Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(631)

Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 18110012: Add canFilterMaskGPU & filterMaskGPU to SkMaskFilter (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Clean up Created 7 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkFlattenableBuffers.h" 11 #include "SkFlattenableBuffers.h"
12 #include "SkMaskFilter.h" 12 #include "SkMaskFilter.h"
13 #include "SkBounder.h"
14 #include "SkRasterClip.h"
15 #include "SkRTConf.h" 13 #include "SkRTConf.h"
16 #include "SkStringUtils.h" 14 #include "SkStringUtils.h"
15 #include "SkStrokeRec.h"
16
17 #if SK_SUPPORT_GPU
18 #include "GrContext.h"
19 #include "GrTexture.h"
20 #include "effects/GrSimpleTextureEffect.h"
21 #include "SkGrPixelRef.h"
22 #endif
17 23
18 class SkBlurMaskFilterImpl : public SkMaskFilter { 24 class SkBlurMaskFilterImpl : public SkMaskFilter {
19 public: 25 public:
20 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle, 26 SkBlurMaskFilterImpl(SkScalar radius, SkBlurMaskFilter::BlurStyle,
21 uint32_t flags); 27 uint32_t flags);
22 28
23 // overrides from SkMaskFilter 29 // overrides from SkMaskFilter
24 virtual SkMask::Format getFormat() const SK_OVERRIDE; 30 virtual SkMask::Format getFormat() const SK_OVERRIDE;
25 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, 31 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
26 SkIPoint* margin) const SK_OVERRIDE; 32 SkIPoint* margin) const SK_OVERRIDE;
27 33
28 virtual BlurType asABlur(BlurInfo*) const SK_OVERRIDE; 34 #if SK_SUPPORT_GPU
35 virtual bool canFilterMaskGPU(const SkRect& devBounds,
36 const SkIRect& clipBounds,
37 const SkMatrix& ctm,
38 SkRect* maskRect) const SK_OVERRIDE;
39 virtual bool filterMaskGPU(const SkBitmap& src,
40 const SkRect& maskRect,
41 SkBitmap* result) const SK_OVERRIDE;
42 #endif
43
29 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE; 44 virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE;
30 45
31 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) 46 SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;)
32 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl) 47 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl)
33 48
34 protected: 49 protected:
35 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa trix&, 50 virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMa trix&,
36 const SkIRect& clipBounds, 51 const SkIRect& clipBounds,
37 NinePatch*) const SK_OVERRIDE; 52 NinePatch*) const SK_OVERRIDE;
38 53
39 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix, 54 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix,
40 SkIPoint* margin, SkMask::CreateMode createMode) const; 55 SkIPoint* margin, SkMask::CreateMode createMode) const;
41 56
42 private: 57 private:
58 // To avoid unseemly allocation requests (esp. for finite platforms like
59 // handset) we limit the radius so something manageable. (as opposed to
60 // a request like 10,000)
61 static const SkScalar kMAX_RADIUS;
62 // This constant approximates the scaling done in the software path's
63 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
64 // IMHO, it actually should be 1: we blur "less" than we should do
65 // according to the CSS and canvas specs, simply because Safari does the sam e.
66 // Firefox used to do the same too, until 4.0 where they fixed it. So at so me
67 // point we should probably get rid of these scaling constants and rebaselin e
68 // all the blur tests.
69 static const SkScalar kBLUR_SIGMA_SCALE;
70
43 SkScalar fRadius; 71 SkScalar fRadius;
44 SkBlurMaskFilter::BlurStyle fBlurStyle; 72 SkBlurMaskFilter::BlurStyle fBlurStyle;
45 uint32_t fBlurFlags; 73 uint32_t fBlurFlags;
46 74
47 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&); 75 SkBlurMaskFilterImpl(SkFlattenableReadBuffer&);
48 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; 76 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
77 #if SK_SUPPORT_GPU
78 SkScalar computeXformedRadius(const SkMatrix& ctm) const {
79 bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTr ansform_BlurFlag);
80
81 SkScalar xformedRadius = ignoreTransform ? fRadius
82 : ctm.mapRadius(fRadius);
83 return SkMinScalar(xformedRadius, kMAX_RADIUS);
84 }
85 #endif
49 86
50 typedef SkMaskFilter INHERITED; 87 typedef SkMaskFilter INHERITED;
51 }; 88 };
52 89
90 const SkScalar SkBlurMaskFilterImpl::kMAX_RADIUS = SkIntToScalar(128);
91 const SkScalar SkBlurMaskFilterImpl::kBLUR_SIGMA_SCALE = 0.6f;
92
53 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius, 93 SkMaskFilter* SkBlurMaskFilter::Create(SkScalar radius,
54 SkBlurMaskFilter::BlurStyle style, 94 SkBlurMaskFilter::BlurStyle style,
55 uint32_t flags) { 95 uint32_t flags) {
56 // use !(radius > 0) instead of radius <= 0 to reject NaN values 96 // use !(radius > 0) instead of radius <= 0 to reject NaN values
57 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount 97 if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount
58 || flags > SkBlurMaskFilter::kAll_BlurFlag) { 98 || flags > SkBlurMaskFilter::kAll_BlurFlag) {
59 return NULL; 99 return NULL;
60 } 100 }
61 101
62 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags)); 102 return SkNEW_ARGS(SkBlurMaskFilterImpl, (radius, style, flags));
(...skipping 27 matching lines...) Expand all
90 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, 130 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
91 const SkMatrix& matrix, 131 const SkMatrix& matrix,
92 SkIPoint* margin) const{ 132 SkIPoint* margin) const{
93 SkScalar radius; 133 SkScalar radius;
94 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { 134 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) {
95 radius = fRadius; 135 radius = fRadius;
96 } else { 136 } else {
97 radius = matrix.mapRadius(fRadius); 137 radius = matrix.mapRadius(fRadius);
98 } 138 }
99 139
100 // To avoid unseemly allocation requests (esp. for finite platforms like 140 radius = SkMinScalar(radius, kMAX_RADIUS);
101 // handset) we limit the radius so something manageable. (as opposed to
102 // a request like 10,000)
103 static const SkScalar MAX_RADIUS = SkIntToScalar(128);
104 radius = SkMinScalar(radius, MAX_RADIUS);
105 SkBlurMask::Quality blurQuality = 141 SkBlurMask::Quality blurQuality =
106 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? 142 (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
107 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality; 143 SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality;
108 144
109 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, 145 return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle,
110 blurQuality, margin); 146 blurQuality, margin);
111 } 147 }
112 148
113 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r, 149 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r,
114 const SkMatrix& matrix, 150 const SkMatrix& matrix,
115 SkIPoint* margin, SkMask::CreateMode c reateMode) const{ 151 SkIPoint* margin, SkMask::CreateMode c reateMode) const{
116 SkScalar radius; 152 SkScalar radius;
117 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { 153 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) {
118 radius = fRadius; 154 radius = fRadius;
119 } else { 155 } else {
120 radius = matrix.mapRadius(fRadius); 156 radius = matrix.mapRadius(fRadius);
121 } 157 }
122 158
123 // To avoid unseemly allocation requests (esp. for finite platforms like 159 radius = SkMinScalar(radius, kMAX_RADIUS);
124 // handset) we limit the radius so something manageable. (as opposed to
125 // a request like 10,000)
126 static const SkScalar MAX_RADIUS = SkIntToScalar(128);
127 radius = SkMinScalar(radius, MAX_RADIUS);
128 160
129 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle, 161 return SkBlurMask::BlurRect(dst, r, radius, (SkBlurMask::Style)fBlurStyle,
130 margin, createMode); 162 margin, createMode);
131 } 163 }
132 164
133 #include "SkCanvas.h" 165 #include "SkCanvas.h"
134 166
135 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) { 167 static bool drawRectsIntoMask(const SkRect rects[], int count, SkMask* mask) {
136 rects[0].roundOut(&mask->fBounds); 168 rects[0].roundOut(&mask->fBounds);
137 mask->fRowBytes = SkAlign4(mask->fBounds.width()); 169 mask->fRowBytes = SkAlign4(mask->fBounds.width());
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount); 345 SkASSERT((unsigned)fBlurStyle < SkBlurMaskFilter::kBlurStyleCount);
314 } 346 }
315 347
316 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { 348 void SkBlurMaskFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const {
317 this->INHERITED::flatten(buffer); 349 this->INHERITED::flatten(buffer);
318 buffer.writeScalar(fRadius); 350 buffer.writeScalar(fRadius);
319 buffer.writeInt(fBlurStyle); 351 buffer.writeInt(fBlurStyle);
320 buffer.writeUInt(fBlurFlags); 352 buffer.writeUInt(fBlurFlags);
321 } 353 }
322 354
323 static const SkMaskFilter::BlurType gBlurStyle2BlurType[] = { 355 #if SK_SUPPORT_GPU
324 SkMaskFilter::kNormal_BlurType,
325 SkMaskFilter::kSolid_BlurType,
326 SkMaskFilter::kOuter_BlurType,
327 SkMaskFilter::kInner_BlurType,
328 };
329 356
330 SkMaskFilter::BlurType SkBlurMaskFilterImpl::asABlur(BlurInfo* info) const { 357 bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
331 if (info) { 358 const SkIRect& clipBounds,
332 info->fRadius = fRadius; 359 const SkMatrix& ctm,
333 info->fIgnoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnore Transform_BlurFlag); 360 SkRect* maskRect) const {
334 info->fHighQuality = SkToBool(fBlurFlags & SkBlurMaskFilter::kHighQualit y_BlurFlag); 361 SkScalar xformedRadius = this->computeXformedRadius(ctm);
362 if (xformedRadius <= 0) {
363 return false;
335 } 364 }
336 return gBlurStyle2BlurType[fBlurStyle]; 365
366 static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64);
367 static const SkScalar kMIN_GPU_BLUR_RADIUS = SkIntToScalar(32);
368
369 if (srcBounds.width() <= kMIN_GPU_BLUR_SIZE &&
370 srcBounds.height() <= kMIN_GPU_BLUR_SIZE &&
371 xformedRadius <= kMIN_GPU_BLUR_RADIUS) {
372 // We prefer to blur small rect with small radius via CPU.
373 return false;
374 }
375
376 if (NULL == maskRect) {
377 // don't need to compute maskRect
378 return true;
379 }
380
381 float sigma3 = 3 * SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE;
382
383 SkRect clipRect = SkRect::MakeFromIRect(clipBounds);
384 SkRect srcRect(srcBounds);
385
386 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
387 srcRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3));
388 clipRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3));
389 srcRect.intersect(clipRect);
390 *maskRect = srcRect;
391 return true;
337 } 392 }
338 393
394 bool SkBlurMaskFilterImpl::filterMaskGPU(const SkBitmap& srcBM,
395 const SkRect& maskRect,
396 SkBitmap* result) const {
397
398 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
399
400 GrTexture* pathTexture = (GrTexture*) srcBM.getTexture();
401 GrContext* context = pathTexture->getContext();
402
403 GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
404
405 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix());
406 SkASSERT(xformedRadius > 0);
407
408 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE;
409
410 SkAutoTUnref<GrTexture> blurTexture;
411
412 // If we're doing a normal blur, we can clobber the pathTexture in the
413 // gaussianBlur. Otherwise, we need to save it for later compositing.
414 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle);
415 blurTexture.reset(context->gaussianBlur(pathTexture, isNormalBlur,
416 clipRect, sigma, sigma));
417 if (NULL == blurTexture) {
418 return false;
419 }
420
421 if (!isNormalBlur) {
422 context->setIdentityMatrix();
423 GrPaint paint;
424 SkMatrix matrix;
425 matrix.setIDiv(pathTexture->width(), pathTexture->height());
426 // Blend pathTexture over blurTexture.
427 GrContext::AutoRenderTarget art(context, blurTexture->asRenderTarget());
428 paint.colorStage(0)->setEffect(
429 GrSimpleTextureEffect::Create(pathTexture, matrix))->unref();
430 if (SkBlurMaskFilter::kInner_BlurStyle == fBlurStyle) {
431 // inner: dst = dst * src
432 paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
433 } else if (SkBlurMaskFilter::kSolid_BlurStyle == fBlurStyle) {
434 // solid: dst = src + dst - src * dst
435 // = (1 - dst) * src + 1 * dst
436 paint.setBlendFunc(kIDC_GrBlendCoeff, kOne_GrBlendCoeff);
437 } else if (SkBlurMaskFilter::kOuter_BlurStyle == fBlurStyle) {
438 // outer: dst = dst * (1 - src)
439 // = 0 * src + (1 - src) * dst
440 paint.setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
441 }
442 context->drawRect(paint, clipRect);
443 }
444
445 result->setConfig(SkBitmap::kARGB_8888_Config, blurTexture->width(), blurTex ture->height());
446 result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (blurTexture)))->unref();
447 return true;
448 }
449
450 #endif // SK_SUPPORT_GPU
451
452
339 #ifdef SK_DEVELOPER 453 #ifdef SK_DEVELOPER
340 void SkBlurMaskFilterImpl::toString(SkString* str) const { 454 void SkBlurMaskFilterImpl::toString(SkString* str) const {
341 str->append("SkBlurMaskFilterImpl: ("); 455 str->append("SkBlurMaskFilterImpl: (");
342 456
343 str->append("radius: "); 457 str->append("radius: ");
344 str->appendScalar(fRadius); 458 str->appendScalar(fRadius);
345 str->append(" "); 459 str->append(" ");
346 460
347 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = { 461 static const char* gStyleName[SkBlurMaskFilter::kBlurStyleCount] = {
348 "normal", "solid", "outer", "inner" 462 "normal", "solid", "outer", "inner"
(...skipping 12 matching lines...) Expand all
361 } else { 475 } else {
362 str->append("None"); 476 str->append("None");
363 } 477 }
364 str->append("))"); 478 str->append("))");
365 } 479 }
366 #endif 480 #endif
367 481
368 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 482 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
369 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 483 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
370 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 484 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698