| Index: xfa/fxgraphics/cfx_shading.cpp
|
| diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cfx_shading.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8be8b03e2661aa84319ed37c949278d35dfa29fe
|
| --- /dev/null
|
| +++ b/xfa/fxgraphics/cfx_shading.cpp
|
| @@ -0,0 +1,78 @@
|
| +// Copyright 2016 PDFium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| +
|
| +#include "xfa/fxgraphics/cfx_shading.h"
|
| +
|
| +CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
|
| + const CFX_PointF& endPoint,
|
| + FX_BOOL isExtendedBegin,
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| + FX_BOOL isExtendedEnd,
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| + const FX_ARGB beginArgb,
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| + const FX_ARGB endArgb)
|
| + : m_type(FX_SHADING_Axial),
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| + m_beginPoint(beginPoint),
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| + m_endPoint(endPoint),
|
| + m_beginRadius(0),
|
| + m_endRadius(0),
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| + m_isExtendedBegin(isExtendedBegin),
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| + m_isExtendedEnd(isExtendedEnd),
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| + m_beginArgb(beginArgb),
|
| + m_endArgb(endArgb) {
|
| + InitArgbArray();
|
| +}
|
| +
|
| +CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
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| + const CFX_PointF& endPoint,
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| + const FX_FLOAT beginRadius,
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| + const FX_FLOAT endRadius,
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| + FX_BOOL isExtendedBegin,
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| + FX_BOOL isExtendedEnd,
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| + const FX_ARGB beginArgb,
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| + const FX_ARGB endArgb)
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| + : m_type(FX_SHADING_Radial),
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| + m_beginPoint(beginPoint),
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| + m_endPoint(endPoint),
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| + m_beginRadius(beginRadius),
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| + m_endRadius(endRadius),
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| + m_isExtendedBegin(isExtendedBegin),
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| + m_isExtendedEnd(isExtendedEnd),
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| + m_beginArgb(beginArgb),
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| + m_endArgb(endArgb) {
|
| + InitArgbArray();
|
| +}
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| +
|
| +CFX_Shading::~CFX_Shading() {}
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| +
|
| +void CFX_Shading::InitArgbArray() {
|
| + int32_t a1;
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| + int32_t r1;
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| + int32_t g1;
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| + int32_t b1;
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| + ArgbDecode(m_beginArgb, a1, r1, g1, b1);
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| +
|
| + int32_t a2;
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| + int32_t r2;
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| + int32_t g2;
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| + int32_t b2;
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| + ArgbDecode(m_endArgb, a2, r2, g2, b2);
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| +
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| + FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1);
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| + FX_FLOAT aScale = 1.0 * (a2 - a1) / f;
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| + FX_FLOAT rScale = 1.0 * (r2 - r1) / f;
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| + FX_FLOAT gScale = 1.0 * (g2 - g1) / f;
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| + FX_FLOAT bScale = 1.0 * (b2 - b1) / f;
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| +
|
| + for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
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| + int32_t a3 = static_cast<int32_t>(i * aScale);
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| + int32_t r3 = static_cast<int32_t>(i * rScale);
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| + int32_t g3 = static_cast<int32_t>(i * gScale);
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| + int32_t b3 = static_cast<int32_t>(i * bScale);
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| +
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| + // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
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| + m_argbArray[i] =
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| + FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
|
| + }
|
| +}
|
|
|