OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
| 8 #include "DecodeFile.h" |
8 #include "SampleCode.h" | 9 #include "SampleCode.h" |
9 #include "Resources.h" | 10 #include "Resources.h" |
10 | 11 |
11 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
12 #include "SkImageDecoder.h" | |
13 #include "SkLightingShader.h" | 13 #include "SkLightingShader.h" |
14 #include "SkPoint3.h" | 14 #include "SkPoint3.h" |
15 | 15 |
16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl
ue) { | 16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl
ue) { |
17 | 17 |
18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal
arPI*0.25f), | 18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal
arPI*0.25f), |
19 SkScalarCos(angle)*SkScalarSin(SK_Scal
arPI*0.25f), | 19 SkScalarCos(angle)*SkScalarSin(SK_Scal
arPI*0.25f), |
20 SkScalarCos(SK_ScalarPI*0.25f)); | 20 SkScalarCos(SK_ScalarPI*0.25f)); |
21 | 21 |
22 SkLightingShader::Lights::Builder builder; | 22 SkLightingShader::Lights::Builder builder; |
23 | 23 |
24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); | 24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); |
25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); | 25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); |
26 | 26 |
27 return builder.finish(); | 27 return builder.finish(); |
28 } | 28 } |
29 | 29 |
30 //////////////////////////////////////////////////////////////////////////// | 30 //////////////////////////////////////////////////////////////////////////// |
31 | 31 |
32 class LightingView : public SampleView { | 32 class LightingView : public SampleView { |
33 public: | 33 public: |
34 SkAutoTUnref<SkShader> fShader; | 34 SkAutoTUnref<SkShader> fShader; |
35 SkBitmap fDiffuseBitmap; | 35 SkBitmap fDiffuseBitmap; |
36 SkBitmap fNormalBitmap; | 36 SkBitmap fNormalBitmap; |
37 SkScalar fLightAngle; | 37 SkScalar fLightAngle; |
38 SkScalar fColorFactor; | 38 SkScalar fColorFactor; |
39 | 39 |
40 LightingView() { | 40 LightingView() { |
41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
42 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); | 42 decode_file(diffusePath.c_str(), &fDiffuseBitmap); |
43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
44 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); | 44 decode_file(normalPath.c_str(), &fNormalBitmap); |
45 | 45 |
46 fLightAngle = 0.0f; | 46 fLightAngle = 0.0f; |
47 fColorFactor = 0.0f; | 47 fColorFactor = 0.0f; |
48 | 48 |
49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight
Angle, 1.0f)); | 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight
Angle, 1.0f)); |
50 | 50 |
51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, |
52 lights, SkVector::Make(1.0f, 0.0f
), | 52 lights, SkVector::Make(1.0f, 0.0f
), |
53 nullptr, nullptr)); | 53 nullptr, nullptr)); |
54 } | 54 } |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
97 } | 97 } |
98 | 98 |
99 private: | 99 private: |
100 typedef SampleView INHERITED; | 100 typedef SampleView INHERITED; |
101 }; | 101 }; |
102 | 102 |
103 ////////////////////////////////////////////////////////////////////////////// | 103 ////////////////////////////////////////////////////////////////////////////// |
104 | 104 |
105 static SkView* MyFactory() { return new LightingView; } | 105 static SkView* MyFactory() { return new LightingView; } |
106 static SkViewRegister reg(MyFactory); | 106 static SkViewRegister reg(MyFactory); |
OLD | NEW |