| Index: src/gpu/gl/GrGLTestInterface.cpp
|
| diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..72009813566daf9a9a06573787c6db521c16e6da
|
| --- /dev/null
|
| +++ b/src/gpu/gl/GrGLTestInterface.cpp
|
| @@ -0,0 +1,320 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include <functional>
|
| +#include "GrGLTestInterface.h"
|
| +
|
| +namespace {
|
| +template<typename R, typename... A>
|
| +std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) {
|
| + return [interface, member] (A... a) -> R { return (interface->*member)(a...); };
|
| +}
|
| +} // anonymous namespace
|
| +
|
| +GrGLTestInterface::GrGLTestInterface() {
|
| + fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
|
| + fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
|
| + fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
|
| + fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
|
| + fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
|
| + fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
|
| + fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
|
| + fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
|
| + fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
|
| + fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
|
| + fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
|
| + fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
|
| + fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
|
| + fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
|
| + fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
|
| + fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
|
| + fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
|
| + fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
|
| + fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
|
| + fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
|
| + fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
|
| + fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
|
| + fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
|
| + fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
|
| + fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
|
| + fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
|
| + fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
|
| + fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
|
| + fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
|
| + fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
|
| + fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
|
| + fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
|
| + fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
|
| + fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
|
| + fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
|
| + fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
|
| + fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
|
| + fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
|
| + fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
|
| + fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
|
| + fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
|
| + fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
|
| + fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
|
| + fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
|
| + fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
|
| + fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
|
| + fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
|
| + fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
|
| + fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
|
| + fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
|
| + fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
|
| + fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
|
| + fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
|
| + fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
|
| + fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
|
| + fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
|
| + fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
|
| + fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
|
| + fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
|
| + fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
|
| + fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
|
| + fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
|
| + fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
|
| + fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
|
| + fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
|
| + fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
|
| + fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
|
| + fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
|
| + fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
|
| + fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
|
| + fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
|
| + fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
|
| + fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
|
| + fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
|
| + fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
|
| + fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
|
| + fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
|
| + fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
|
| + fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
|
| + fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
|
| + fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
|
| + fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
|
| + fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
|
| + fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
|
| + fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
|
| + fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
|
| + fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
|
| + fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
|
| + fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
|
| + fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
|
| + fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
|
| + fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
|
| + fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
|
| + fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
|
| + fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
|
| + fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
|
| + fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
|
| + fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
|
| + fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
|
| + fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
|
| + fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
|
| + fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
|
| + fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
|
| + fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
|
| + fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples);
|
| + fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
|
| + fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
|
| + fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
|
| + fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
|
| + fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
|
| + fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
|
| + fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
|
| + fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
|
| + fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
|
| + fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
|
| + fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
|
| + fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
|
| + fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
|
| + fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
|
| + fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
|
| + fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
|
| + fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
|
| + fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
|
| + fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
|
| + fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
|
| + fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
|
| + fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
|
| + fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
|
| + fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
|
| + fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
|
| + fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
|
| + fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
|
| + fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
|
| + fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
|
| + fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
|
| + fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
|
| + fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
|
| + fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
|
| + fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
|
| + fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
|
| + fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
|
| + fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
|
| + fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
|
| + fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
|
| + fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
|
| + fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
|
| + fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
|
| + fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
|
| + fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
|
| + fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
|
| + fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
|
| + fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
|
| + fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
|
| + fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
|
| + fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
|
| + fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
|
| + fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
|
| + fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
|
| + fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
|
| + fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
|
| + fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
|
| + fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
|
| + fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
|
| + fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
|
| + fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
|
| + fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
|
| + fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
|
| + fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
|
| + fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
|
| + fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
|
| + fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
|
| + fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
|
| + fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
|
| + fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
|
| + fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
|
| + fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
|
| + fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
|
| + fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
|
| + fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
|
| + fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
|
| + fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
|
| + fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
|
| + fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
|
| + fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
|
| + fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
|
| + fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle);
|
| + fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle);
|
| + fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident);
|
| + fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident);
|
| + fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle);
|
| + fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident);
|
| + fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident);
|
| + fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident);
|
| + fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident);
|
| + fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64);
|
| + fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v);
|
| + fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64);
|
| + fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v);
|
| + fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri);
|
| + fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv);
|
| + fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf);
|
| + fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv);
|
| + fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D);
|
| + fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D);
|
| + fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D);
|
| + fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D);
|
| + fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D);
|
| + fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D);
|
| + fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D);
|
| + fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D);
|
| + fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage);
|
| + fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv);
|
| + fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv);
|
| + fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv);
|
| + fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv);
|
| + fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D);
|
| + fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D);
|
| + fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D);
|
| + fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D);
|
| + fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D);
|
| + fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D);
|
| + fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D);
|
| + fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D);
|
| + fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D);
|
| + fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage);
|
| + fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData);
|
| + fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData);
|
| + fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer);
|
| + fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer);
|
| + fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv);
|
| + fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv);
|
| + fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData);
|
| + fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f);
|
| + fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f);
|
| + fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f);
|
| + fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f);
|
| + fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i);
|
| + fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i);
|
| + fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i);
|
| + fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i);
|
| + fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv);
|
| + fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv);
|
| + fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv);
|
| + fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv);
|
| + fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv);
|
| + fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv);
|
| + fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv);
|
| + fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv);
|
| + fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv);
|
| + fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv);
|
| + fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv);
|
| + fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv);
|
| + fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv);
|
| + fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv);
|
| + fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv);
|
| + fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv);
|
| + fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv);
|
| + fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage);
|
| + fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv);
|
| + fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample);
|
| + fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus);
|
| + fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D);
|
| + fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D);
|
| + fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D);
|
| + fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer);
|
| + fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv);
|
| + fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap);
|
| + fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer);
|
| + fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers);
|
| + fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer);
|
| + fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv);
|
| + fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData);
|
| + fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset);
|
| + fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset);
|
| + fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset);
|
| + fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset);
|
| + fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset);
|
| + fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset);
|
| + fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset);
|
| + fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset);
|
| + fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset);
|
| + fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset);
|
| + fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset);
|
| + fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray);
|
| + fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray);
|
| + fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib);
|
| + fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib);
|
| + fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv);
|
| + fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv);
|
| + fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v);
|
| + fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v);
|
| + fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange);
|
| + fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange);
|
| + fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer);
|
| + fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
|
| + fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
|
| + fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
|
| + fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
|
| + fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
|
| + fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
|
| + fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
|
| +}
|
|
|