Index: xfa/fxgraphics/cfx_shading.cpp |
diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cfx_shading.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c3c482cd4de23b489f57cbf70fd92b71f8dcd28f |
--- /dev/null |
+++ b/xfa/fxgraphics/cfx_shading.cpp |
@@ -0,0 +1,73 @@ |
+// Copyright 2016 PDFium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
+ |
+#include "xfa/fxgraphics/cfx_shading.h" |
+ |
+CFX_Shading::CFX_Shading(CFX_Shading_Type type) : m_type(type) {} |
+ |
+CFX_Shading::~CFX_Shading() {} |
+ |
+FX_ERR CFX_Shading::CreateAxial(const CFX_PointF& beginPoint, |
+ const CFX_PointF& endPoint, |
+ FX_BOOL isExtendedBegin, |
+ FX_BOOL isExtendedEnd, |
+ const FX_ARGB beginArgb, |
+ const FX_ARGB endArgb) { |
+ if (m_type != FX_SHADING_Axial) |
+ return FX_ERR_Property_Invalid; |
+ |
+ m_beginPoint = beginPoint; |
+ m_endPoint = endPoint; |
+ m_isExtendedBegin = isExtendedBegin; |
+ m_isExtendedEnd = isExtendedEnd; |
+ m_beginArgb = beginArgb; |
+ m_endArgb = endArgb; |
+ return InitArgbArray(); |
+} |
+ |
+FX_ERR CFX_Shading::CreateRadial(const CFX_PointF& beginPoint, |
+ const CFX_PointF& endPoint, |
+ const FX_FLOAT beginRadius, |
+ const FX_FLOAT endRadius, |
+ FX_BOOL isExtendedBegin, |
+ FX_BOOL isExtendedEnd, |
+ const FX_ARGB beginArgb, |
+ const FX_ARGB endArgb) { |
+ if (m_type != FX_SHADING_Radial) |
+ return FX_ERR_Property_Invalid; |
+ |
+ m_beginPoint = beginPoint; |
+ m_endPoint = endPoint; |
+ m_beginRadius = beginRadius; |
+ m_endRadius = endRadius; |
+ m_isExtendedBegin = isExtendedBegin; |
+ m_isExtendedEnd = isExtendedEnd; |
+ m_beginArgb = beginArgb; |
+ m_endArgb = endArgb; |
+ return InitArgbArray(); |
+} |
+ |
+FX_ERR CFX_Shading::InitArgbArray() { |
+ int32_t a1, r1, g1, b1; |
+ ArgbDecode(m_beginArgb, a1, r1, g1, b1); |
+ int32_t a2, r2, g2, b2; |
+ ArgbDecode(m_endArgb, a2, r2, g2, b2); |
+ FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1); |
+ FX_FLOAT aScale = (FX_FLOAT)(1.0 * (a2 - a1) / f); |
+ FX_FLOAT rScale = (FX_FLOAT)(1.0 * (r2 - r1) / f); |
+ FX_FLOAT gScale = (FX_FLOAT)(1.0 * (g2 - g1) / f); |
+ FX_FLOAT bScale = (FX_FLOAT)(1.0 * (b2 - b1) / f); |
+ int32_t a3, r3, g3, b3; |
+ for (int32_t i = 0; i < FX_SHADING_Steps; i++) { |
+ a3 = (int32_t)(i * aScale); |
+ r3 = (int32_t)(i * rScale); |
+ g3 = (int32_t)(i * gScale); |
+ b3 = (int32_t)(i * bScale); |
+ m_argbArray[i] = |
+ FXARGB_TODIB(FXARGB_MAKE((a1 + a3), (r1 + r3), (g1 + g3), (b1 + b3))); |
+ } |
+ return FX_ERR_Succeeded; |
+} |