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Side by Side Diff: gm/image_shader.cpp

Issue 1811703002: return pictures as sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rely on RVO in picturerecorder Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkData.h" 10 #include "SkData.h"
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 make_texture, 65 make_texture,
66 make_pict_gen, 66 make_pict_gen,
67 make_encode_gen, 67 make_encode_gen,
68 }; 68 };
69 69
70 /* 70 /*
71 * Exercise drawing pictures inside an image, showing that the image version is pixelated 71 * Exercise drawing pictures inside an image, showing that the image version is pixelated
72 * (correctly) when it is inside an image. 72 * (correctly) when it is inside an image.
73 */ 73 */
74 class ImageShaderGM : public skiagm::GM { 74 class ImageShaderGM : public skiagm::GM {
75 SkAutoTUnref<SkPicture> fPicture; 75 sk_sp<SkPicture> fPicture;
76 76
77 public: 77 public:
78 ImageShaderGM() {} 78 ImageShaderGM() {}
79 79
80 protected: 80 protected:
81 SkString onShortName() override { 81 SkString onShortName() override {
82 return SkString("image-shader"); 82 return SkString("image-shader");
83 } 83 }
84 84
85 SkISize onISize() override { 85 SkISize onISize() override {
86 return SkISize::Make(850, 450); 86 return SkISize::Make(850, 450);
87 } 87 }
88 88
89 void onOnceBeforeDraw() override { 89 void onOnceBeforeDraw() override {
90 const SkRect bounds = SkRect::MakeWH(100, 100); 90 const SkRect bounds = SkRect::MakeWH(100, 100);
91 SkPictureRecorder recorder; 91 SkPictureRecorder recorder;
92 draw_something(recorder.beginRecording(bounds), bounds); 92 draw_something(recorder.beginRecording(bounds), bounds);
93 fPicture.reset(recorder.endRecording()); 93 fPicture = recorder.finishRecordingAsPicture();
94 } 94 }
95 95
96 void testImage(SkCanvas* canvas, SkImage* image) { 96 void testImage(SkCanvas* canvas, SkImage* image) {
97 SkAutoCanvasRestore acr(canvas, true); 97 SkAutoCanvasRestore acr(canvas, true);
98 98
99 canvas->drawImage(image, 0, 0); 99 canvas->drawImage(image, 0, 0);
100 canvas->translate(0, 120); 100 canvas->translate(0, 120);
101 101
102 const SkShader::TileMode tile = SkShader::kRepeat_TileMode; 102 const SkShader::TileMode tile = SkShader::kRepeat_TileMode;
103 const SkMatrix localM = SkMatrix::MakeTrans(-50, -50); 103 const SkMatrix localM = SkMatrix::MakeTrans(-50, -50);
104 SkPaint paint; 104 SkPaint paint;
105 paint.setShader(image->makeShader(tile, tile, &localM)); 105 paint.setShader(image->makeShader(tile, tile, &localM));
106 paint.setAntiAlias(true); 106 paint.setAntiAlias(true);
107 canvas->drawCircle(50, 50, 50, paint); 107 canvas->drawCircle(50, 50, 50, paint);
108 } 108 }
109 109
110 void onDraw(SkCanvas* canvas) override { 110 void onDraw(SkCanvas* canvas) override {
111 canvas->translate(20, 20); 111 canvas->translate(20, 20);
112 112
113 const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); 113 const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
114 114
115 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { 115 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
116 sk_sp<SkImage> image(gProcs[i](canvas->getGrContext(), fPicture, inf o)); 116 sk_sp<SkImage> image(gProcs[i](canvas->getGrContext(), fPicture.get( ), info));
117 if (image) { 117 if (image) {
118 this->testImage(canvas, image.get()); 118 this->testImage(canvas, image.get());
119 } 119 }
120 canvas->translate(120, 0); 120 canvas->translate(120, 0);
121 } 121 }
122 } 122 }
123 123
124 private: 124 private:
125 typedef skiagm::GM INHERITED; 125 typedef skiagm::GM INHERITED;
126 }; 126 };
127 DEF_GM( return new ImageShaderGM; ) 127 DEF_GM( return new ImageShaderGM; )
128 128
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