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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkCaps.h" | 8 #include "GrVkCaps.h" |
9 | 9 |
10 #include "GrVkUtil.h" | 10 #include "GrVkUtil.h" |
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109 this->initSampleCount(properties); | 109 this->initSampleCount(properties); |
110 | 110 |
111 // Assuming since we will always map in the end to upload the data we might
as well just map | 111 // Assuming since we will always map in the end to upload the data we might
as well just map |
112 // from the get go. There is no hard data to suggest this is faster or slowe
r. | 112 // from the get go. There is no hard data to suggest this is faster or slowe
r. |
113 fGeometryBufferMapThreshold = 0; | 113 fGeometryBufferMapThreshold = 0; |
114 | 114 |
115 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 115 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
116 | 116 |
117 fStencilWrapOpsSupport = true; | 117 fStencilWrapOpsSupport = true; |
118 fOversizedStencilSupport = true; | 118 fOversizedStencilSupport = true; |
| 119 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatu
reFlag); |
119 } | 120 } |
120 | 121 |
121 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties, | 122 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties, |
122 uint32_t featureFlags) { | 123 uint32_t featureFlags) { |
123 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | 124 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
124 glslCaps->fVersionDeclString = "#version 310 es\n"; | 125 glslCaps->fVersionDeclString = "#version 310 es\n"; |
125 | 126 |
126 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a
lpha only config. | 127 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a
lpha only config. |
127 for (int i = 0; i < kGrPixelConfigCnt; ++i) { | 128 for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
128 GrPixelConfig config = static_cast<GrPixelConfig>(i); | 129 GrPixelConfig config = static_cast<GrPixelConfig>(i); |
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269 // internal Format stencil bits total bits
packed? | 270 // internal Format stencil bits total bits
packed? |
270 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, | 271 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, |
271 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; | 272 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; |
272 | 273 |
273 // I'm simply assuming that these two will be supported since they are used
in example code. | 274 // I'm simply assuming that these two will be supported since they are used
in example code. |
274 // TODO: Actaully figure this out | 275 // TODO: Actaully figure this out |
275 SET_CONFIG_CAN_STENCIL(gS8); | 276 SET_CONFIG_CAN_STENCIL(gS8); |
276 SET_CONFIG_CAN_STENCIL(gD24S8); | 277 SET_CONFIG_CAN_STENCIL(gD24S8); |
277 } | 278 } |
278 | 279 |
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