| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrPrimitiveProcessor.h" | 11 #include "GrPrimitiveProcessor.h" |
| 12 | 12 |
| 13 /** | 13 /** |
| 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr
GeometryProcessor | 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr
GeometryProcessor |
| 15 * has complete control over vertex attributes and uniforms(aside from the rende
r target) but it | 15 * has complete control over vertex attributes and uniforms(aside from the rende
r target) but it |
| 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must
emit a color and | 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must
emit a color and |
| 17 * coverage into the fragment shader. Where this color and coverage come from i
s completely the | 17 * coverage into the fragment shader. Where this color and coverage come from i
s completely the |
| 18 * responsibility of the GrGeometryProcessor. | 18 * responsibility of the GrGeometryProcessor. |
| 19 */ | 19 */ |
| 20 class GrGeometryProcessor : public GrPrimitiveProcessor { | 20 class GrGeometryProcessor : public GrPrimitiveProcessor { |
| 21 public: | 21 public: |
| 22 GrGeometryProcessor() | 22 GrGeometryProcessor() |
| 23 : fWillUseGeoShader(false) | 23 : fWillUseGeoShader(false) |
| 24 , fLocalCoordsType(kUnused_LocalCoordsType) {} | 24 , fLocalCoordsType(kUnused_LocalCoordsType) |
| 25 , fSampleShading(0.0) {} |
| 25 | 26 |
| 26 bool willUseGeoShader() const override { return fWillUseGeoShader; } | 27 bool willUseGeoShader() const override { return fWillUseGeoShader; } |
| 27 | 28 |
| 28 bool hasTransformedLocalCoords() const override { | 29 bool hasTransformedLocalCoords() const override { |
| 29 return kHasTransformed_LocalCoordsType == fLocalCoordsType; | 30 return kHasTransformed_LocalCoordsType == fLocalCoordsType; |
| 30 } | 31 } |
| 31 | 32 |
| 32 bool hasExplicitLocalCoords() const override { | 33 bool hasExplicitLocalCoords() const override { |
| 33 return kHasExplicit_LocalCoordsType == fLocalCoordsType; | 34 return kHasExplicit_LocalCoordsType == fLocalCoordsType; |
| 34 } | 35 } |
| 35 | 36 |
| 37 /** |
| 38 * Returns the minimum fraction of samples for which the fragment shader wil
l be run. For |
| 39 * instance, if sampleShading is 0.5 in MSAA16 mode, the fragment shader wil
l run a minimum of |
| 40 * 8 times per pixel. The default value is zero. |
| 41 */ |
| 42 float getSampleShading() const override { |
| 43 return fSampleShading; |
| 44 } |
| 45 |
| 36 protected: | 46 protected: |
| 37 /** | 47 /** |
| 38 * Subclasses call this from their constructor to register vertex attributes
. Attributes | 48 * Subclasses call this from their constructor to register vertex attributes
. Attributes |
| 39 * will be padded to the nearest 4 bytes for performance reasons. | 49 * will be padded to the nearest 4 bytes for performance reasons. |
| 40 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside | 50 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside |
| 41 * the struct used to actually populate the attributes. This is all extreme
ly fragile, vertex | 51 * the struct used to actually populate the attributes. This is all extreme
ly fragile, vertex |
| 42 * attributes have to be added in the order they will appear in the struct w
hich maps memory. | 52 * attributes have to be added in the order they will appear in the struct w
hich maps memory. |
| 43 * The processor key should reflect the vertex attributes, or there lack the
reof in the | 53 * The processor key should reflect the vertex attributes, or there lack the
reof in the |
| 44 * GrGeometryProcessor. | 54 * GrGeometryProcessor. |
| 45 */ | 55 */ |
| (...skipping 21 matching lines...) Expand all Loading... |
| 67 | 77 |
| 68 void setHasExplicitLocalCoords() { | 78 void setHasExplicitLocalCoords() { |
| 69 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType); | 79 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType); |
| 70 fLocalCoordsType = kHasExplicit_LocalCoordsType; | 80 fLocalCoordsType = kHasExplicit_LocalCoordsType; |
| 71 } | 81 } |
| 72 void setHasTransformedLocalCoords() { | 82 void setHasTransformedLocalCoords() { |
| 73 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType); | 83 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType); |
| 74 fLocalCoordsType = kHasTransformed_LocalCoordsType; | 84 fLocalCoordsType = kHasTransformed_LocalCoordsType; |
| 75 } | 85 } |
| 76 | 86 |
| 87 void setSampleShading(float sampleShading) { |
| 88 fSampleShading = sampleShading; |
| 89 } |
| 90 |
| 77 private: | 91 private: |
| 78 bool fWillUseGeoShader; | 92 bool fWillUseGeoShader; |
| 79 LocalCoordsType fLocalCoordsType; | 93 LocalCoordsType fLocalCoordsType; |
| 94 float fSampleShading; |
| 80 | 95 |
| 81 typedef GrPrimitiveProcessor INHERITED; | 96 typedef GrPrimitiveProcessor INHERITED; |
| 82 }; | 97 }; |
| 83 | 98 |
| 84 #endif | 99 #endif |
| OLD | NEW |