Index: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp |
diff --git a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..16287fe692aaf9c00dc62ba888136e55fec3f107 |
--- /dev/null |
+++ b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp |
@@ -0,0 +1,54 @@ |
+// Copyright 2016 PDFium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
+ |
+#include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" |
+ |
+#include "core/fpdfapi/fpdf_page/pageint.h" |
+#include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" |
+ |
+CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} |
+ |
+CPDF_ShadingObject::~CPDF_ShadingObject() {} |
+ |
+CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { |
+ CPDF_ShadingObject* obj = new CPDF_ShadingObject; |
+ obj->CopyData(this); |
+ |
+ obj->m_pShading = m_pShading; |
+ if (obj->m_pShading && obj->m_pShading->m_pDocument) { |
+ CPDF_DocPageData* pDocPageData = |
+ obj->m_pShading->m_pDocument->GetPageData(); |
+ obj->m_pShading = (CPDF_ShadingPattern*)pDocPageData->GetPattern( |
+ obj->m_pShading->m_pShadingObj, m_pShading->m_bShadingObj, |
+ &obj->m_pShading->m_ParentMatrix); |
+ } |
+ obj->m_Matrix = m_Matrix; |
+ return obj; |
+} |
+ |
+void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { |
+ if (!m_ClipPath.IsNull()) { |
+ m_ClipPath.GetModify(); |
+ m_ClipPath.Transform(matrix); |
+ } |
+ m_Matrix.Concat(matrix); |
+ if (!m_ClipPath.IsNull()) { |
+ CalcBoundingBox(); |
+ } else { |
+ matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); |
+ } |
+} |
+ |
+void CPDF_ShadingObject::CalcBoundingBox() { |
+ if (m_ClipPath.IsNull()) { |
+ return; |
+ } |
+ CFX_FloatRect rect = m_ClipPath.GetClipBox(); |
+ m_Left = rect.left; |
+ m_Bottom = rect.bottom; |
+ m_Right = rect.right; |
+ m_Top = rect.top; |
+} |