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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
| 9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
| 10 | 10 |
| (...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 135 | 135 |
| 136 /** | 136 /** |
| 137 * Called for each span of the object being drawn. Your subclass should | 137 * Called for each span of the object being drawn. Your subclass should |
| 138 * set the appropriate colors (with premultiplied alpha) that correspon
d | 138 * set the appropriate colors (with premultiplied alpha) that correspon
d |
| 139 * to the specified device coordinates. | 139 * to the specified device coordinates. |
| 140 */ | 140 */ |
| 141 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 141 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
| 142 | 142 |
| 143 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); | 143 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); |
| 144 | 144 |
| 145 struct BlitState; |
| 146 typedef void (*BlitBW)(BlitState*, |
| 147 int x, int y, const SkPixmap&, int count); |
| 148 typedef void (*BlitAA)(BlitState*, |
| 149 int x, int y, const SkPixmap&, int count, const S
kAlpha[]); |
| 150 |
| 145 struct BlitState { | 151 struct BlitState { |
| 152 // inputs |
| 146 Context* fCtx; | 153 Context* fCtx; |
| 147 SkXfermode* fXfer; | 154 SkXfermode* fXfer; |
| 155 |
| 156 // outputs |
| 148 enum { N = 2 }; | 157 enum { N = 2 }; |
| 149 void* fStorage[N]; | 158 void* fStorage[N]; |
| 159 BlitBW fBlitBW; |
| 160 BlitAA fBlitAA; |
| 150 }; | 161 }; |
| 151 typedef void (*BlitProc)(BlitState*, | 162 |
| 152 int x, int y, const SkPixmap&, int count, const
SkAlpha[]); | 163 // Returns true if one or more of the blitprocs are set in the BlitState |
| 153 BlitProc chooseBlitProc(const SkImageInfo& info, BlitState* state) { | 164 bool chooseBlitProcs(const SkImageInfo& info, BlitState* state) { |
| 154 return this->onChooseBlitProc(info, state); | 165 state->fBlitBW = nullptr; |
| 166 state->fBlitAA = nullptr; |
| 167 if (this->onChooseBlitProcs(info, state)) { |
| 168 SkASSERT(state->fBlitBW || state->fBlitAA); |
| 169 return true; |
| 170 } |
| 171 return false; |
| 155 } | 172 } |
| 156 | 173 |
| 157 /** | 174 /** |
| 158 * The const void* ctx is only const because all the implementations are
const. | 175 * The const void* ctx is only const because all the implementations are
const. |
| 159 * This can be changed to non-const if a new shade proc needs to change
the ctx. | 176 * This can be changed to non-const if a new shade proc needs to change
the ctx. |
| 160 */ | 177 */ |
| 161 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in
t count); | 178 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in
t count); |
| 162 virtual ShadeProc asAShadeProc(void** ctx); | 179 virtual ShadeProc asAShadeProc(void** ctx); |
| 163 | 180 |
| 164 /** | 181 /** |
| 165 * Similar to shadeSpan, but only returns the alpha-channel for a span. | 182 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
| 166 * The default implementation calls shadeSpan() and then extracts the a
lpha | 183 * The default implementation calls shadeSpan() and then extracts the a
lpha |
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| 181 // scanline | 198 // scanline |
| 182 kPerspective_MatrixClass // slow perspective, need to mappoin
ts each pixel | 199 kPerspective_MatrixClass // slow perspective, need to mappoin
ts each pixel |
| 183 }; | 200 }; |
| 184 static MatrixClass ComputeMatrixClass(const SkMatrix&); | 201 static MatrixClass ComputeMatrixClass(const SkMatrix&); |
| 185 | 202 |
| 186 uint8_t getPaintAlpha() const { return fPaintAlpha; } | 203 uint8_t getPaintAlpha() const { return fPaintAlpha; } |
| 187 const SkMatrix& getTotalInverse() const { return fTotalInverse; } | 204 const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
| 188 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } | 205 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } |
| 189 const SkMatrix& getCTM() const { return fCTM; } | 206 const SkMatrix& getCTM() const { return fCTM; } |
| 190 | 207 |
| 191 virtual BlitProc onChooseBlitProc(const SkImageInfo&, BlitState*) { | 208 virtual bool onChooseBlitProcs(const SkImageInfo&, BlitState*) { return
false; } |
| 192 return nullptr; | |
| 193 } | |
| 194 | 209 |
| 195 private: | 210 private: |
| 196 SkMatrix fCTM; | 211 SkMatrix fCTM; |
| 197 SkMatrix fTotalInverse; | 212 SkMatrix fTotalInverse; |
| 198 uint8_t fPaintAlpha; | 213 uint8_t fPaintAlpha; |
| 199 uint8_t fTotalInverseClass; | 214 uint8_t fTotalInverseClass; |
| 200 | 215 |
| 201 typedef SkNoncopyable INHERITED; | 216 typedef SkNoncopyable INHERITED; |
| 202 }; | 217 }; |
| 203 | 218 |
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| 472 SkMatrix fLocalMatrix; | 487 SkMatrix fLocalMatrix; |
| 473 | 488 |
| 474 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 489 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 475 friend class SkLocalMatrixShader; | 490 friend class SkLocalMatrixShader; |
| 476 friend class SkBitmapProcShader; // for computeTotalInverse() | 491 friend class SkBitmapProcShader; // for computeTotalInverse() |
| 477 | 492 |
| 478 typedef SkFlattenable INHERITED; | 493 typedef SkFlattenable INHERITED; |
| 479 }; | 494 }; |
| 480 | 495 |
| 481 #endif | 496 #endif |
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