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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
| 11 #include "GrGLGpu.h" | 11 #include "GrGLGpu.h" |
| 12 #include "GrGLUtil.h" | 12 #include "GrGLUtil.h" |
| 13 #include "SkTraceMemoryDump.h" | 13 #include "SkTraceMemoryDump.h" |
| 14 | 14 |
| 15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | 15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
| 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| 17 | 17 |
| 18 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. | 18 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. |
| 19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | 19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
| 20 SkBudgeted budgeted, |
| 20 const GrSurfaceDesc& desc, | 21 const GrSurfaceDesc& desc, |
| 21 const IDDesc& idDesc, | 22 const IDDesc& idDesc, |
| 22 GrGLStencilAttachment* stencil) | 23 GrGLStencilAttachment* stencil) |
| 23 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 24 : GrSurface(gpu, budgeted, desc) |
| 24 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig, stencil) { | 25 , INHERITED(gpu, budgeted, desc, idDesc.fSampleConfig, stencil) |
| 25 this->init(desc, idDesc); | 26 , fIDDesc(idDesc) { |
| 27 this->init(desc); |
| 26 this->registerWithCache(); | 28 this->registerWithCache(); |
| 27 } | 29 } |
| 28 | 30 |
| 29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, | 31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, const GrSu
rfaceDesc& desc, |
| 30 Derived) | 32 const IDDesc& idDesc, Derived) |
| 31 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 33 : GrSurface(gpu, budgeted, desc) |
| 32 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { | 34 , INHERITED(gpu, budgeted, desc, idDesc.fSampleConfig) |
| 33 this->init(desc, idDesc); | 35 , fIDDesc(idDesc) { |
| 36 this->init(desc); |
| 34 } | 37 } |
| 35 | 38 |
| 36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 39 void GrGLRenderTarget::init(const GrSurfaceDesc& desc) { |
| 37 fRTFBOID = idDesc.fRTFBOID; | |
| 38 fTexFBOID = idDesc.fTexFBOID; | |
| 39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | |
| 40 fRTLifecycle = idDesc.fLifeCycle; | |
| 41 | |
| 42 fViewport.fLeft = 0; | 40 fViewport.fLeft = 0; |
| 43 fViewport.fBottom = 0; | 41 fViewport.fBottom = 0; |
| 44 fViewport.fWidth = desc.fWidth; | 42 fViewport.fWidth = desc.fWidth; |
| 45 fViewport.fHeight = desc.fHeight; | 43 fViewport.fHeight = desc.fHeight; |
| 46 | 44 |
| 47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 45 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
| 48 | 46 |
| 49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 47 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); |
| 48 SkASSERT(GrBackendObjectLifeCycle::kBorrowed == fIDDesc.fTexLifeCycle || |
| 49 GrBackendObjectLifeCycle::kAdopted == fIDDesc.fTexLifeCycle); |
| 50 } | 50 } |
| 51 | 51 |
| 52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, | 52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, |
| 53 SkBudgeted budgeted, |
| 53 const GrSurfaceDesc& desc, | 54 const GrSurfaceDesc& desc, |
| 54 const IDDesc& idDesc, | 55 const IDDesc& idDesc, |
| 55 int stencilBits) { | 56 int stencilBits) { |
| 56 GrGLStencilAttachment* sb = nullptr; | 57 GrGLStencilAttachment* sb = nullptr; |
| 57 if (stencilBits) { | 58 if (stencilBits) { |
| 58 GrGLStencilAttachment::IDDesc sbDesc; | 59 GrGLStencilAttachment::IDDesc sbDesc; |
| 59 GrGLStencilAttachment::Format format; | 60 GrGLStencilAttachment::Format format; |
| 60 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; | 61 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; |
| 61 format.fPacked = false; | 62 format.fPacked = false; |
| 62 format.fStencilBits = stencilBits; | 63 format.fStencilBits = stencilBits; |
| 63 format.fTotalBits = stencilBits; | 64 format.fTotalBits = stencilBits; |
| 64 // Owndership of sb is passed to the GrRenderTarget so doesn't need to b
e deleted | 65 // Owndership of sb is passed to the GrRenderTarget so doesn't need to b
e deleted |
| 65 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, | 66 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, |
| 66 desc.fSampleCnt, format); | 67 desc.fSampleCnt, format); |
| 67 } | 68 } |
| 68 return (new GrGLRenderTarget(gpu, desc, idDesc, sb)); | 69 return (new GrGLRenderTarget(gpu, budgeted, desc, idDesc, sb)); |
| 69 } | 70 } |
| 70 | 71 |
| 71 size_t GrGLRenderTarget::onGpuMemorySize() const { | 72 size_t GrGLRenderTarget::onGpuMemorySize() const { |
| 72 return fGpuMemorySize; | 73 return fGpuMemorySize; |
| 73 } | 74 } |
| 74 | 75 |
| 75 bool GrGLRenderTarget::completeStencilAttachment() { | 76 bool GrGLRenderTarget::completeStencilAttachment() { |
| 76 GrGLGpu* gpu = this->getGLGpu(); | 77 GrGLGpu* gpu = this->getGLGpu(); |
| 77 const GrGLInterface* interface = gpu->glInterface(); | 78 const GrGLInterface* interface = gpu->glInterface(); |
| 78 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment
(); | 79 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment
(); |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 112 #ifdef SK_DEBUG | 113 #ifdef SK_DEBUG |
| 113 GrGLenum status; | 114 GrGLenum status; |
| 114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFF
ER)); | 115 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFF
ER)); |
| 115 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 116 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
| 116 #endif | 117 #endif |
| 117 return true; | 118 return true; |
| 118 } | 119 } |
| 119 } | 120 } |
| 120 | 121 |
| 121 void GrGLRenderTarget::onRelease() { | 122 void GrGLRenderTarget::onRelease() { |
| 122 if (kBorrowed_LifeCycle != fRTLifecycle) { | 123 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fRTFBOLifeCycle) { |
| 123 if (fTexFBOID) { | 124 GrGLuint fbos[2] = {0,}; |
| 124 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 125 GrGLint i = 0; |
| 126 if (fIDDesc.fTexFBOID) { |
| 127 fbos[i] = fIDDesc.fTexFBOID; |
| 128 i++; |
| 125 } | 129 } |
| 126 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 130 if (fIDDesc.fRTFBOID && fIDDesc.fRTFBOID != fIDDesc.fTexFBOID) { |
| 127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 131 fbos[i] = fIDDesc.fRTFBOID; |
| 132 i++; |
| 128 } | 133 } |
| 129 if (fMSColorRenderbufferID) { | 134 if (i > 0) { |
| 130 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 135 GL_CALL(DeleteFramebuffers(i, fbos)); |
| 131 } | 136 } |
| 137 if (fIDDesc.fMSColorRenderbufferID) { |
| 138 GL_CALL(DeleteRenderbuffers(1, &fIDDesc.fMSColorRenderbufferID)); |
| 139 } |
| 140 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fTexLifeCycle && fIDD
esc.fTexID) { |
| 141 GL_CALL(DeleteTextures(1, &fIDDesc.fTexID)); |
| 142 } |
| 143 } else { |
| 144 SkASSERT(fIDDesc.fTexID == 0); |
| 145 SkASSERT(fIDDesc.fTexFBOID == 0); |
| 146 SkASSERT(fIDDesc.fMSColorRenderbufferID == 0); |
| 132 } | 147 } |
| 133 fRTFBOID = 0; | 148 |
| 134 fTexFBOID = 0; | 149 fIDDesc.fRTFBOID = 0; |
| 135 fMSColorRenderbufferID = 0; | 150 fIDDesc.fTexFBOID = 0; |
| 151 fIDDesc.fTexID = 0; |
| 152 fIDDesc.fMSColorRenderbufferID = 0; |
| 136 INHERITED::onRelease(); | 153 INHERITED::onRelease(); |
| 137 } | 154 } |
| 138 | 155 |
| 139 void GrGLRenderTarget::onAbandon() { | 156 void GrGLRenderTarget::onAbandon() { |
| 140 fRTFBOID = 0; | 157 fIDDesc.fRTFBOID = 0; |
| 141 fTexFBOID = 0; | 158 fIDDesc.fTexFBOID = 0; |
| 142 fMSColorRenderbufferID = 0; | 159 fIDDesc.fTexID = 0; |
| 160 fIDDesc.fMSColorRenderbufferID = 0; |
| 143 INHERITED::onAbandon(); | 161 INHERITED::onAbandon(); |
| 144 } | 162 } |
| 145 | 163 |
| 164 bool GrGLRenderTarget::refsWrappedResources() const { |
| 165 // Instances of GrGLRenderTarget wrap external resources. |
| 166 // Internal render targets override this. |
| 167 return true; |
| 168 } |
| 169 |
| 146 GrGLGpu* GrGLRenderTarget::getGLGpu() const { | 170 GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
| 147 SkASSERT(!this->wasDestroyed()); | 171 SkASSERT(!this->wasDestroyed()); |
| 148 return static_cast<GrGLGpu*>(this->getGpu()); | 172 return static_cast<GrGLGpu*>(this->getGpu()); |
| 149 } | 173 } |
| 150 | 174 |
| 151 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump)
const { | 175 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump)
const { |
| 152 // Don't log the backing texture's contribution to the memory size. This wil
l be handled by the | 176 // Due to this resource having both a texture and a renderbuffer component,
dump as |
| 153 // texture object. | 177 // skia/gpu_resources/resource_#/renderbuffer |
| 178 // skia/gpu_resources/resource_#/texture |
| 179 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fRTFBOLifeCycle) { |
| 180 if (fIDDesc.fRTFBOID && fIDDesc.fTexFBOID != fIDDesc.fRTFBOID) { |
| 181 size_t size = fDesc.fSampleCnt * this->totalBytesPerSample(); |
| 154 | 182 |
| 155 // Log any renderbuffer's contribution to memory. We only do this if we own
the renderbuffer | 183 SkString dumpName("skia/gpu_resources/resource_"); |
| 156 // (have a fMSColorRenderbufferID). | 184 dumpName.appendS32(this->getUniqueID()); |
| 157 if (fMSColorRenderbufferID) { | 185 dumpName.append("/renderbuffer"); |
| 158 size_t size = this->msaaSamples() * this->totalBytesPerSample(); | |
| 159 | 186 |
| 160 // Due to this resource having both a texture and a renderbuffer compone
nt, dump as | 187 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes",
size); |
| 161 // skia/gpu_resources/resource_#/renderbuffer | |
| 162 SkString dumpName("skia/gpu_resources/resource_"); | |
| 163 dumpName.appendS32(this->getUniqueID()); | |
| 164 dumpName.append("/renderbuffer"); | |
| 165 | 188 |
| 166 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", siz
e); | 189 if (this->isPurgeable()) { |
| 190 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_s
ize", "bytes", size); |
| 191 } |
| 167 | 192 |
| 168 if (this->isPurgeable()) { | 193 SkString renderbuffer_id; |
| 169 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size"
, "bytes", size); | 194 renderbuffer_id.appendU32(fIDDesc.fMSColorRenderbufferID); |
| 195 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer
", |
| 196 renderbuffer_id.c_str()); |
| 170 } | 197 } |
| 171 | 198 } |
| 172 SkString renderbuffer_id; | 199 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fTexLifeCycle) { |
| 173 renderbuffer_id.appendU32(fMSColorRenderbufferID); | 200 if (fIDDesc.fTexID) { |
| 174 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", | 201 size_t size = this->totalBytesPerSample(); |
| 175 renderbuffer_id.c_str()); | 202 SkString dumpName("skia/gpu_resources/resource_"); |
| 203 dumpName.appendS32(this->getUniqueID()); |
| 204 dumpName.append("/texture"); |
| 205 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes",
size); |
| 206 if (this->isPurgeable()) { |
| 207 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_s
ize", "bytes", size); |
| 208 } |
| 209 SkString texID; |
| 210 texID.appendU32(fIDDesc.fTexID); |
| 211 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture", |
| 212 texID.c_str()); |
| 213 } |
| 176 } | 214 } |
| 177 } | 215 } |
| 178 | 216 |
| 179 size_t GrGLRenderTarget::totalBytesPerSample() const { | 217 size_t GrGLRenderTarget::totalBytesPerSample() const { |
| 180 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); | 218 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); |
| 181 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); | 219 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); |
| 182 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); | 220 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); |
| 183 SkASSERT(colorBytes > 0); | 221 SkASSERT(colorBytes > 0); |
| 184 | 222 |
| 185 return fDesc.fWidth * fDesc.fHeight * colorBytes; | 223 return fDesc.fWidth * fDesc.fHeight * colorBytes; |
| 186 } | 224 } |
| 187 | 225 |
| 188 int GrGLRenderTarget::msaaSamples() const { | 226 int GrGLRenderTarget::totalSamples() const { |
| 189 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { | 227 int total_samples = 0; |
| 190 // If the render target's FBO is external (fTexFBOID == kUnresolvableFBO
ID), or if we own | 228 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fRTFBOLifeCycle) { |
| 191 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provi
ded sample count. | 229 if (fIDDesc.fRTFBOID && fIDDesc.fTexFBOID != fIDDesc.fRTFBOID) { |
| 192 return SkTMax(1, fDesc.fSampleCnt); | 230 SkASSERT(this->isUnifiedMultisampled()); |
| 231 total_samples += fDesc.fSampleCnt; |
| 232 } |
| 193 } | 233 } |
| 194 | 234 if (GrBackendObjectLifeCycle::kBorrowed != fIDDesc.fTexLifeCycle) { |
| 195 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto
resolving, so use | 235 if (fIDDesc.fTexFBOID) { |
| 196 // 0 for the sample count. | 236 total_samples += 1; |
| 197 return 0; | 237 } |
| 238 } |
| 239 return total_samples; |
| 198 } | 240 } |
| 199 | |
| 200 int GrGLRenderTarget::totalSamples() const { | |
| 201 int total_samples = this->msaaSamples(); | |
| 202 | |
| 203 if (fTexFBOID != kUnresolvableFBOID) { | |
| 204 // If we own the resolve buffer then that is one more sample per pixel. | |
| 205 total_samples += 1; | |
| 206 } | |
| 207 | |
| 208 return total_samples; | |
| 209 } | |
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