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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| 6 | |
| 7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ | |
| 8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ | |
| 9 | |
| 10 #include "core/include/fxcrt/fx_coordinates.h" | |
| 11 #include "core/include/fxcrt/fx_system.h" | |
| 12 #include "core/include/fxge/fx_dib.h" | |
| 13 #include "xfa/fxgraphics/include/cfx_graphics.h" | |
| 14 | |
| 15 #define FX_SHADING_Steps 256 | |
| 16 | |
| 17 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; | |
| 18 | |
| 19 class CFX_Shading { | |
| 20 public: | |
| 21 explicit CFX_Shading(CFX_Shading_Type type); | |
|
Tom Sepez
2016/03/16 19:38:32
See previous comment about mismatch between this a
dsinclair
2016/03/16 19:59:16
Done.
| |
| 22 virtual ~CFX_Shading(); | |
| 23 | |
| 24 FX_ERR CreateAxial(const CFX_PointF& beginPoint, | |
| 25 const CFX_PointF& endPoint, | |
| 26 FX_BOOL isExtendedBegin, | |
| 27 FX_BOOL isExtendedEnd, | |
| 28 const FX_ARGB beginArgb, | |
| 29 const FX_ARGB endArgb); | |
| 30 FX_ERR CreateRadial(const CFX_PointF& beginPoint, | |
| 31 const CFX_PointF& endPoint, | |
| 32 const FX_FLOAT beginRadius, | |
| 33 const FX_FLOAT endRadius, | |
| 34 FX_BOOL isExtendedBegin, | |
| 35 FX_BOOL isExtendedEnd, | |
| 36 const FX_ARGB beginArgb, | |
| 37 const FX_ARGB endArgb); | |
| 38 | |
| 39 private: | |
| 40 friend class CFX_Graphics; | |
| 41 | |
| 42 FX_ERR InitArgbArray(); | |
| 43 | |
| 44 const CFX_Shading_Type m_type; | |
| 45 CFX_PointF m_beginPoint; | |
| 46 CFX_PointF m_endPoint; | |
| 47 FX_FLOAT m_beginRadius; | |
| 48 FX_FLOAT m_endRadius; | |
| 49 FX_BOOL m_isExtendedBegin; | |
| 50 FX_BOOL m_isExtendedEnd; | |
| 51 FX_ARGB m_beginArgb; | |
| 52 FX_ARGB m_endArgb; | |
| 53 FX_ARGB m_argbArray[FX_SHADING_Steps]; | |
| 54 }; | |
| 55 | |
| 56 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ | |
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