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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1812223002: added support for glMinSampleShading (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: updated for Jim's change Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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362 GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle; 362 GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
363 GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; 363 GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
364 GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResi dent; 364 GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResi dent;
365 GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; 365 GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
366 GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident; 366 GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
367 GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64; 367 GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64;
368 GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v; 368 GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v;
369 GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64 ; 369 GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64 ;
370 GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui6 4v; 370 GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui6 4v;
371 371
372 /* ARB_sample_shading */
373 GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading;
374
372 /* EXT_direct_state_access */ 375 /* EXT_direct_state_access */
373 // We use the EXT verson because it is more expansive and interacts with more extensions 376 // We use the EXT verson because it is more expansive and interacts with more extensions
374 // than the ARB or core (4.5) versions. We may switch and/or omit method s in the future. 377 // than the ARB or core (4.5) versions. We may switch and/or omit method s in the future.
375 GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri; 378 GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
376 GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv; 379 GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
377 GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf; 380 GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
378 GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv; 381 GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
379 GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D; 382 GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
380 GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D; 383 GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
381 GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D; 384 GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
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493 #if GR_GL_PER_GL_FUNC_CALLBACK 496 #if GR_GL_PER_GL_FUNC_CALLBACK
494 GrGLInterfaceCallbackProc fCallback; 497 GrGLInterfaceCallbackProc fCallback;
495 GrGLInterfaceCallbackData fCallbackData; 498 GrGLInterfaceCallbackData fCallbackData;
496 #endif 499 #endif
497 500
498 // This exists for internal testing. 501 // This exists for internal testing.
499 virtual void abandon() const {} 502 virtual void abandon() const {}
500 }; 503 };
501 504
502 #endif 505 #endif
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