| Index: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| diff --git a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..16287fe692aaf9c00dc62ba888136e55fec3f107
|
| --- /dev/null
|
| +++ b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| @@ -0,0 +1,54 @@
|
| +// Copyright 2016 PDFium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| +
|
| +#include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h"
|
| +
|
| +#include "core/fpdfapi/fpdf_page/pageint.h"
|
| +#include "core/fpdfapi/fpdf_parser/include/cpdf_document.h"
|
| +
|
| +CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
|
| +
|
| +CPDF_ShadingObject::~CPDF_ShadingObject() {}
|
| +
|
| +CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
|
| + CPDF_ShadingObject* obj = new CPDF_ShadingObject;
|
| + obj->CopyData(this);
|
| +
|
| + obj->m_pShading = m_pShading;
|
| + if (obj->m_pShading && obj->m_pShading->m_pDocument) {
|
| + CPDF_DocPageData* pDocPageData =
|
| + obj->m_pShading->m_pDocument->GetPageData();
|
| + obj->m_pShading = (CPDF_ShadingPattern*)pDocPageData->GetPattern(
|
| + obj->m_pShading->m_pShadingObj, m_pShading->m_bShadingObj,
|
| + &obj->m_pShading->m_ParentMatrix);
|
| + }
|
| + obj->m_Matrix = m_Matrix;
|
| + return obj;
|
| +}
|
| +
|
| +void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
|
| + if (!m_ClipPath.IsNull()) {
|
| + m_ClipPath.GetModify();
|
| + m_ClipPath.Transform(matrix);
|
| + }
|
| + m_Matrix.Concat(matrix);
|
| + if (!m_ClipPath.IsNull()) {
|
| + CalcBoundingBox();
|
| + } else {
|
| + matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
|
| + }
|
| +}
|
| +
|
| +void CPDF_ShadingObject::CalcBoundingBox() {
|
| + if (m_ClipPath.IsNull()) {
|
| + return;
|
| + }
|
| + CFX_FloatRect rect = m_ClipPath.GetClipBox();
|
| + m_Left = rect.left;
|
| + m_Bottom = rect.bottom;
|
| + m_Right = rect.right;
|
| + m_Top = rect.top;
|
| +}
|
|
|