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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
11 #include "SkFlattenableBuffers.h" | 11 #include "SkFlattenableBuffers.h" |
12 #include "SkMaskFilter.h" | 12 #include "SkMaskFilter.h" |
13 #include "SkBounder.h" | |
14 #include "SkRasterClip.h" | |
15 #include "SkRTConf.h" | 13 #include "SkRTConf.h" |
16 #include "SkStringUtils.h" | 14 #include "SkStringUtils.h" |
| 15 #include "SkStrokeRec.h" |
| 16 |
| 17 #if SK_SUPPORT_GPU |
| 18 #include "GrContext.h" |
| 19 #include "GrTexture.h" |
| 20 #include "effects/GrSimpleTextureEffect.h" |
| 21 #include "SkGrPixelRef.h" |
| 22 #endif |
17 | 23 |
18 class SkBlurMaskFilterImpl : public SkMaskFilter { | 24 class SkBlurMaskFilterImpl : public SkMaskFilter { |
19 public: | 25 public: |
20 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle, | 26 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle, |
21 uint32_t flags); | 27 uint32_t flags); |
22 | 28 |
23 // overrides from SkMaskFilter | 29 // overrides from SkMaskFilter |
24 virtual SkMask::Format getFormat() const SK_OVERRIDE; | 30 virtual SkMask::Format getFormat() const SK_OVERRIDE; |
25 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, | 31 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, |
26 SkIPoint* margin) const SK_OVERRIDE; | 32 SkIPoint* margin) const SK_OVERRIDE; |
27 | 33 |
28 virtual BlurType asABlur(BlurInfo*) const SK_OVERRIDE; | 34 #if SK_SUPPORT_GPU |
| 35 virtual bool canFilterMaskGPU(const SkRect& devBounds, |
| 36 const SkIRect& clipBounds, |
| 37 const SkMatrix& ctm, |
| 38 SkRect* maskRect) const SK_OVERRIDE; |
| 39 virtual bool filterMaskGPU(const SkBitmap& src, |
| 40 const SkRect& maskRect, |
| 41 SkBitmap* result) const SK_OVERRIDE; |
| 42 #endif |
| 43 |
29 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE; | 44 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE; |
30 | 45 |
31 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) | 46 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) |
32 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) | 47 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) |
33 | 48 |
34 protected: | 49 protected: |
35 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa
trix&, | 50 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa
trix&, |
36 const SkIRect& clipBounds, | 51 const SkIRect& clipBounds, |
37 NinePatch*) const SK_OVERRIDE; | 52 NinePatch*) const SK_OVERRIDE; |
38 | 53 |
39 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix, | 54 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix, |
40 SkIPoint* margin, SkMask::CreateMode createMode) const; | 55 SkIPoint* margin, SkMask::CreateMode createMode) const; |
41 | 56 |
42 private: | 57 private: |
| 58 // To avoid unseemly allocation requests (esp. for finite platforms like |
| 59 // handset) we limit the radius so something manageable. (as opposed to |
| 60 // a request like 10,000) |
| 61 static const SkScalar kMAX_RADIUS; |
| 62 // This constant approximates the scaling done in the software path's |
| 63 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). |
| 64 // IMHO, it actually should be 1: we blur "less" than we should do |
| 65 // according to the CSS and canvas specs, simply because Safari does the sam
e. |
| 66 // Firefox used to do the same too, until 4.0 where they fixed it. So at so
me |
| 67 // point we should probably get rid of these scaling constants and rebaselin
e |
| 68 // all the blur tests. |
| 69 static const SkScalar kBLUR_SIGMA_SCALE; |
| 70 |
43 SkScalar fRadius; | 71 SkScalar fRadius; |
44 SkBlurMaskFilter::BlurStyle fBlurStyle; | 72 SkBlurMaskFilter::BlurStyle fBlurStyle; |
45 uint32_t fBlurFlags; | 73 uint32_t fBlurFlags; |
46 | 74 |
47 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&); | 75 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&); |
48 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | 76 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
| 77 #if SK_SUPPORT_GPU |
| 78 SkScalar computeXformedRadius(const SkMatrix& ctm) const { |
| 79 bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTr
ansform_BlurFlag); |
| 80 |
| 81 SkScalar xformedRadius = ignoreTransform ? fRadius |
| 82 : ctm.mapRadius(fRadius); |
| 83 return SkMinScalar(xformedRadius, kMAX_RADIUS); |
| 84 } |
| 85 #endif |
49 | 86 |
50 typedef SkMaskFilter INHERITED; | 87 typedef SkMaskFilter INHERITED; |
51 }; | 88 }; |
52 | 89 |
| 90 const SkScalar SkBlurMaskFilterImpl::kMAX_RADIUS = SkIntToScalar(128); |
| 91 const SkScalar SkBlurMaskFilterImpl::kBLUR_SIGMA_SCALE = 0.6f; |
| 92 |
53 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius, | 93 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius, |
54 SkBlurMaskFilter::BlurStyle style, | 94 SkBlurMaskFilter::BlurStyle style, |
55 uint32_t flags) { | 95 uint32_t flags) { |
56 // use !(radius > 0) instead of radius <= 0 to reject NaN values | 96 // use !(radius > 0) instead of radius <= 0 to reject NaN values |
57 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount | 97 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount |
58 || flags > SkBlurMaskFilter::kAll_BlurFlag) { | 98 || flags > SkBlurMaskFilter::kAll_BlurFlag) { |
59 return NULL; | 99 return NULL; |
60 } | 100 } |
61 | 101 |
62 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags)); | 102 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags)); |
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90 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, | 130 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, |
91 const SkMatrix& matrix, | 131 const SkMatrix& matrix, |
92 SkIPoint* margin) const{ | 132 SkIPoint* margin) const{ |
93 SkScalar radius; | 133 SkScalar radius; |
94 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { | 134 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { |
95 radius = fRadius; | 135 radius = fRadius; |
96 } else { | 136 } else { |
97 radius = matrix.mapRadius(fRadius); | 137 radius = matrix.mapRadius(fRadius); |
98 } | 138 } |
99 | 139 |
100 // To avoid unseemly allocation requests (esp. for finite platforms like | 140 radius = SkMinScalar(radius, kMAX_RADIUS); |
101 // handset) we limit the radius so something manageable. (as opposed to | |
102 // a request like 10,000) | |
103 static const SkScalar MAX_RADIUS = SkIntToScalar(128); | |
104 radius = SkMinScalar(radius, MAX_RADIUS); | |
105 SkBlurMask::Quality blurQuality = | 141 SkBlurMask::Quality blurQuality = |
106 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? | 142 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? |
107 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality; | 143 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality; |
108 | 144 |
109 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, | 145 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, |
110 blurQuality, margin); | 146 blurQuality, margin); |
111 } | 147 } |
112 | 148 |
113 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r, | 149 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r, |
114 const SkMatrix& matrix, | 150 const SkMatrix& matrix, |
115 SkIPoint* margin, SkMask::CreateMode c
reateMode) const{ | 151 SkIPoint* margin, SkMask::CreateMode c
reateMode) const{ |
116 SkScalar radius; | 152 SkScalar radius; |
117 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { | 153 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { |
118 radius = fRadius; | 154 radius = fRadius; |
119 } else { | 155 } else { |
120 radius = matrix.mapRadius(fRadius); | 156 radius = matrix.mapRadius(fRadius); |
121 } | 157 } |
122 | 158 |
123 // To avoid unseemly allocation requests (esp. for finite platforms like | 159 radius = SkMinScalar(radius, kMAX_RADIUS); |
124 // handset) we limit the radius so something manageable. (as opposed to | |
125 // a request like 10,000) | |
126 static const SkScalar MAX_RADIUS = SkIntToScalar(128); | |
127 radius = SkMinScalar(radius, MAX_RADIUS); | |
128 | 160 |
129 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle, | 161 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle, |
130 margin, createMode); | 162 margin, createMode); |
131 } | 163 } |
132 | 164 |
133 #include "SkCanvas.h" | 165 #include "SkCanvas.h" |
134 | 166 |
135 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) { | 167 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) { |
136 rects[0].roundOut(&mask->fBounds); | 168 rects[0].roundOut(&mask->fBounds); |
137 mask->fRowBytes = SkAlign4(mask->fBounds.width()); | 169 mask->fRowBytes = SkAlign4(mask->fBounds.width()); |
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313 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount); | 345 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount); |
314 } | 346 } |
315 | 347 |
316 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { | 348 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { |
317 this->INHERITED::flatten(buffer); | 349 this->INHERITED::flatten(buffer); |
318 buffer.writeScalar(fRadius); | 350 buffer.writeScalar(fRadius); |
319 buffer.writeInt(fBlurStyle); | 351 buffer.writeInt(fBlurStyle); |
320 buffer.writeUInt(fBlurFlags); | 352 buffer.writeUInt(fBlurFlags); |
321 } | 353 } |
322 | 354 |
323 static const SkMaskFilter::BlurType gBlurStyle2BlurType[] = { | 355 #if SK_SUPPORT_GPU |
324 SkMaskFilter::kNormal_BlurType, | |
325 SkMaskFilter::kSolid_BlurType, | |
326 SkMaskFilter::kOuter_BlurType, | |
327 SkMaskFilter::kInner_BlurType, | |
328 }; | |
329 | 356 |
330 SkMaskFilter::BlurType SkBlurMaskFilterImpl::asABlur(BlurInfo* info) const { | 357 bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds, |
331 if (info) { | 358 const SkIRect& clipBounds, |
332 info->fRadius = fRadius; | 359 const SkMatrix& ctm, |
333 info->fIgnoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnore
Transform_BlurFlag); | 360 SkRect* maskRect) const { |
334 info->fHighQuality = SkToBool(fBlurFlags & SkBlurMaskFilter::kHighQualit
y_BlurFlag); | 361 SkScalar xformedRadius = this->computeXformedRadius(ctm); |
| 362 if (xformedRadius <= 0) { |
| 363 return false; |
335 } | 364 } |
336 return gBlurStyle2BlurType[fBlurStyle]; | 365 |
| 366 static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64); |
| 367 static const SkScalar kMIN_GPU_BLUR_RADIUS = SkIntToScalar(32); |
| 368 |
| 369 if (srcBounds.width() <= kMIN_GPU_BLUR_SIZE && |
| 370 srcBounds.height() <= kMIN_GPU_BLUR_SIZE && |
| 371 xformedRadius <= kMIN_GPU_BLUR_RADIUS) { |
| 372 // We prefer to blur small rect with small radius via CPU. |
| 373 return false; |
| 374 } |
| 375 |
| 376 if (NULL == maskRect) { |
| 377 // don't need to compute maskRect |
| 378 return true; |
| 379 } |
| 380 |
| 381 float sigma3 = 3 * SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; |
| 382 |
| 383 SkRect clipRect = SkRect::MakeFromIRect(clipBounds); |
| 384 SkRect srcRect(srcBounds); |
| 385 |
| 386 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area. |
| 387 srcRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); |
| 388 clipRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); |
| 389 srcRect.intersect(clipRect); |
| 390 *maskRect = srcRect; |
| 391 return true; |
337 } | 392 } |
338 | 393 |
| 394 bool SkBlurMaskFilterImpl::filterMaskGPU(const SkBitmap& srcBM, |
| 395 const SkRect& maskRect, |
| 396 SkBitmap* result) const { |
| 397 |
| 398 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); |
| 399 |
| 400 GrTexture* pathTexture = (GrTexture*) srcBM.getTexture(); |
| 401 GrContext* context = pathTexture->getContext(); |
| 402 |
| 403 GrContext::AutoWideOpenIdentityDraw awo(context, NULL); |
| 404 |
| 405 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix()); |
| 406 SkASSERT(xformedRadius > 0); |
| 407 |
| 408 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; |
| 409 |
| 410 SkAutoTUnref<GrTexture> blurTexture; |
| 411 |
| 412 // If we're doing a normal blur, we can clobber the pathTexture in the |
| 413 // gaussianBlur. Otherwise, we need to save it for later compositing. |
| 414 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); |
| 415 blurTexture.reset(context->gaussianBlur(pathTexture, isNormalBlur, |
| 416 clipRect, sigma, sigma)); |
| 417 if (NULL == blurTexture) { |
| 418 return false; |
| 419 } |
| 420 |
| 421 if (!isNormalBlur) { |
| 422 context->setIdentityMatrix(); |
| 423 GrPaint paint; |
| 424 SkMatrix matrix; |
| 425 matrix.setIDiv(pathTexture->width(), pathTexture->height()); |
| 426 // Blend pathTexture over blurTexture. |
| 427 GrContext::AutoRenderTarget art(context, blurTexture->asRenderTarget()); |
| 428 paint.colorStage(0)->setEffect( |
| 429 GrSimpleTextureEffect::Create(pathTexture, matrix))->unref(); |
| 430 if (SkBlurMaskFilter::kInner_BlurStyle == fBlurStyle) { |
| 431 // inner: dst = dst * src |
| 432 paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff); |
| 433 } else if (SkBlurMaskFilter::kSolid_BlurStyle == fBlurStyle) { |
| 434 // solid: dst = src + dst - src * dst |
| 435 // = (1 - dst) * src + 1 * dst |
| 436 paint.setBlendFunc(kIDC_GrBlendCoeff, kOne_GrBlendCoeff); |
| 437 } else if (SkBlurMaskFilter::kOuter_BlurStyle == fBlurStyle) { |
| 438 // outer: dst = dst * (1 - src) |
| 439 // = 0 * src + (1 - src) * dst |
| 440 paint.setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff); |
| 441 } |
| 442 context->drawRect(paint, clipRect); |
| 443 } |
| 444 |
| 445 result->setConfig(SkBitmap::kARGB_8888_Config, blurTexture->width(), blurTex
ture->height()); |
| 446 result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (blurTexture)))->unref(); |
| 447 return true; |
| 448 } |
| 449 |
| 450 #endif // SK_SUPPORT_GPU |
| 451 |
| 452 |
339 #ifdef SK_DEVELOPER | 453 #ifdef SK_DEVELOPER |
340 void SkBlurMaskFilterImpl::toString(SkString* str) const { | 454 void SkBlurMaskFilterImpl::toString(SkString* str) const { |
341 str->append("SkBlurMaskFilterImpl: ("); | 455 str->append("SkBlurMaskFilterImpl: ("); |
342 | 456 |
343 str->append("radius: "); | 457 str->append("radius: "); |
344 str->appendScalar(fRadius); | 458 str->appendScalar(fRadius); |
345 str->append(" "); | 459 str->append(" "); |
346 | 460 |
347 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = { | 461 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = { |
348 "normal", "solid", "outer", "inner" | 462 "normal", "solid", "outer", "inner" |
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361 } else { | 475 } else { |
362 str->append("None"); | 476 str->append("None"); |
363 } | 477 } |
364 str->append("))"); | 478 str->append("))"); |
365 } | 479 } |
366 #endif | 480 #endif |
367 | 481 |
368 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 482 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
369 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 483 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
370 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 484 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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