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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| 6 | |
| 7 #include "xfa/fxgraphics/cfx_pattern.h" | |
| 8 | |
| 9 CFX_Pattern::CFX_Pattern(FX_HatchStyle hatchStyle, | |
| 10 const FX_ARGB foreArgb, | |
| 11 const FX_ARGB backArgb, | |
| 12 CFX_Matrix* matrix) { | |
| 13 m_matrix.SetIdentity(); | |
| 14 | |
| 15 ASSERT(hatchStyle >= FX_HATCHSTYLE_Horizontal && | |
| 16 hatchStyle <= FX_HATCHSTYLE_SolidDiamond); | |
| 17 | |
| 18 m_hatchInfo.hatchStyle = hatchStyle; | |
|
Tom Sepez
2016/03/16 20:53:17
I'd move these to initializer list.
dsinclair
2016/03/16 21:13:39
Done.
| |
| 19 m_hatchInfo.foreArgb = foreArgb; | |
| 20 m_hatchInfo.backArgb = backArgb; | |
| 21 if (matrix) { | |
| 22 m_matrix.Set(matrix->a, matrix->b, matrix->c, matrix->d, matrix->e, | |
|
Tom Sepez
2016/03/16 20:53:17
File a follow-up to make a Set(const CFX_Matrix& o
dsinclair
2016/03/16 21:13:39
Done.
| |
| 23 matrix->f); | |
| 24 } | |
| 25 } | |
| 26 | |
| 27 CFX_Pattern::~CFX_Pattern() {} | |
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