| Index: xfa/fxgraphics/cfx_shading.cpp
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| diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cfx_shading.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..8be8b03e2661aa84319ed37c949278d35dfa29fe
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| --- /dev/null
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| +++ b/xfa/fxgraphics/cfx_shading.cpp
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| @@ -0,0 +1,78 @@
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| +// Copyright 2016 PDFium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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| +
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| +#include "xfa/fxgraphics/cfx_shading.h"
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| +
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| +CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
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| +                         const CFX_PointF& endPoint,
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| +                         FX_BOOL isExtendedBegin,
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| +                         FX_BOOL isExtendedEnd,
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| +                         const FX_ARGB beginArgb,
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| +                         const FX_ARGB endArgb)
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| +    : m_type(FX_SHADING_Axial),
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| +      m_beginPoint(beginPoint),
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| +      m_endPoint(endPoint),
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| +      m_beginRadius(0),
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| +      m_endRadius(0),
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| +      m_isExtendedBegin(isExtendedBegin),
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| +      m_isExtendedEnd(isExtendedEnd),
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| +      m_beginArgb(beginArgb),
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| +      m_endArgb(endArgb) {
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| +  InitArgbArray();
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| +}
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| +
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| +CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
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| +                         const CFX_PointF& endPoint,
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| +                         const FX_FLOAT beginRadius,
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| +                         const FX_FLOAT endRadius,
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| +                         FX_BOOL isExtendedBegin,
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| +                         FX_BOOL isExtendedEnd,
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| +                         const FX_ARGB beginArgb,
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| +                         const FX_ARGB endArgb)
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| +    : m_type(FX_SHADING_Radial),
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| +      m_beginPoint(beginPoint),
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| +      m_endPoint(endPoint),
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| +      m_beginRadius(beginRadius),
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| +      m_endRadius(endRadius),
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| +      m_isExtendedBegin(isExtendedBegin),
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| +      m_isExtendedEnd(isExtendedEnd),
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| +      m_beginArgb(beginArgb),
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| +      m_endArgb(endArgb) {
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| +  InitArgbArray();
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| +}
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| +
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| +CFX_Shading::~CFX_Shading() {}
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| +
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| +void CFX_Shading::InitArgbArray() {
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| +  int32_t a1;
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| +  int32_t r1;
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| +  int32_t g1;
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| +  int32_t b1;
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| +  ArgbDecode(m_beginArgb, a1, r1, g1, b1);
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| +
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| +  int32_t a2;
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| +  int32_t r2;
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| +  int32_t g2;
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| +  int32_t b2;
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| +  ArgbDecode(m_endArgb, a2, r2, g2, b2);
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| +
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| +  FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1);
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| +  FX_FLOAT aScale = 1.0 * (a2 - a1) / f;
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| +  FX_FLOAT rScale = 1.0 * (r2 - r1) / f;
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| +  FX_FLOAT gScale = 1.0 * (g2 - g1) / f;
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| +  FX_FLOAT bScale = 1.0 * (b2 - b1) / f;
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| +
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| +  for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
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| +    int32_t a3 = static_cast<int32_t>(i * aScale);
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| +    int32_t r3 = static_cast<int32_t>(i * rScale);
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| +    int32_t g3 = static_cast<int32_t>(i * gScale);
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| +    int32_t b3 = static_cast<int32_t>(i * bScale);
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| +
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| +    // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
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| +    m_argbArray[i] =
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| +        FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
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| +  }
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| +}
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| 
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