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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
11 #include "SkFlattenableBuffers.h" | 11 #include "SkFlattenableBuffers.h" |
12 #include "SkMaskFilter.h" | 12 #include "SkMaskFilter.h" |
13 #include "SkBounder.h" | |
14 #include "SkRasterClip.h" | |
15 #include "SkRTConf.h" | 13 #include "SkRTConf.h" |
16 #include "SkStringUtils.h" | 14 #include "SkStringUtils.h" |
15 #include "SkStrokeRec.h" | |
16 | |
17 #if SK_SUPPORT_GPU | |
18 #include "GrContext.h" | |
19 #include "GrTexture.h" | |
20 #include "effects/GrSimpleTextureEffect.h" | |
21 #include "SkGrPixelRef.h" | |
22 #endif | |
17 | 23 |
18 class SkBlurMaskFilterImpl : public SkMaskFilter { | 24 class SkBlurMaskFilterImpl : public SkMaskFilter { |
19 public: | 25 public: |
20 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle, | 26 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle, |
21 uint32_t flags); | 27 uint32_t flags); |
22 | 28 |
23 // overrides from SkMaskFilter | 29 // overrides from SkMaskFilter |
24 virtual SkMask::Format getFormat() const SK_OVERRIDE; | 30 virtual SkMask::Format getFormat() const SK_OVERRIDE; |
25 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, | 31 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, |
26 SkIPoint* margin) const SK_OVERRIDE; | 32 SkIPoint* margin) const SK_OVERRIDE; |
27 | 33 |
28 virtual BlurType asABlur(BlurInfo*) const SK_OVERRIDE; | 34 #if SK_SUPPORT_GPU |
35 virtual bool canFilterMaskGPU(const SkRect& devBounds, | |
36 const SkIRect& clipBounds, | |
37 const SkMatrix& ctm, | |
38 SkRect* maskRect) const SK_OVERRIDE; | |
39 virtual bool filterMaskGPU(GrTexture* src, | |
40 const SkRect& maskRect, | |
41 GrTexture** result, | |
42 bool canOverwriteSrc) const; | |
43 #endif | |
44 | |
29 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE; | 45 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE; |
30 | 46 |
31 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) | 47 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) |
32 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) | 48 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) |
33 | 49 |
34 protected: | 50 protected: |
35 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa trix&, | 51 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa trix&, |
36 const SkIRect& clipBounds, | 52 const SkIRect& clipBounds, |
37 NinePatch*) const SK_OVERRIDE; | 53 NinePatch*) const SK_OVERRIDE; |
38 | 54 |
39 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix, | 55 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix, |
40 SkIPoint* margin, SkMask::CreateMode createMode) const; | 56 SkIPoint* margin, SkMask::CreateMode createMode) const; |
41 | 57 |
42 private: | 58 private: |
59 // To avoid unseemly allocation requests (esp. for finite platforms like | |
60 // handset) we limit the radius so something manageable. (as opposed to | |
61 // a request like 10,000) | |
62 static const SkScalar kMAX_RADIUS; | |
63 // This constant approximates the scaling done in the software path's | |
64 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). | |
65 // IMHO, it actually should be 1: we blur "less" than we should do | |
66 // according to the CSS and canvas specs, simply because Safari does the sam e. | |
67 // Firefox used to do the same too, until 4.0 where they fixed it. So at so me | |
68 // point we should probably get rid of these scaling constants and rebaselin e | |
69 // all the blur tests. | |
70 static const SkScalar kBLUR_SIGMA_SCALE; | |
71 | |
43 SkScalar fRadius; | 72 SkScalar fRadius; |
44 SkBlurMaskFilter::BlurStyle fBlurStyle; | 73 SkBlurMaskFilter::BlurStyle fBlurStyle; |
45 uint32_t fBlurFlags; | 74 uint32_t fBlurFlags; |
46 | 75 |
47 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&); | 76 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&); |
48 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | 77 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
78 #if SK_SUPPORT_GPU | |
79 SkScalar computeXformedRadius(const SkMatrix& ctm) const { | |
80 bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTr ansform_BlurFlag); | |
81 | |
82 SkScalar xformedRadius = ignoreTransform ? fRadius | |
83 : ctm.mapRadius(fRadius); | |
84 return SkMinScalar(xformedRadius, kMAX_RADIUS); | |
85 } | |
86 #endif | |
49 | 87 |
50 typedef SkMaskFilter INHERITED; | 88 typedef SkMaskFilter INHERITED; |
51 }; | 89 }; |
52 | 90 |
91 const SkScalar SkBlurMaskFilterImpl::kMAX_RADIUS = SkIntToScalar(128); | |
92 const SkScalar SkBlurMaskFilterImpl::kBLUR_SIGMA_SCALE = 0.6f; | |
93 | |
53 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius, | 94 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius, |
54 SkBlurMaskFilter::BlurStyle style, | 95 SkBlurMaskFilter::BlurStyle style, |
55 uint32_t flags) { | 96 uint32_t flags) { |
56 // use !(radius > 0) instead of radius <= 0 to reject NaN values | 97 // use !(radius > 0) instead of radius <= 0 to reject NaN values |
57 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount | 98 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount |
58 || flags > SkBlurMaskFilter::kAll_BlurFlag) { | 99 || flags > SkBlurMaskFilter::kAll_BlurFlag) { |
59 return NULL; | 100 return NULL; |
60 } | 101 } |
61 | 102 |
62 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags)); | 103 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags)); |
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90 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, | 131 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, |
91 const SkMatrix& matrix, | 132 const SkMatrix& matrix, |
92 SkIPoint* margin) const{ | 133 SkIPoint* margin) const{ |
93 SkScalar radius; | 134 SkScalar radius; |
94 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { | 135 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { |
95 radius = fRadius; | 136 radius = fRadius; |
96 } else { | 137 } else { |
97 radius = matrix.mapRadius(fRadius); | 138 radius = matrix.mapRadius(fRadius); |
98 } | 139 } |
99 | 140 |
100 // To avoid unseemly allocation requests (esp. for finite platforms like | 141 radius = SkMinScalar(radius, kMAX_RADIUS); |
101 // handset) we limit the radius so something manageable. (as opposed to | |
102 // a request like 10,000) | |
103 static const SkScalar MAX_RADIUS = SkIntToScalar(128); | |
104 radius = SkMinScalar(radius, MAX_RADIUS); | |
105 SkBlurMask::Quality blurQuality = | 142 SkBlurMask::Quality blurQuality = |
106 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? | 143 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? |
107 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality; | 144 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality; |
108 | 145 |
109 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, | 146 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, |
110 blurQuality, margin); | 147 blurQuality, margin); |
111 } | 148 } |
112 | 149 |
113 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r, | 150 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r, |
114 const SkMatrix& matrix, | 151 const SkMatrix& matrix, |
115 SkIPoint* margin, SkMask::CreateMode c reateMode) const{ | 152 SkIPoint* margin, SkMask::CreateMode c reateMode) const{ |
116 SkScalar radius; | 153 SkScalar radius; |
117 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { | 154 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { |
118 radius = fRadius; | 155 radius = fRadius; |
119 } else { | 156 } else { |
120 radius = matrix.mapRadius(fRadius); | 157 radius = matrix.mapRadius(fRadius); |
121 } | 158 } |
122 | 159 |
123 // To avoid unseemly allocation requests (esp. for finite platforms like | 160 radius = SkMinScalar(radius, kMAX_RADIUS); |
124 // handset) we limit the radius so something manageable. (as opposed to | |
125 // a request like 10,000) | |
126 static const SkScalar MAX_RADIUS = SkIntToScalar(128); | |
127 radius = SkMinScalar(radius, MAX_RADIUS); | |
128 | 161 |
129 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle, | 162 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle, |
130 margin, createMode); | 163 margin, createMode); |
131 } | 164 } |
132 | 165 |
133 #include "SkCanvas.h" | 166 #include "SkCanvas.h" |
134 | 167 |
135 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) { | 168 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) { |
136 rects[0].roundOut(&mask->fBounds); | 169 rects[0].roundOut(&mask->fBounds); |
137 mask->fRowBytes = SkAlign4(mask->fBounds.width()); | 170 mask->fRowBytes = SkAlign4(mask->fBounds.width()); |
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313 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount); | 346 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount); |
314 } | 347 } |
315 | 348 |
316 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { | 349 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { |
317 this->INHERITED::flatten(buffer); | 350 this->INHERITED::flatten(buffer); |
318 buffer.writeScalar(fRadius); | 351 buffer.writeScalar(fRadius); |
319 buffer.writeInt(fBlurStyle); | 352 buffer.writeInt(fBlurStyle); |
320 buffer.writeUInt(fBlurFlags); | 353 buffer.writeUInt(fBlurFlags); |
321 } | 354 } |
322 | 355 |
323 static const SkMaskFilter::BlurType gBlurStyle2BlurType[] = { | 356 #if SK_SUPPORT_GPU |
324 SkMaskFilter::kNormal_BlurType, | |
325 SkMaskFilter::kSolid_BlurType, | |
326 SkMaskFilter::kOuter_BlurType, | |
327 SkMaskFilter::kInner_BlurType, | |
328 }; | |
329 | 357 |
330 SkMaskFilter::BlurType SkBlurMaskFilterImpl::asABlur(BlurInfo* info) const { | 358 bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds, |
331 if (info) { | 359 const SkIRect& clipBounds, |
332 info->fRadius = fRadius; | 360 const SkMatrix& ctm, |
333 info->fIgnoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnore Transform_BlurFlag); | 361 SkRect* maskRect) const { |
334 info->fHighQuality = SkToBool(fBlurFlags & SkBlurMaskFilter::kHighQualit y_BlurFlag); | 362 SkScalar xformedRadius = this->computeXformedRadius(ctm); |
363 if (xformedRadius <= 0) { | |
364 return false; | |
335 } | 365 } |
336 return gBlurStyle2BlurType[fBlurStyle]; | 366 |
367 static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64); | |
368 static const SkScalar kMIN_GPU_BLUR_RADIUS = SkIntToScalar(32); | |
369 | |
370 if (srcBounds.width() <= kMIN_GPU_BLUR_SIZE && | |
371 srcBounds.height() <= kMIN_GPU_BLUR_SIZE && | |
372 xformedRadius <= kMIN_GPU_BLUR_RADIUS) { | |
373 // We prefer to blur small rect with small radius via CPU. | |
374 return false; | |
375 } | |
376 | |
377 if (NULL == maskRect) { | |
378 // don't need to compute maskRect | |
379 return true; | |
380 } | |
381 | |
382 float sigma3 = 3 * SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; | |
383 | |
384 SkRect clipRect = SkRect::MakeFromIRect(clipBounds); | |
385 SkRect srcRect(srcBounds); | |
386 | |
387 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area. | |
388 srcRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); | |
Stephen White
2013/07/02 20:02:05
Nit: could useSkRect::outset() here.
robertphillips
2013/07/03 12:51:16
Done.
| |
389 clipRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); | |
Stephen White
2013/07/02 20:02:05
And here.
robertphillips
2013/07/03 12:51:16
Done.
| |
390 srcRect.intersect(clipRect); | |
391 *maskRect = srcRect; | |
392 return true; | |
337 } | 393 } |
338 | 394 |
395 bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, | |
396 const SkRect& maskRect, | |
397 GrTexture** result, | |
398 bool canOverwriteSrc) const { | |
399 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); | |
400 | |
401 GrContext* context = src->getContext(); | |
402 | |
403 GrContext::AutoWideOpenIdentityDraw awo(context, NULL); | |
404 | |
405 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix()); | |
406 SkASSERT(xformedRadius > 0); | |
407 | |
408 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; | |
409 | |
410 // If we're doing a normal blur, we can clobber the pathTexture in the | |
411 // gaussianBlur. Otherwise, we need to save it for later compositing. | |
412 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); | |
413 *result = context->gaussianBlur(src, isNormalBlur && canOverwriteSrc, | |
414 clipRect, sigma, sigma); | |
415 if (NULL == result) { | |
416 return false; | |
417 } | |
418 | |
419 if (!isNormalBlur) { | |
420 context->setIdentityMatrix(); | |
421 GrPaint paint; | |
422 SkMatrix matrix; | |
423 matrix.setIDiv(src->width(), src->height()); | |
424 // Blend pathTexture over blurTexture. | |
425 GrContext::AutoRenderTarget art(context, (*result)->asRenderTarget()); | |
426 paint.colorStage(0)->setEffect( | |
427 GrSimpleTextureEffect::Create(src, matrix))->unref(); | |
428 if (SkBlurMaskFilter::kInner_BlurStyle == fBlurStyle) { | |
429 // inner: dst = dst * src | |
430 paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff); | |
431 } else if (SkBlurMaskFilter::kSolid_BlurStyle == fBlurStyle) { | |
432 // solid: dst = src + dst - src * dst | |
433 // = (1 - dst) * src + 1 * dst | |
434 paint.setBlendFunc(kIDC_GrBlendCoeff, kOne_GrBlendCoeff); | |
435 } else if (SkBlurMaskFilter::kOuter_BlurStyle == fBlurStyle) { | |
436 // outer: dst = dst * (1 - src) | |
437 // = 0 * src + (1 - src) * dst | |
438 paint.setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff); | |
439 } | |
440 context->drawRect(paint, clipRect); | |
441 } | |
442 | |
443 return true; | |
444 } | |
445 | |
446 #endif // SK_SUPPORT_GPU | |
447 | |
448 | |
339 #ifdef SK_DEVELOPER | 449 #ifdef SK_DEVELOPER |
340 void SkBlurMaskFilterImpl::toString(SkString* str) const { | 450 void SkBlurMaskFilterImpl::toString(SkString* str) const { |
341 str->append("SkBlurMaskFilterImpl: ("); | 451 str->append("SkBlurMaskFilterImpl: ("); |
342 | 452 |
343 str->append("radius: "); | 453 str->append("radius: "); |
344 str->appendScalar(fRadius); | 454 str->appendScalar(fRadius); |
345 str->append(" "); | 455 str->append(" "); |
346 | 456 |
347 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = { | 457 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = { |
348 "normal", "solid", "outer", "inner" | 458 "normal", "solid", "outer", "inner" |
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361 } else { | 471 } else { |
362 str->append("None"); | 472 str->append("None"); |
363 } | 473 } |
364 str->append("))"); | 474 str->append("))"); |
365 } | 475 } |
366 #endif | 476 #endif |
367 | 477 |
368 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 478 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
369 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 479 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
370 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 480 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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