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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGLSampler.h" | 5 #include "modules/webgl/WebGLSampler.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/client/gles2_interface.h" |
| 7 #include "modules/webgl/WebGL2RenderingContextBase.h" | 8 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 8 | 9 |
| 9 namespace blink { | 10 namespace blink { |
| 10 | 11 |
| 11 WebGLSampler* WebGLSampler::create(WebGL2RenderingContextBase* ctx) | 12 WebGLSampler* WebGLSampler::create(WebGL2RenderingContextBase* ctx) |
| 12 { | 13 { |
| 13 return new WebGLSampler(ctx); | 14 return new WebGLSampler(ctx); |
| 14 } | 15 } |
| 15 | 16 |
| 16 WebGLSampler::~WebGLSampler() | 17 WebGLSampler::~WebGLSampler() |
| 17 { | 18 { |
| 18 // See the comment in WebGLObject::detachAndDeleteObject(). | 19 // See the comment in WebGLObject::detachAndDeleteObject(). |
| 19 detachAndDeleteObject(); | 20 detachAndDeleteObject(); |
| 20 } | 21 } |
| 21 | 22 |
| 22 WebGLSampler::WebGLSampler(WebGL2RenderingContextBase* ctx) | 23 WebGLSampler::WebGLSampler(WebGL2RenderingContextBase* ctx) |
| 23 : WebGLSharedPlatform3DObject(ctx) | 24 : WebGLSharedPlatform3DObject(ctx) |
| 24 { | 25 { |
| 25 setObject(ctx->webContext()->createSampler()); | 26 GLuint sampler; |
| 27 ctx->contextGL()->GenSamplers(1, &sampler); |
| 28 setObject(sampler); |
| 26 } | 29 } |
| 27 | 30 |
| 28 void WebGLSampler::deleteObjectImpl(WebGraphicsContext3D* context3d, gpu::gles2:
:GLES2Interface* gl) | 31 void WebGLSampler::deleteObjectImpl(WebGraphicsContext3D* context3d, gpu::gles2:
:GLES2Interface* gl) |
| 29 { | 32 { |
| 30 context3d->deleteSampler(m_object); | 33 gl->DeleteSamplers(1, &m_object); |
| 31 m_object = 0; | 34 m_object = 0; |
| 32 } | 35 } |
| 33 | 36 |
| 34 } // namespace blink | 37 } // namespace blink |
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