| Index: xfa/fxgraphics/cfx_shading.cpp
|
| diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cfx_shading.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c3c482cd4de23b489f57cbf70fd92b71f8dcd28f
|
| --- /dev/null
|
| +++ b/xfa/fxgraphics/cfx_shading.cpp
|
| @@ -0,0 +1,73 @@
|
| +// Copyright 2016 PDFium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| +
|
| +#include "xfa/fxgraphics/cfx_shading.h"
|
| +
|
| +CFX_Shading::CFX_Shading(CFX_Shading_Type type) : m_type(type) {}
|
| +
|
| +CFX_Shading::~CFX_Shading() {}
|
| +
|
| +FX_ERR CFX_Shading::CreateAxial(const CFX_PointF& beginPoint,
|
| + const CFX_PointF& endPoint,
|
| + FX_BOOL isExtendedBegin,
|
| + FX_BOOL isExtendedEnd,
|
| + const FX_ARGB beginArgb,
|
| + const FX_ARGB endArgb) {
|
| + if (m_type != FX_SHADING_Axial)
|
| + return FX_ERR_Property_Invalid;
|
| +
|
| + m_beginPoint = beginPoint;
|
| + m_endPoint = endPoint;
|
| + m_isExtendedBegin = isExtendedBegin;
|
| + m_isExtendedEnd = isExtendedEnd;
|
| + m_beginArgb = beginArgb;
|
| + m_endArgb = endArgb;
|
| + return InitArgbArray();
|
| +}
|
| +
|
| +FX_ERR CFX_Shading::CreateRadial(const CFX_PointF& beginPoint,
|
| + const CFX_PointF& endPoint,
|
| + const FX_FLOAT beginRadius,
|
| + const FX_FLOAT endRadius,
|
| + FX_BOOL isExtendedBegin,
|
| + FX_BOOL isExtendedEnd,
|
| + const FX_ARGB beginArgb,
|
| + const FX_ARGB endArgb) {
|
| + if (m_type != FX_SHADING_Radial)
|
| + return FX_ERR_Property_Invalid;
|
| +
|
| + m_beginPoint = beginPoint;
|
| + m_endPoint = endPoint;
|
| + m_beginRadius = beginRadius;
|
| + m_endRadius = endRadius;
|
| + m_isExtendedBegin = isExtendedBegin;
|
| + m_isExtendedEnd = isExtendedEnd;
|
| + m_beginArgb = beginArgb;
|
| + m_endArgb = endArgb;
|
| + return InitArgbArray();
|
| +}
|
| +
|
| +FX_ERR CFX_Shading::InitArgbArray() {
|
| + int32_t a1, r1, g1, b1;
|
| + ArgbDecode(m_beginArgb, a1, r1, g1, b1);
|
| + int32_t a2, r2, g2, b2;
|
| + ArgbDecode(m_endArgb, a2, r2, g2, b2);
|
| + FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1);
|
| + FX_FLOAT aScale = (FX_FLOAT)(1.0 * (a2 - a1) / f);
|
| + FX_FLOAT rScale = (FX_FLOAT)(1.0 * (r2 - r1) / f);
|
| + FX_FLOAT gScale = (FX_FLOAT)(1.0 * (g2 - g1) / f);
|
| + FX_FLOAT bScale = (FX_FLOAT)(1.0 * (b2 - b1) / f);
|
| + int32_t a3, r3, g3, b3;
|
| + for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
|
| + a3 = (int32_t)(i * aScale);
|
| + r3 = (int32_t)(i * rScale);
|
| + g3 = (int32_t)(i * gScale);
|
| + b3 = (int32_t)(i * bScale);
|
| + m_argbArray[i] =
|
| + FXARGB_TODIB(FXARGB_MAKE((a1 + a3), (r1 + r3), (g1 + g3), (b1 + b3)));
|
| + }
|
| + return FX_ERR_Succeeded;
|
| +}
|
|
|