Chromium Code Reviews| Index: cc/trees/draw_property_utils.cc |
| diff --git a/cc/trees/draw_property_utils.cc b/cc/trees/draw_property_utils.cc |
| index ab28243a1a6aad43cc76885d6b462168a1a2f699..7a3c5b5b21fd3dd09f8a3d6e7374174959a5bd6c 100644 |
| --- a/cc/trees/draw_property_utils.cc |
| +++ b/cc/trees/draw_property_utils.cc |
| @@ -286,54 +286,53 @@ static bool HasInvertibleOrAnimatedTransform(LayerType* layer) { |
| layer->HasPotentiallyRunningTransformAnimation(); |
| } |
| -static inline bool SubtreeShouldBeSkipped(LayerImpl* layer, |
| - bool layer_is_drawn, |
| - const TransformTree& tree) { |
| +static inline bool LayerShouldBeSkipped(LayerImpl* layer, |
| + bool layer_is_drawn, |
| + const TransformTree& transform_tree) { |
| + const TransformNode* transform_node = |
| + transform_tree.Node(layer->transform_tree_index()); |
| + const EffectTree& effect_tree = transform_tree.property_trees()->effect_tree; |
| + const EffectNode* effect_node = effect_tree.Node(layer->effect_tree_index()); |
| // If the layer transform is not invertible, it should not be drawn. |
| // TODO(ajuma): Correctly process subtrees with singular transform for the |
| // case where we may animate to a non-singular transform and wish to |
| // pre-raster. |
| - if (!HasInvertibleOrAnimatedTransform(layer)) |
| + bool has_inherited_invertible_or_animated_transform = |
| + (transform_node->data.is_invertible && |
| + transform_node->data.ancestors_are_invertible) || |
| + transform_node->data.to_screen_is_animated; |
| + if (!has_inherited_invertible_or_animated_transform) |
| return true; |
| // When we need to do a readback/copy of a layer's output, we can not skip |
| // it or any of its ancestors. |
| - if (layer->num_copy_requests_in_target_subtree() > 0) |
| - return false; |
| - |
| - // We cannot skip the the subtree if a descendant has a touch handler |
| - // or the hit testing code will break (it requires fresh transforms, etc). |
| - // Though we don't need visible rect for hit testing, we need render surface's |
| - // drawable content rect which depends on layer's drawable content rect which |
| - // in turn depends on layer's clip rect that is computed while computing |
| - // visible rects. |
| - if (layer->layer_or_descendant_has_touch_handler()) |
| + if (effect_node->data.num_copy_requests_in_subtree > 0) |
| return false; |
| // If the layer is not drawn, then skip it and its subtree. |
| - if (!layer_is_drawn) |
| + if (!effect_node->data.is_drawn) |
| return true; |
| - if (layer->render_surface() && !layer->double_sided() && |
| - IsSurfaceBackFaceVisible(layer, tree)) |
| + if (!layer->double_sided() && |
|
ajuma
2016/03/30 17:10:11
I think it's the surface's double-sidedness that m
sunxd
2016/03/31 16:55:57
I think it would be fine, as property_tree takes t
|
| + effect_node->data.node_or_ancestor_has_backface_visible_surface) |
| return true; |
| // If layer is on the pending tree and opacity is being animated then |
| // this subtree can't be skipped as we need to create, prioritize and |
| // include tiles for this layer when deciding if tree can be activated. |
| - if (layer->layer_tree_impl()->IsPendingTree() && |
| - layer->HasPotentiallyRunningOpacityAnimation()) |
| + if (!transform_tree.property_trees()->is_active && |
| + effect_node->data.to_screen_opacity_is_animated) |
| return false; |
| // If layer has a background filter, don't skip the layer, even it the |
| // opacity is 0. |
| - if (!layer->background_filters().IsEmpty()) |
| + if (effect_node->data.node_or_ancestor_has_background_filters) |
| return false; |
| // The opacity of a layer always applies to its children (either implicitly |
| // via a render surface or explicitly if the parent preserves 3D), so the |
| // entire subtree can be skipped if this layer is fully transparent. |
| - return !layer->EffectiveOpacity(); |
| + return !effect_node->data.screen_space_opacity; |
| } |
| static inline bool SubtreeShouldBeSkipped(Layer* layer, |
| @@ -375,9 +374,9 @@ static inline bool SubtreeShouldBeSkipped(Layer* layer, |
| } |
| template <typename LayerType> |
| -static bool LayerShouldBeSkipped(LayerType* layer, |
| - bool layer_is_drawn, |
| - const TransformTree& tree) { |
| +static bool LayerNeedsUpdate(LayerType* layer, |
| + bool layer_is_drawn, |
| + const TransformTree& tree) { |
| // Layers can be skipped if any of these conditions are met. |
| // - is not drawn due to it or one of its ancestors being hidden (or having |
| // no copy requests). |
| @@ -395,10 +394,10 @@ static bool LayerShouldBeSkipped(LayerType* layer, |
| // transparent, we would have skipped the entire subtree and never made it |
| // into this function, so it is safe to omit this check here. |
| if (!layer_is_drawn) |
| - return true; |
| + return false; |
| if (!layer->DrawsContent() || layer->bounds().IsEmpty()) |
| - return true; |
| + return false; |
| // The layer should not be drawn if (1) it is not double-sided and (2) the |
| // back of the layer is known to be facing the screen. |
| @@ -410,19 +409,17 @@ static bool LayerShouldBeSkipped(LayerType* layer, |
| if (TransformToScreenIsKnown(layer, backface_transform_id, tree) && |
| !HasSingularTransform(backface_transform_id, tree) && |
| IsLayerBackFaceVisible(layer, backface_transform_id, tree)) |
| - return true; |
| + return false; |
| } |
| - return false; |
| + return true; |
| } |
| -template <typename LayerType> |
| -void FindLayersThatNeedUpdates( |
| - LayerType* layer, |
| - const TransformTree& transform_tree, |
| - const EffectTree& effect_tree, |
| - typename LayerType::LayerListType* update_layer_list, |
| - std::vector<LayerType*>* visible_layer_list) { |
| +void FindLayersThatNeedUpdates(Layer* layer, |
| + const TransformTree& transform_tree, |
| + const EffectTree& effect_tree, |
| + LayerList* update_layer_list, |
| + std::vector<Layer*>* visible_layer_list) { |
| DCHECK_GE(layer->effect_tree_index(), 0); |
| bool layer_is_drawn = |
| effect_tree.Node(layer->effect_tree_index())->data.is_drawn; |
| @@ -431,7 +428,7 @@ void FindLayersThatNeedUpdates( |
| SubtreeShouldBeSkipped(layer, layer_is_drawn, transform_tree)) |
| return; |
| - if (!LayerShouldBeSkipped(layer, layer_is_drawn, transform_tree)) { |
| + if (LayerNeedsUpdate(layer, layer_is_drawn, transform_tree)) { |
| visible_layer_list->push_back(layer); |
| update_layer_list->push_back(layer); |
| } |
| @@ -439,10 +436,10 @@ void FindLayersThatNeedUpdates( |
| // Append mask layers to the update layer list. They don't have valid visible |
| // rects, so need to get added after the above calculation. Replica layers |
| // don't need to be updated. |
| - if (LayerType* mask_layer = layer->mask_layer()) |
| + if (Layer* mask_layer = layer->mask_layer()) |
| update_layer_list->push_back(mask_layer); |
| - if (LayerType* replica_layer = layer->replica_layer()) { |
| - if (LayerType* mask_layer = replica_layer->mask_layer()) |
| + if (Layer* replica_layer = layer->replica_layer()) { |
| + if (Layer* mask_layer = replica_layer->mask_layer()) |
| update_layer_list->push_back(mask_layer); |
| } |
| @@ -452,6 +449,34 @@ void FindLayersThatNeedUpdates( |
| } |
| } |
| +void FindLayersThatNeedUpdates(LayerImpl* layer, |
| + const TransformTree& transform_tree, |
| + const EffectTree& effect_tree, |
| + LayerImplList* update_layer_list, |
| + std::vector<LayerImpl*>* visible_layer_list) { |
| + DCHECK_GE(layer->effect_tree_index(), 0); |
| + for (auto* layer_impl : *layer->layer_tree_impl()) { |
| + bool layer_is_drawn = |
| + effect_tree.Node(layer->effect_tree_index())->data.is_drawn; |
| + |
| + if (layer_impl->parent() && |
| + LayerShouldBeSkipped(layer_impl, layer_is_drawn, transform_tree)) |
| + continue; |
| + |
| + if (LayerNeedsUpdate(layer_impl, layer_is_drawn, transform_tree)) { |
| + visible_layer_list->push_back(layer_impl); |
| + update_layer_list->push_back(layer_impl); |
| + } |
| + |
| + if (LayerImpl* mask_layer = layer->mask_layer()) |
| + update_layer_list->push_back(mask_layer); |
| + if (LayerImpl* replica_layer = layer->replica_layer()) { |
| + if (LayerImpl* mask_layer = replica_layer->mask_layer()) |
| + update_layer_list->push_back(mask_layer); |
| + } |
| + } |
| +} |
| + |
| template <typename LayerType> |
| void UpdateRenderSurfaceForLayer(EffectTree* effect_tree, |
| bool non_root_surfaces_enabled, |