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| 1 /* | 1 /* |
| 2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcState_opts_SSSE3.h" | 8 #include "SkBitmapProcState_opts_SSSE3.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
| 11 #include "SkUtils.h" | 11 #include "SkUtils.h" |
| 12 | 12 |
| 13 /* With the exception of the compilers that don't support it, we always build th
e | |
| 14 * SSSE3 functions and enable the caller to determine SSSE3 support. However fo
r | |
| 15 * compilers that do not support SSSE3 we provide a stub implementation. | |
| 16 */ | |
| 17 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 | |
| 18 | |
| 19 #include <tmmintrin.h> // SSSE3 | |
| 20 | |
| 21 // adding anonymous namespace seemed to force gcc to inline directly the | 13 // adding anonymous namespace seemed to force gcc to inline directly the |
| 22 // instantiation, instead of creating the functions | 14 // instantiation, instead of creating the functions |
| 23 // S32_generic_D32_filter_DX_SSSE3<true> and | 15 // S32_generic_D32_filter_DX_SSSE3<true> and |
| 24 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the | 16 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the |
| 25 // external functions. | 17 // external functions. |
| 26 namespace { | 18 namespace { |
| 27 // In this file, variations for alpha and non alpha versions are implemented | 19 // In this file, variations for alpha and non alpha versions are implemented |
| 28 // with a template, as it makes the code more compact and a bit easier to | 20 // with a template, as it makes the code more compact and a bit easier to |
| 29 // maintain, while making the compiler generate the same exact code as with | 21 // maintain, while making the compiler generate the same exact code as with |
| 30 // two functions that only differ by a few lines. | 22 // two functions that only differ by a few lines. |
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| 724 const uint32_t* xy, | 716 const uint32_t* xy, |
| 725 int count, uint32_t* colors) { | 717 int count, uint32_t* colors) { |
| 726 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors); | 718 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors); |
| 727 } | 719 } |
| 728 | 720 |
| 729 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, | 721 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, |
| 730 const uint32_t* xy, | 722 const uint32_t* xy, |
| 731 int count, uint32_t* colors) { | 723 int count, uint32_t* colors) { |
| 732 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors); | 724 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors); |
| 733 } | 725 } |
| 734 | |
| 735 #else // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 | |
| 736 | |
| 737 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, | |
| 738 const uint32_t* xy, | |
| 739 int count, uint32_t* colors) { | |
| 740 sk_throw(); | |
| 741 } | |
| 742 | |
| 743 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s, | |
| 744 const uint32_t* xy, | |
| 745 int count, uint32_t* colors) { | |
| 746 sk_throw(); | |
| 747 } | |
| 748 | |
| 749 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, | |
| 750 const uint32_t* xy, | |
| 751 int count, uint32_t* colors) { | |
| 752 sk_throw(); | |
| 753 } | |
| 754 | |
| 755 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, | |
| 756 const uint32_t* xy, | |
| 757 int count, uint32_t* colors) { | |
| 758 sk_throw(); | |
| 759 } | |
| 760 | |
| 761 #endif | |
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