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Unified Diff: xfa/fxgraphics/cfx_shading.h

Issue 1810563002: Move xfa/include/fxgraphics/fx_graphics.h to xfa/fxgraphics. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 9 months ago
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Index: xfa/fxgraphics/cfx_shading.h
diff --git a/xfa/fxgraphics/cfx_shading.h b/xfa/fxgraphics/cfx_shading.h
new file mode 100644
index 0000000000000000000000000000000000000000..c77ca2331d10b1af0a1541a59e01c10848a97bf3
--- /dev/null
+++ b/xfa/fxgraphics/cfx_shading.h
@@ -0,0 +1,56 @@
+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_FXGRAPHICS_CFX_SHADING_H_
+#define XFA_FXGRAPHICS_CFX_SHADING_H_
+
+#include "core/include/fxcrt/fx_coordinates.h"
+#include "core/include/fxcrt/fx_system.h"
+#include "core/include/fxge/fx_dib.h"
+#include "xfa/fxgraphics/include/cfx_graphics.h"
+
+#define FX_SHADING_Steps 256
+
+enum { FX_SHADING_None = 0, FX_SHADING_Axial, FX_SHADING_Radial };
Tom Sepez 2016/03/16 17:08:52 ditto for type here.
dsinclair 2016/03/16 19:21:07 Done.
+
+class CFX_Shading {
+ public:
+ CFX_Shading();
+ virtual ~CFX_Shading();
+
+ FX_ERR CreateAxial(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ FX_BOOL isExtendedBegin,
+ FX_BOOL isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb);
+ FX_ERR CreateRadial(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ const FX_FLOAT beginRadius,
+ const FX_FLOAT endRadius,
+ FX_BOOL isExtendedBegin,
+ FX_BOOL isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb);
+
+ private:
+ friend class CFX_Graphics;
+
+ FX_ERR InitArgbArray();
+
+ int32_t m_type;
+ CFX_PointF m_beginPoint;
+ CFX_PointF m_endPoint;
+ FX_FLOAT m_beginRadius;
+ FX_FLOAT m_endRadius;
+ FX_BOOL m_isExtendedBegin;
+ FX_BOOL m_isExtendedEnd;
+ FX_ARGB m_beginArgb;
+ FX_ARGB m_endArgb;
+ FX_ARGB m_argbArray[FX_SHADING_Steps];
+};
+
+#endif // XFA_FXGRAPHICS_CFX_SHADING_H_

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