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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_render/render_int.h" | 7 #include "core/fpdfapi/fpdf_render/render_int.h" |
8 | 8 |
| 9 #include "core/fpdfapi/fpdf_page/cpdf_graphicstates.h" |
9 #include "core/fpdfapi/fpdf_page/cpdf_parseoptions.h" | 10 #include "core/fpdfapi/fpdf_page/cpdf_parseoptions.h" |
10 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" | 11 #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" |
| 12 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" |
| 13 #include "core/fpdfapi/fpdf_page/include/cpdf_pathobject.h" |
| 14 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" |
11 #include "core/fpdfapi/fpdf_page/pageint.h" | 15 #include "core/fpdfapi/fpdf_page/pageint.h" |
12 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" | 16 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" |
13 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" | 17 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" |
14 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" | 18 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" |
15 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" | 19 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" |
16 #include "core/include/fpdfapi/fpdf_pageobj.h" | |
17 #include "core/include/fxge/fx_ge.h" | 20 #include "core/include/fxge/fx_ge.h" |
18 | 21 |
19 #define SHADING_STEPS 256 | 22 #define SHADING_STEPS 256 |
20 static void DrawAxialShading(CFX_DIBitmap* pBitmap, | 23 static void DrawAxialShading(CFX_DIBitmap* pBitmap, |
21 CFX_Matrix* pObject2Bitmap, | 24 CFX_Matrix* pObject2Bitmap, |
22 CPDF_Dictionary* pDict, | 25 CPDF_Dictionary* pDict, |
23 CPDF_Function** pFuncs, | 26 CPDF_Function** pFuncs, |
24 int nFuncs, | 27 int nFuncs, |
25 CPDF_ColorSpace* pCS, | 28 CPDF_ColorSpace* pCS, |
26 int alpha) { | 29 int alpha) { |
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1201 } | 1204 } |
1202 } | 1205 } |
1203 if (bStroke) { | 1206 if (bStroke) { |
1204 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); | 1207 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); |
1205 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { | 1208 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { |
1206 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); | 1209 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); |
1207 bStroke = FALSE; | 1210 bStroke = FALSE; |
1208 } | 1211 } |
1209 } | 1212 } |
1210 } | 1213 } |
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