Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(777)

Unified Diff: src/gpu/gl/GrGLTestInterface.cpp

Issue 1814113002: Store null GL context's state in interface object (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add overrides Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/gl/GrGLTestInterface.h ('k') | src/gpu/gl/SkNullGLContext.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/gl/GrGLTestInterface.cpp
diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..72009813566daf9a9a06573787c6db521c16e6da
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.cpp
@@ -0,0 +1,320 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <functional>
+#include "GrGLTestInterface.h"
+
+namespace {
+template<typename R, typename... A>
+std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) {
+ return [interface, member] (A... a) -> R { return (interface->*member)(a...); };
+}
+} // anonymous namespace
+
+GrGLTestInterface::GrGLTestInterface() {
+ fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
+ fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
+ fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
+ fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
+ fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
+ fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
+ fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
+ fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
+ fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
+ fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
+ fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
+ fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
+ fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
+ fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
+ fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
+ fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
+ fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
+ fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
+ fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
+ fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
+ fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
+ fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
+ fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
+ fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
+ fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
+ fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
+ fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
+ fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
+ fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
+ fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
+ fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
+ fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
+ fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
+ fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
+ fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
+ fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
+ fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
+ fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
+ fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
+ fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
+ fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
+ fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
+ fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
+ fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
+ fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
+ fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
+ fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
+ fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
+ fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
+ fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
+ fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
+ fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
+ fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
+ fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
+ fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
+ fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
+ fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
+ fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
+ fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
+ fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
+ fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
+ fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
+ fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
+ fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
+ fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
+ fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
+ fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
+ fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
+ fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
+ fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
+ fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
+ fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
+ fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
+ fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
+ fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
+ fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
+ fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
+ fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
+ fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
+ fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
+ fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
+ fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
+ fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
+ fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
+ fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
+ fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
+ fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
+ fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
+ fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
+ fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
+ fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
+ fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
+ fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
+ fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
+ fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
+ fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
+ fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
+ fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
+ fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
+ fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
+ fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
+ fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
+ fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
+ fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
+ fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples);
+ fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
+ fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
+ fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
+ fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
+ fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
+ fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
+ fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
+ fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
+ fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
+ fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
+ fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
+ fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
+ fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
+ fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
+ fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
+ fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
+ fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
+ fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
+ fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
+ fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
+ fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
+ fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
+ fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
+ fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
+ fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
+ fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
+ fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
+ fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
+ fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
+ fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
+ fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
+ fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
+ fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
+ fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
+ fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
+ fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
+ fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
+ fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
+ fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
+ fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
+ fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
+ fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
+ fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
+ fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
+ fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
+ fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
+ fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
+ fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
+ fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
+ fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
+ fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
+ fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
+ fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
+ fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
+ fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
+ fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
+ fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
+ fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
+ fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
+ fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
+ fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
+ fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
+ fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
+ fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
+ fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
+ fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
+ fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
+ fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
+ fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
+ fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
+ fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
+ fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
+ fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
+ fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
+ fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
+ fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
+ fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
+ fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
+ fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
+ fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
+ fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle);
+ fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle);
+ fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident);
+ fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident);
+ fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle);
+ fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident);
+ fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident);
+ fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident);
+ fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident);
+ fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64);
+ fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v);
+ fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64);
+ fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v);
+ fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri);
+ fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv);
+ fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf);
+ fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv);
+ fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D);
+ fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D);
+ fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D);
+ fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D);
+ fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D);
+ fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D);
+ fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D);
+ fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D);
+ fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage);
+ fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv);
+ fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv);
+ fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv);
+ fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv);
+ fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D);
+ fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D);
+ fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D);
+ fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D);
+ fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D);
+ fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D);
+ fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D);
+ fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D);
+ fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D);
+ fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage);
+ fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData);
+ fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData);
+ fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer);
+ fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer);
+ fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv);
+ fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv);
+ fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData);
+ fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f);
+ fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f);
+ fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f);
+ fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f);
+ fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i);
+ fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i);
+ fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i);
+ fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i);
+ fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv);
+ fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv);
+ fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv);
+ fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv);
+ fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv);
+ fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv);
+ fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv);
+ fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv);
+ fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv);
+ fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv);
+ fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv);
+ fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv);
+ fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv);
+ fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv);
+ fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv);
+ fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv);
+ fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv);
+ fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage);
+ fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv);
+ fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample);
+ fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus);
+ fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D);
+ fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D);
+ fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D);
+ fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer);
+ fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv);
+ fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap);
+ fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer);
+ fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers);
+ fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer);
+ fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv);
+ fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData);
+ fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset);
+ fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset);
+ fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset);
+ fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset);
+ fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset);
+ fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset);
+ fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset);
+ fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset);
+ fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset);
+ fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset);
+ fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset);
+ fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray);
+ fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray);
+ fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib);
+ fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib);
+ fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv);
+ fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv);
+ fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v);
+ fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v);
+ fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange);
+ fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange);
+ fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer);
+ fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
+ fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
+ fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
+ fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
+ fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
+ fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
+ fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
+}
« no previous file with comments | « src/gpu/gl/GrGLTestInterface.h ('k') | src/gpu/gl/SkNullGLContext.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698