| Index: cc/debug/debug_rect_history.cc
|
| diff --git a/cc/debug/debug_rect_history.cc b/cc/debug/debug_rect_history.cc
|
| index 5ac2b5d8b55368b84b0f1e71fb0a62a350e8f04b..bbeb1b93693718728e22817cc4d0e99f638bf796 100644
|
| --- a/cc/debug/debug_rect_history.cc
|
| +++ b/cc/debug/debug_rect_history.cc
|
| @@ -67,8 +67,8 @@ void DebugRectHistory::SaveDebugRectsForCurrentFrame(
|
| void DebugRectHistory::SavePaintRects(LayerImpl* layer) {
|
| // We would like to visualize where any layer's paint rect (update rect) has
|
| // changed, regardless of whether this layer is skipped for actual drawing or
|
| - // not. Therefore we traverse recursively over all layers, not just the render
|
| - // surface list.
|
| + // not. Therefore we traverse over all layers, not just the render surface
|
| + // list.
|
|
|
| Region invalidation_region = layer->GetInvalidationRegion();
|
| if (!invalidation_region.IsEmpty() && layer->DrawsContent()) {
|
|
|