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Side by Side Diff: core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp

Issue 1811053002: Move core/include/fpdfapi/fpdf_pageobj.h into core/fpdfapi. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_render/render_int.h" 7 #include "core/fpdfapi/fpdf_render/render_int.h"
8 8
9 #include "core/fpdfapi/fpdf_page/cpdf_graphicstates.h"
9 #include "core/fpdfapi/fpdf_page/cpdf_parseoptions.h" 10 #include "core/fpdfapi/fpdf_page/cpdf_parseoptions.h"
10 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" 11 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h"
12 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h"
13 #include "core/fpdfapi/fpdf_page/include/cpdf_pathobject.h"
14 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h"
11 #include "core/fpdfapi/fpdf_page/pageint.h" 15 #include "core/fpdfapi/fpdf_page/pageint.h"
12 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" 16 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h"
13 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" 17 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h"
14 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" 18 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h"
15 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" 19 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h"
16 #include "core/include/fpdfapi/fpdf_pageobj.h"
17 #include "core/include/fxge/fx_ge.h" 20 #include "core/include/fxge/fx_ge.h"
18 21
19 #define SHADING_STEPS 256 22 #define SHADING_STEPS 256
20 static void DrawAxialShading(CFX_DIBitmap* pBitmap, 23 static void DrawAxialShading(CFX_DIBitmap* pBitmap,
21 CFX_Matrix* pObject2Bitmap, 24 CFX_Matrix* pObject2Bitmap,
22 CPDF_Dictionary* pDict, 25 CPDF_Dictionary* pDict,
23 CPDF_Function** pFuncs, 26 CPDF_Function** pFuncs,
24 int nFuncs, 27 int nFuncs,
25 CPDF_ColorSpace* pCS, 28 CPDF_ColorSpace* pCS,
26 int alpha) { 29 int alpha) {
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1201 } 1204 }
1202 } 1205 }
1203 if (bStroke) { 1206 if (bStroke) {
1204 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); 1207 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1205 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { 1208 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1206 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); 1209 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1207 bStroke = FALSE; 1210 bStroke = FALSE;
1208 } 1211 }
1209 } 1212 }
1210 } 1213 }
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