void deleteBuffer(WebGLId) { }
|
| - virtual void deleteFramebuffer(WebGLId) { }
|
| - virtual void deleteRenderbuffer(WebGLId) { }
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| - virtual void deleteTexture(WebGLId) { }
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| -
|
| - virtual WebGLId createQueryEXT() { return 1; }
|
| - virtual void deleteQueryEXT(WebGLId) { }
|
| -
|
| virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString(); }
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|
|
| // Don't use this, make a MockGLES2Interface instead.
|
|
|