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Side by Side Diff: xfa/fxgraphics/cfx_shading.cpp

Issue 1810563002: Move xfa/include/fxgraphics/fx_graphics.h to xfa/fxgraphics. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7 #include "xfa/fxgraphics/cfx_shading.h"
8
9 CFX_Shading::CFX_Shading() : m_type(FX_SHADING_None) {}
10
11 CFX_Shading::~CFX_Shading() {
12 m_type = FX_SHADING_None;
13 }
14
15 FX_ERR CFX_Shading::CreateAxial(const CFX_PointF& beginPoint,
16 const CFX_PointF& endPoint,
17 FX_BOOL isExtendedBegin,
18 FX_BOOL isExtendedEnd,
19 const FX_ARGB beginArgb,
20 const FX_ARGB endArgb) {
21 if (m_type != FX_SHADING_None) {
22 return FX_ERR_Property_Invalid;
23 }
24 m_type = FX_SHADING_Axial;
25 m_beginPoint = beginPoint;
26 m_endPoint = endPoint;
27 m_isExtendedBegin = isExtendedBegin;
28 m_isExtendedEnd = isExtendedEnd;
29 m_beginArgb = beginArgb;
30 m_endArgb = endArgb;
31 return InitArgbArray();
32 }
33
34 FX_ERR CFX_Shading::CreateRadial(const CFX_PointF& beginPoint,
35 const CFX_PointF& endPoint,
36 const FX_FLOAT beginRadius,
37 const FX_FLOAT endRadius,
38 FX_BOOL isExtendedBegin,
39 FX_BOOL isExtendedEnd,
40 const FX_ARGB beginArgb,
41 const FX_ARGB endArgb) {
42 if (m_type != FX_SHADING_None) {
43 return FX_ERR_Property_Invalid;
44 }
45 m_type = FX_SHADING_Radial;
46 m_beginPoint = beginPoint;
47 m_endPoint = endPoint;
48 m_beginRadius = beginRadius;
49 m_endRadius = endRadius;
50 m_isExtendedBegin = isExtendedBegin;
51 m_isExtendedEnd = isExtendedEnd;
52 m_beginArgb = beginArgb;
53 m_endArgb = endArgb;
54 return InitArgbArray();
55 }
56
57 FX_ERR CFX_Shading::InitArgbArray() {
58 int32_t a1, r1, g1, b1;
59 ArgbDecode(m_beginArgb, a1, r1, g1, b1);
60 int32_t a2, r2, g2, b2;
61 ArgbDecode(m_endArgb, a2, r2, g2, b2);
62 FX_FLOAT f = (FX_FLOAT)(FX_SHADING_Steps - 1);
63 FX_FLOAT aScale = (FX_FLOAT)(1.0 * (a2 - a1) / f);
64 FX_FLOAT rScale = (FX_FLOAT)(1.0 * (r2 - r1) / f);
65 FX_FLOAT gScale = (FX_FLOAT)(1.0 * (g2 - g1) / f);
66 FX_FLOAT bScale = (FX_FLOAT)(1.0 * (b2 - b1) / f);
67 int32_t a3, r3, g3, b3;
68 for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
69 a3 = (int32_t)(i * aScale);
70 r3 = (int32_t)(i * rScale);
71 g3 = (int32_t)(i * gScale);
72 b3 = (int32_t)(i * bScale);
73 m_argbArray[i] =
74 FXARGB_TODIB(FXARGB_MAKE((a1 + a3), (r1 + r3), (g1 + g3), (b1 + b3)));
75 }
76 return FX_ERR_Succeeded;
77 }
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