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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| 6 | |
| 7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ | |
| 8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ | |
| 9 | |
| 10 #include "core/include/fxcrt/fx_coordinates.h" | |
| 11 #include "core/include/fxcrt/fx_system.h" | |
| 12 #include "core/include/fxge/fx_dib.h" | |
| 13 | |
| 14 #define FX_SHADING_Steps 256 | |
| 15 | |
| 16 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; | |
| 17 | |
| 18 class CFX_Shading { | |
| 19 public: | |
| 20 CFX_Shading(const CFX_PointF& beginPoint, | |
|
Tom Sepez
2016/03/16 20:53:18
add comment // Axial shading.
dsinclair
2016/03/16 21:13:40
Done.
| |
| 21 const CFX_PointF& endPoint, | |
| 22 FX_BOOL isExtendedBegin, | |
| 23 FX_BOOL isExtendedEnd, | |
| 24 const FX_ARGB beginArgb, | |
| 25 const FX_ARGB endArgb); | |
| 26 CFX_Shading(const CFX_PointF& beginPoint, | |
|
Tom Sepez
2016/03/16 20:53:18
add comment // Radial shading.
dsinclair
2016/03/16 21:13:40
Done.
| |
| 27 const CFX_PointF& endPoint, | |
| 28 const FX_FLOAT beginRadius, | |
| 29 const FX_FLOAT endRadius, | |
| 30 FX_BOOL isExtendedBegin, | |
| 31 FX_BOOL isExtendedEnd, | |
| 32 const FX_ARGB beginArgb, | |
| 33 const FX_ARGB endArgb); | |
| 34 virtual ~CFX_Shading(); | |
| 35 | |
| 36 private: | |
| 37 friend class CFX_Graphics; | |
| 38 | |
| 39 void InitArgbArray(); | |
| 40 | |
| 41 const CFX_Shading_Type m_type; | |
| 42 CFX_PointF m_beginPoint; | |
|
Tom Sepez
2016/03/16 20:53:18
any more of these consts?
dsinclair
2016/03/16 21:13:39
Done. And even found a bug.
| |
| 43 CFX_PointF m_endPoint; | |
| 44 FX_FLOAT m_beginRadius; | |
| 45 FX_FLOAT m_endRadius; | |
| 46 FX_BOOL m_isExtendedBegin; | |
| 47 FX_BOOL m_isExtendedEnd; | |
| 48 FX_ARGB m_beginArgb; | |
| 49 FX_ARGB m_endArgb; | |
| 50 FX_ARGB m_argbArray[FX_SHADING_Steps]; | |
| 51 }; | |
| 52 | |
| 53 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ | |
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