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Issue 1812733003: Store recording invalidations in DisplayListRecordingSource, save them via Update. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/debug/debug_rect_history.h" 5 #include "cc/debug/debug_rect_history.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/layers/layer_impl.h" 10 #include "cc/layers/layer_impl.h"
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65 if (debug_state.show_layer_animation_bounds_rects) 65 if (debug_state.show_layer_animation_bounds_rects)
66 SaveLayerAnimationBoundsRects(render_surface_layer_list); 66 SaveLayerAnimationBoundsRects(render_surface_layer_list);
67 } 67 }
68 68
69 void DebugRectHistory::SavePaintRects(LayerImpl* root_layer) { 69 void DebugRectHistory::SavePaintRects(LayerImpl* root_layer) {
70 // We would like to visualize where any layer's paint rect (update rect) has 70 // We would like to visualize where any layer's paint rect (update rect) has
71 // changed, regardless of whether this layer is skipped for actual drawing or 71 // changed, regardless of whether this layer is skipped for actual drawing or
72 // not. Therefore we traverse over all layers, not just the render surface 72 // not. Therefore we traverse over all layers, not just the render surface
73 // list. 73 // list.
74 for (auto* layer : *root_layer->layer_tree_impl()) { 74 for (auto* layer : *root_layer->layer_tree_impl()) {
75 Region invalidation_region = layer->GetInvalidationRegion(); 75 Region invalidation_region = layer->GetInvalidationRegionForDebugging();
76 if (invalidation_region.IsEmpty() || !layer->DrawsContent()) 76 if (invalidation_region.IsEmpty() || !layer->DrawsContent())
77 continue; 77 continue;
78 78
79 for (Region::Iterator it(invalidation_region); it.has_rect(); it.next()) { 79 for (Region::Iterator it(invalidation_region); it.has_rect(); it.next()) {
80 debug_rects_.push_back(DebugRect( 80 debug_rects_.push_back(DebugRect(
81 PAINT_RECT_TYPE, MathUtil::MapEnclosingClippedRect( 81 PAINT_RECT_TYPE, MathUtil::MapEnclosingClippedRect(
82 layer->ScreenSpaceTransform(), it.rect()))); 82 layer->ScreenSpaceTransform(), it.rect())));
83 } 83 }
84 } 84 }
85 } 85 }
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246 debug_rects_.push_back( 246 debug_rects_.push_back(
247 DebugRect(ANIMATION_BOUNDS_RECT_TYPE, 247 DebugRect(ANIMATION_BOUNDS_RECT_TYPE,
248 gfx::ToEnclosingRect(gfx::RectF(inflated_bounds.x(), 248 gfx::ToEnclosingRect(gfx::RectF(inflated_bounds.x(),
249 inflated_bounds.y(), 249 inflated_bounds.y(),
250 inflated_bounds.width(), 250 inflated_bounds.width(),
251 inflated_bounds.height())))); 251 inflated_bounds.height()))));
252 } 252 }
253 } 253 }
254 254
255 } // namespace cc 255 } // namespace cc
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