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1 // Copyright 2016 PDFium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
6 | |
7 #include "xfa/fxgraphics/cfx_shading.h" | |
8 | |
9 CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint, | |
10 const CFX_PointF& endPoint, | |
11 FX_BOOL isExtendedBegin, | |
12 FX_BOOL isExtendedEnd, | |
13 const FX_ARGB beginArgb, | |
14 const FX_ARGB endArgb) | |
15 : m_type(FX_SHADING_Axial), | |
16 m_beginPoint(beginPoint), | |
17 m_endPoint(endPoint), | |
18 m_isExtendedBegin(isExtendedBegin), | |
19 m_beginArgb(beginArgb), | |
20 m_endArgb(endArgb) { | |
21 InitArgbArray(); | |
22 } | |
23 | |
24 CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint, | |
25 const CFX_PointF& endPoint, | |
26 const FX_FLOAT beginRadius, | |
27 const FX_FLOAT endRadius, | |
28 FX_BOOL isExtendedBegin, | |
29 FX_BOOL isExtendedEnd, | |
30 const FX_ARGB beginArgb, | |
31 const FX_ARGB endArgb) | |
32 : m_type(FX_SHADING_Radial), | |
33 m_beginPoint(beginPoint), | |
34 m_endPoint(endPoint), | |
35 m_beginRadius(beginRadius), | |
36 m_endRadius(endRadius), | |
37 m_isExtendedBegin(isExtendedBegin), | |
38 m_isExtendedEnd(isExtendedEnd), | |
39 m_beginArgb(beginArgb), | |
40 m_endArgb(endArgb) { | |
41 InitArgbArray(); | |
42 } | |
43 | |
44 CFX_Shading::~CFX_Shading() {} | |
45 | |
46 void CFX_Shading::InitArgbArray() { | |
47 int32_t a1; | |
48 int32_t r1; | |
49 int32_t g1; | |
50 int32_t b1; | |
51 ArgbDecode(m_beginArgb, a1, r1, g1, b1); | |
52 | |
53 int32_t a2; | |
54 int32_t r2; | |
55 int32_t g2; | |
56 int32_t b2; | |
57 ArgbDecode(m_endArgb, a2, r2, g2, b2); | |
58 | |
59 FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1); | |
60 FX_FLOAT aScale = (FX_FLOAT)(1.0 * (a2 - a1) / f); | |
Tom Sepez
2016/03/16 20:53:18
These casts are pointless as we assume an int's ra
dsinclair
2016/03/16 21:13:39
Done.
| |
61 FX_FLOAT rScale = (FX_FLOAT)(1.0 * (r2 - r1) / f); | |
62 FX_FLOAT gScale = (FX_FLOAT)(1.0 * (g2 - g1) / f); | |
63 FX_FLOAT bScale = (FX_FLOAT)(1.0 * (b2 - b1) / f); | |
64 | |
65 int32_t a3; | |
Tom Sepez
2016/03/16 20:53:18
nit: move these inside loop. They needn't persist
dsinclair
2016/03/16 21:13:39
Done.
| |
66 int32_t r3; | |
67 int32_t g3; | |
68 int32_t b3; | |
69 for (int32_t i = 0; i < FX_SHADING_Steps; i++) { | |
70 a3 = (int32_t)(i * aScale); | |
Tom Sepez
2016/03/16 20:53:17
nit: static_cast<>, just to emphasize that we thin
dsinclair
2016/03/16 21:13:39
Done.
| |
71 r3 = (int32_t)(i * rScale); | |
72 g3 = (int32_t)(i * gScale); | |
73 b3 = (int32_t)(i * bScale); | |
Tom Sepez
2016/03/16 20:53:18
Pity we dont define addition multiplicaton subtrac
dsinclair
2016/03/16 21:13:39
Done.
| |
74 m_argbArray[i] = | |
75 FXARGB_TODIB(FXARGB_MAKE((a1 + a3), (r1 + r3), (g1 + g3), (b1 + b3))); | |
Tom Sepez
2016/03/16 20:53:18
nit: overparenthesized, unless FXARGB_MAKE is not
dsinclair
2016/03/16 21:13:39
Done.
| |
76 } | |
77 } | |
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