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Unified Diff: xfa/fxgraphics/cfx_shading.cpp

Issue 1810563002: Move xfa/include/fxgraphics/fx_graphics.h to xfa/fxgraphics. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 9 months ago
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Index: xfa/fxgraphics/cfx_shading.cpp
diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cfx_shading.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..8be8b03e2661aa84319ed37c949278d35dfa29fe
--- /dev/null
+++ b/xfa/fxgraphics/cfx_shading.cpp
@@ -0,0 +1,78 @@
+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "xfa/fxgraphics/cfx_shading.h"
+
+CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ FX_BOOL isExtendedBegin,
+ FX_BOOL isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb)
+ : m_type(FX_SHADING_Axial),
+ m_beginPoint(beginPoint),
+ m_endPoint(endPoint),
+ m_beginRadius(0),
+ m_endRadius(0),
+ m_isExtendedBegin(isExtendedBegin),
+ m_isExtendedEnd(isExtendedEnd),
+ m_beginArgb(beginArgb),
+ m_endArgb(endArgb) {
+ InitArgbArray();
+}
+
+CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ const FX_FLOAT beginRadius,
+ const FX_FLOAT endRadius,
+ FX_BOOL isExtendedBegin,
+ FX_BOOL isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb)
+ : m_type(FX_SHADING_Radial),
+ m_beginPoint(beginPoint),
+ m_endPoint(endPoint),
+ m_beginRadius(beginRadius),
+ m_endRadius(endRadius),
+ m_isExtendedBegin(isExtendedBegin),
+ m_isExtendedEnd(isExtendedEnd),
+ m_beginArgb(beginArgb),
+ m_endArgb(endArgb) {
+ InitArgbArray();
+}
+
+CFX_Shading::~CFX_Shading() {}
+
+void CFX_Shading::InitArgbArray() {
+ int32_t a1;
+ int32_t r1;
+ int32_t g1;
+ int32_t b1;
+ ArgbDecode(m_beginArgb, a1, r1, g1, b1);
+
+ int32_t a2;
+ int32_t r2;
+ int32_t g2;
+ int32_t b2;
+ ArgbDecode(m_endArgb, a2, r2, g2, b2);
+
+ FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1);
+ FX_FLOAT aScale = 1.0 * (a2 - a1) / f;
+ FX_FLOAT rScale = 1.0 * (r2 - r1) / f;
+ FX_FLOAT gScale = 1.0 * (g2 - g1) / f;
+ FX_FLOAT bScale = 1.0 * (b2 - b1) / f;
+
+ for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
+ int32_t a3 = static_cast<int32_t>(i * aScale);
+ int32_t r3 = static_cast<int32_t>(i * rScale);
+ int32_t g3 = static_cast<int32_t>(i * gScale);
+ int32_t b3 = static_cast<int32_t>(i * bScale);
+
+ // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
+ m_argbArray[i] =
+ FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
+ }
+}
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